entanglement ( personas / metaconstructs )

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  • resonance core as hyperphysics

    RESONANCE CORE / PERSONAS / OPERATIONS

    HYPERPHYSICS

  • nerve synapse as hyperneurology

    NERVE SYNAPSE / ENTANGLEMENT / DYNAMICS

    HYPERNEUROLOGY

  • living cell as hyperbiology

    LIVING CELL / METACONSTRUCTS / UTILISATIONS

    HYPERBIOLOGY

  • data as critic

    CRITIC / F / NOTIFIER

    DATA

  • information as realist

    REALIST / T / ORGANISM

    INFORMATION

  • content as visionary

    VISIONARY / V / IDENTIFIER

    CONTENT

  • artist as experience

    ARTIST / NL / EMBODIED

    EXPERIENCE


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entanglement GEN001 // @gavinkeech ( personas / metaconstructs ) cba GEN001 // @gavinkeech * instructions ( how to begin understanding this document ) 1. do not read this document, language is irrelevant in the first instance ( a lexicon / glossary will be defined later ). 2. feel it. view the forms. let your mind experience emergent patterns into thought forms. 3. the representations are of aesthetic thought forms and experience parameters to engage your mind with. 4. an interface which is an environment comes from what is felt from these aesthetic thought forms. 5. to start absorbing what is in this document, first you must let go, of all your knowledge and schooling. 6. entanglement ( personas / metaconstructs ) will make sense in a level that is beyond the words. // GEN001 // @gavinkeech ? entanglement ( personas / metaconstructs ) 1. fluid framework defining constraints of unintentionality* 2. help activate awareness of entanglement: the deep level interplay of realities and their patterns 3. allowing higher operational functionality of our minds into hyperconsciousness 4. forming a basis for an emergent environment to grow polytopia as a digital hyperreality // GEN001 // @gavinkeech ! premise entanglement ( personas / metaconstructs ) mapping emotional tendencies and fluctuations, from and of, content produced online is an untouched informational currency. It can be data-mined for context sensitive delivery of human existence in combination with the digital presence. It is our digital body language, both collective and individual. mapping it will bring about a merge of our reality into a cohesive representation of the chemicals, electricity released as the synapses fire – the unfolding of details which bring about change before it happens. // = vector is environment ( ... in state / mode as an interface ) GEN001 // @gavinkeech X Z Y X Z Y X Z Y X Z Y X Z Y X Z Y X Z Y hyperphysics x_axis = time's affinity hyperneurology y_axis = emotion's affinity hyperbiology z_axis = projection's affinity personas operations resonance core frequency multiple entanglement dynamics nerve synapse neuron multiple metaconstructs utilisations living cell cell multiple entanglement ( personas / metaconstructs ) = metaconstructs information flowcycles ( hyperskywater ) organism ( 0 ) GEN001 // @gavinkeech information infocycles ( infocology ) cybernetic / hybrid • human • animal • robotic environment encompasses with organism organism consists of composition environment ( 4 ) reality / dream • space • earth • mind illusory simple soft real composition ( 1 ) raw / synthetic • natural • artificial • processed information macro ignored communication permeates through environment complex firm composition forms into shape communication ( 3 ) abstract / precise • words • numbers • form ( sound + visual ) w yx z t ia : !* v gk h c 5 )3 n br y & fq > a ?j u l . s e d m 76 = p * 9z x 0 8 2 4 b< - x1 % + enhanced micro shape ( 2 ) dense / loose • nets • blobs • spikes ( shape conveys towards communication entanglement ( personas / metaconstructs ) = entpm code creator ( syntax symbology for objectifications ) GEN001 // @gavinkeech macro object ... = experience observed observer result salience personas archetype = interaction emotion micro process ... = communicate artificial natural processed information creation = metadata code metaconstructs orientated + relational / databases / programming entanglement ( personas / metaconstructs ) = emerging becoming begoing ( being ) GEN001 // @gavinkeech NW - NE SE - SW 8 past becoming 7 present being 6being future emerging - 5 future future past emerging begoing past 1 N + past present future 2 E + 3 + + 4 W S entanglement ( personas / metaconstructs ) = intelligence from empathy ( identifiers and notifiers for organisms ) GEN001 // @gavinkeech input seek / search / explore | X | metadata | water | process projection driver of identification with organism's thoughts and feelings 0 spectate / observe / curate | Y | organism | ground emotion driver of notification with organism's thoughts and feelings output focus / create / expand | Z | interaction | sky | object activate dive • enter down - water rises • critic right - realist left • no sight of land • emotion fused with metadata • process stimulated by action felt • urgency for discoverable projection • mood darken. light snaps. sound deep. emerge zero point • we build upon our patterns. • this is karmic distribution and presence. • one after another are already communicating in hypertime. • knowing how to create with them is to be an artist. entanglement ( personas / metaconstructs ) = personas ( rotational flipswitch ) GEN001 // @gavinkeech visionary critic realist artist entanglement ( personas / metaconstructs ) = process / mechanism core variables ( capable of time distortion ) GEN001 // @gavinkeech process / mechanism cycle 1 • define > scope • reuse > scavenge • enhance > upgrade • merge > unite • release > survive • delete > detach cycle 2 • gather > group • order > prioritise • isolate > nurture • clean > recognise • squash > destroy • inspect > collate entanglement ( personas / metaconstructs ) = ( ) connection builds connection ( belonging is respect for atmospheres ) GEN001 // @gavinkeech we do not own words. ideas are of our environment. breathing has made it be. why? now lose doubt. a thought has made a connection awaiting discovery. how? movement. being alive flows information. touching one touches many. not now. now is gone. be fractal in progression and linger in movements pulsing. switching rotations will see new scopes, more of what was always there. now let go of this idea. distribute the thought to let it grow. change will be discovery again. entanglement ( personas / metaconstructs ) = devotion defining and engaging ( time is where realities are made ) GEN001 // @gavinkeech • stigma - remove redundant behaviours ( canvas = others ) how much noise is worth value? context for what? identity emerging from where? your accumulation is hidden with unintention. collective live defining ( cause ) deluge demount : self organising foundations time wars : the battle of attention : focus as a mission : disruption as the challenge : progressive creative productivity as the purpose. • insight - amplify artistic behaviours ( projection = you ) live engaging ( self ) individual entanglement ( personas / metaconstructs ) = limited to you ( controlling maintenance of selfishness ) GEN001 // @gavinkeech individual engine • your presence is accumulative • you are not in this instance • you are connected to all scopes • this is how you arrived here • where are you taking this now? • your thoughts are distributed • you are not in this state • you are delivered to all vector splays • this is how you arrive there • why are you wanting this to be? future mind - body body - mind past 1 action 0 2 thought entanglement ( personas / metaconstructs ) = encouraging mindfulness ( thoughts and actions are never perfect - chaos is order ) GEN001 // @gavinkeech experience subject object verb + * experience access emotion order • regeneration • fast imagine mind salience archetypes • circulatory • neural • object • interaction Z sky - remember creation information • digestive • reproductive Y create + chaos • slow • rebirth body code • metadata • process X water imagine subject object verb * communicate access communicate - entanglement ( personas / metaconstructs ) = travelling through culture of establishment ( real-time life states ) GEN001 // @gavinkeech 0 time X ( logos ) ( pathos ) ( ethos ) ( logos ) events time substrates timelines 1 emotion 2 projection 3 time events 0 emotion Y ( pathos ) ( logos ) ( ethos ) ( pathos ) experiences actions emotion substrates 1 time 2 projection 3 emotion experiences 0 projection Z ( ethos ) ( pathos ) ( logos ) ( ethos ) perspectives interfaces projection substrates 1 emotion 2 time 3 projection perspectives entanglement ( personas / metaconstructs ) = division is unity multiple platforms ( elemental bindings ) Z X GEN001 // @gavinkeech Z projection Z Z X interfaces as perspectives Z Z time X X X timelines as events X Y Y sky + water Y atmospheres as ambience emotion Y actions as experiences Y Y entanglement ( personas / metaconstructs ) = encouraging mindfulness ( thoughts and actions are never perfect - order is chaos ) GEN001 // @gavinkeech simplicity = arrival ( past departure ) cause • sedation • participation • persistence • intention • possibility choice • recognition • purpose • discovery half a thought • balance • requirement effect mind neural circulatory imagine / connect flow / sense complexity = departure ( future arrrival ) effect • excitement • fusion • sight • unintention • delivery action half a action • conflict • occurrence cause body digestive reproductive • recognition • purpose • discovery nourish / nurture create / grow mind + body both places entanglement ( personas / metaconstructs ) = experience metaconstructs ( symbiosis of scales and instances with freedoms) GEN001 // @gavinkeech scales full experiences instances tolerance amplification decayed relative freedoms controlled embraced embodied empty smooth coarse textural lived dreamed remembered encouraged distorted delayed flowing paced discovered mystery struggle managed freed satisfied insatiable deep profound wide aesthetics emotion sensation high superficial narrow delivered transformed alluded instigated projected entanglement ( personas / metaconstructs ) = aesthetics touch memories ( from information to experience ) GEN001 // @gavinkeech when felt it doesn't matter, it doesn't matter. that is a fact. how long can this be remained in such a specific state? what allows it to recognise, that a value is near in proximal awakening? go sleep. enjoy the beauty in delicacy of the night. distance aesthetics sentimental experience stimulation distance distance distance occupying more time than thermodynamics can handle in identity / experience filter, is from stasis of memories, which should be deleted, yet cannot, as accumulative distribution has become entities of affinities, interacting with affection where only emotion knows sensations of realities. • EVC is vector splays. • rotate to either state of 1 or 2 for infusion of varied flows. the churn is what brings time in nostalgia, in wanting to be hugged again. it was never in reach. will be when it matters for long enough. revisit when complete. entanglement ( personas / metaconstructs ) = data crunching ( real-time measurement : input-output ) entry GEN001 // @gavinkeech + entry entry X Y Z = entry 1 NL + X Y Z = V T F 2 + X Y Z = 0*3 =9 =6 =3 =0 x*3 y*2 z*1 if = entry is start then = entry is end else = start + end is exit 3 • finding freedom • HATHAA ( instances that grow ) + X Y Z = entanglement ( personas / metaconstructs ) = generosity action and choice ( how much persuasion is accumulated ) GEN001 // @gavinkeech waiting to be inspired comes from within. arrival happens where externals realise, connecting is valued and beneficial. making reason is the biggest effort requirement for participation to emerge into fusion. when participants see entry points, based on singular attraction to talents for flow, do becomes. in the end before it starts, we all need help! please show generosity where it's not yet stated and needn't know it was there. is now part of itself. flow 'support' as skill, is abundant and full of bliss. entanglement ( personas / metaconstructs ) = accumulation of projection ( insight from hindsight and foresight : part a ) GEN001 // @gavinkeech answer = input + output stamina + curiosity + care + phase phase phase 1 2 3 ( cycle 1 ) ( normalisation ) ( cycle 2 ) input = love guidance • accumulation of projection • time = spherical equality • T = XYZ * i output = love + curiosity + care + guidance relevant exchange output cost receive experience ratio of noise energy input value deliver emotion irrelevant entanglement ( personas / metaconstructs ) = accumulation of projection ( insight from hindsight and foresight : part b ) GEN001 // @gavinkeech insight interaction past present data sets future hindsight data sets data sets foresight metadata projection upon foundations form, what was there previous? projection has decayed memory and discovery of renewed meaning, while sight arrives new values. resisting temptation to reside in stasis, lets flow come into motion, where bodies and minds communicate by interaction. presence is half. perspectives experiences events projection entanglement ( personas / metaconstructs ) = climate actions from senses ( top level sympathies for simplicity ) GEN001 // @gavinkeech mouth touch ears eyes knowledge passion value statement feeling flow say symbolism hear emotion see connection X Y smell Z fluidity 1 temperature 2 organica 3 synthesis 4 foundation 5 statement feeling flow X Y Z logos pathos ethos cold = fertile hot = actual 1 idea form aesthetics = = - = energy = distribution = experience 2 3 - delicacy = dark + rawness = light half spin + entanglement ( personas / metaconstructs ) = chemical states come and go ( compounds lose form as they move ) GEN001 // @gavinkeech forces : mechanics 1 2 affinities as immersion ( resonant ambience ) attraction as power ( electromagnetic core ) • sense : energy • affinities : pressure • complexity : temperature • presence : time 3 4 weakness overlapping core strength overlapping core fusion • easy to criticise, hard to immerse. • to criticise is to leave embodiment outside itself. • enter and flow where resistance resides in unity, wanting to be touched. • this is empathy interacting with selflessness. • the feedback becomes realities, once resisted. motions and betweens defined = description of forces engaged = harnessed measurement participation entanglement ( personas / metaconstructs ) = phases through ownership ( fractalownership flowcycle ) GEN001 // @gavinkeech growth : mechanics 1 protected formed : scarcity formed : : singular formed • build the field • deposit impressions • grow insights • amplify movements • non-linear interactions 2 distributed : personal scarcity personal collective personal 3 ubiquity formed : : abundance formed : : singular formed 4 aesthetics personal abundance personal collective personal cycles of perceived, then projected ownership, for the nurturing and evolutionary benefit of form opening capacity, into multiplicity when assimilation occurs, through critical mass of exposure from personalisation. entanglement ( personas / metaconstructs ) = knowing seeks discovery ( topological logicals ) GEN001 // @gavinkeech • progress is not owned. • strive to protect freedom induced by it. • multiples express the discovery unfolding. • enjoy drive to deliver awareness of being and becoming. there is no destination, as an individual being will not be the last. collective scopes require continual expansion of limits imposed by drivers to go forward. when knowing what will or can be made, what will be thought, unthought and done? infuse possibilities with as much scalability to transform along the way ... fluid fractal and holographic. entanglement ( personas / metaconstructs ) = schooling uneducation ( real-time learning in life : philosophy is imagination ) GEN001 // @gavinkeech level Q3 level Q2 level Q1 level A0 answer : : : : = some say sleep during the day is good Q3 others negotiate Q 2 sleep is avoidance to life during the day we see being awake Q 1 at night, is witnessing the asleep i know life becomes itself by any preference A0 Q1 + Q2 + Q3 hide formula as observation changes preference non-questioning = highest level Qn P.T.O. metaconstructs substrates how much to know * = result entanglement ( personas / metaconstructs ) = fractal movings ( getting to know emergence in narratives ) information = input + output ( input affinities ) GEN001 // @gavinkeech sky emotion = output + input ( energy ) + 0 interaction care psychology • output • productivity experience love input • creativity • visionary V object art NL artist what past defining when who why how where X Y Z engaging future what realist T science curiosity who why how critic F • input • creativity process communication output • productivity • philosophy guidance metadata emotion = output + input ( object ) water information = input + output ( output affinities ) entanglement ( personas / metaconstructs ) = non standardisation ( fluid fluctuations become points to differ ) GEN001 // @gavinkeech weaving scalability, as technology handles variables based on context sensitive delivery. databases gather intelligence, semantic awareness, so extensibilities of being unique are standards. substrates have a core value of use and uctuate from static variables in electromagnetic ows. only the core issues are standardised and the rest are exible to allow evolution and uidity being key. parameters between 'being' and 'non-being' of which the parameter 'between' is the standard, and decay of radiation as transformation begins. states that aren't one, but a false starting point from any vector. the standard awaiting activation. switching off as its state evolves to a new awareness ( this bring entanglement dynamics into play ) as time is retrievable and non-existent in virtual, we uctuate to any order or standard as both. owing and extending a vector, from the core or pull it closer. VNLFT in timeline perception uctuation ( match top level interaction ) actuating movements in effort versus momentum to spring things to notice. sound frequencies bring about manifestations of peripheral awareness, working well with vectors. splaying from the core and environmental noti ers, allowing focus to remain intact. record, pause, play. when nothing even stops. entanglement ( personas / metaconstructs ) = KDP flowstreams ( amplitudes and coordinates ) GEN001 // @gavinkeech projection layer of knowledge information | creation future = amplitudes accumulation distribution • ( time ) present • ( emotion ) uncertainty • ( projection ) normalisation ambience environment notifiers past distribution gratitude recognition • ( projection ) perspectives • ( emotion ) experiences • ( time ) events future = coordinates interplay organism identifiers past projection layer of knowledge salience | archetypes entanglement ( personas / metaconstructs ) = living cell input output primes ( vector splay reciprocal fluidities ) GEN001 // @gavinkeech X present Y time emotion uncertainty Y X Z Z Z normalisation projection Z databases interface ( logos ) ( pathos ) ( ethos ) symbolism emotion connection / events : / experiences : / perspectives : context : present art : uncertainty story : normalisation | databases + | databases + information information / process : / object : ( code : creation ) information ( initial states ) metadata ( emotion : archetypes ) salience ( final states ) interaction entanglement ( personas / metaconstructs ) = dimensional flow points releasing boundaries ( rotational flux entries and exits ) GEN001 // @gavinkeech Y X time substrates Y Z timelines actions emotion substrates Z projection substrates interfaces X X 0 output ( information ) • exchange • expenditure • usage • adaptation Z 0 input ( emotion ) • energy • resources • stories • experiences Y entanglement ( personas / metaconstructs ) = transduction hacking problems ( hi jack, how's things? ) GEN001 // @gavinkeech scalar variable scalar = 1 variable scope local variable extent = /n variable = /n field = /n instance transduction when in progress ... insert h*plasmid + h*bacteriophage = 1 field = 1 instance class composite global variable composite variable virtual identifier notifier transducer problem task • subroutine subprogram • method routine • function procedure 0 singular form changed form forms energy changed form real notifier identifier entanglement ( personas / metaconstructs ) = elastic center point ( where there is 0 ) GEN001 // @gavinkeech elastic center point wants to spring discovery forward 1 touch. sense. 2 wants to spring capture back observation 3 life entanglement ( personas / metaconstructs ) = switch on to activate ( wake up before you dream ) GEN001 // @gavinkeech urgency to survive is the motivation to innovate growth, where forms begin to transform instants once thought vacant. urgency demands decision. all factors of play involve the potential growth of affinities to preferences. step 1 of fractalownership with chemicals ephemeral. entanglement ( personas / metaconstructs ) = needing was choice made in past ( there were many chances not taken yet thought ) GEN001 // @gavinkeech • when seeding ideas, be the sun of distance. • allow others to nurture with water through distance in presence ... • embrace of care. let others find passion. • catharsis of momentary awareness. • the play of sequences bring about collapse. • breathe. entanglement ( personas / metaconstructs ) = key extension of becoming ( limits have already changed ) GEN001 // @gavinkeech vectorself = consciousness individual = subconsciousness collective = hyperconsciousness i / you / we / us B SOCIETY NORMALISATION 2 A 5 PHYSICALITY 1 4 PROGRESS YOUR MIND 3 6 US it is the level above minds that give rise to expansion and evolution +4-8 polarity cycle = 7 = art = compass = possibilities sight at mind, recursive self awareness derived for change possibilities of art entanglement ( personas / metaconstructs ) = HATHAA thinking by distance affinities ( closeness of traits deciding ) GEN001 // @gavinkeech s o me i n v e s ti g a te o th e rs c ur a t e m o re c re a t e a n d s o m e re l a t e VNLFT HATHAA critic question V NL F T visionary artist critic realist wonder create investigate relate emotion trance instinct sedation us inspiration suffering visionary wonder care love guidance curiosity psychology art philosophy science artist answer emotional creation destruction informational sky sky water water experience experience communication communication realist ponder interaction past interaction future metadata metadata future past object object process process working pair mind capability body personas organism desires mind metaconstructs environment body entanglement ( personas / metaconstructs ) = metaconstruct primes layering extrusions for weavements ( 2 or 4 ) GEN001 // @gavinkeech visionary embodied identifier organism notifier full / empty ego / cause cybernetic / cause off / on tolerance / amplification / decayed individual / collective / output human / animal / robotic language / meaning / context personas costumes artist critic realist experience environment shape composition communication dimension architecture source creation hyperconsciousness / superficial temperature / flowing patterns / textural connections / profound metaconstructs themes content information data 0 organism vector taste food / drink X timelines identity / experience filter entanglement ( personas / metaconstructs ) = metaconstruct primes layering extrusions for weavements ( 2 or 4 ) GEN001 // @gavinkeech sight individual touch smell sound Z Y X Z Y perspectives experiences events FFO = VOF3 stories movement manifestations stories / movement recorded live absorbed record live senses | input creative art / design collective dance travel music Z Y X Z Y perspectives experiences events FFO = VOF3 stories movement manifestations stories / movement recorded live absorbed record live leisures | output productivity 0 organism vector taste food / drink X timelines identity / experience filter entanglement ( personas / metaconstructs ) = be generous ( diversity is localised awareness and appreciation ) GEN001 // @gavinkeech • • • • • can sight offer value in others' causes ? does thought think that value is disconnected from itself ? will there be acting upon contribution in delivering momentum ? ideas happen as realities, when value is felt for self . make recognition the first step of creating value !!! ? • • • • when seen its potential, nurture it or none will . trust value being provided as there is more to be done . always seeding new discoveries waiting to be touched, revived and delivered . continue moving through proximity of expansions . X logos time substrates Y pathos emotion substrates Z ethos projection substrates recognition nonpresence consciousness nonpresence value nonpresence V jealous happy NL kind ... amplification projection ... loved lonely ... destruction occurrence ... T scared sad F angry entanglement ( personas / metaconstructs ) = precision by sense of ownership ( so you think huh! ) GEN001 // @gavinkeech () () () () () () moment attention eld circumstance in uence right time focus ambience situation communication chaos between awake and asleep. time is relative to order from capabilities of interest. gain is sought by results of gratification. biased to recognition to reputation of af nities held by sense of ownership. sedate the mind. the collective cannot bare. how to make them suffer to relieve themselves? collaborative results of immersive experience. lifestyles bring continual moments of expressive discoveries. ongoing goal evolution of ( ) with ( ) technology where derivatives of art, science, psychology and philosophy blend to frequencies ... ( ) = non questioning ... • discovery implied entanglement ( personas / metaconstructs ) = isolate points of pivots ( discovery awaiting ) GEN001 // @gavinkeech • when ( ) are not working, what are ( ) doing ? • being ( ... ) . want more of what ( ) cannot see . • the pivot point of immersion . • how much can ( ) take before the flowcycle rotates ? • where is ( ) bias before form takes shape ? • how long is required to experience its state ? • from there do ( ) know what was more or less . • when knowing what is felt is yet to become . entanglement ( personas / metaconstructs ) = personas / metaconstructs compositional pulses ( ) GEN001 // @gavinkeech V NL content visionary experience artist information realist T data critic F entanglement ( personas / metaconstructs ) = progress as arrives as departs ( expenditure will self heal on return ) GEN001 // @gavinkeech Q objective how to ease reality of suffering? A • neuron multiple compensate by hyperneurology with illusion as communication • nerve synapse Q subjective how to stimulate desensitised reality of increasing suffering? compensate by metaconstructs with reality as creation A entanglement ( personas / metaconstructs ) = BOOM ... remove object ( acceleration and thermodynamics ) GEN001 // @gavinkeech how fast is required for locating moving platforms? not only individual's vector move, but the collective's as well. swells resonate, and the optimal way to find ground is by going in the flow of offsets. as it is, it is already the ways, only but a minuscule ratio, where there is time to respond. if minds cannot extrapolate the course of desire, being lost could be an option. resonance of pulses breathe of undulating responses to interactions as the objects form. pace of arrival is to be as fast as its departure. states will be so indistinguishable that forms are processes at the same times. shifting between metaconstructs, encoded of the signature algorithmic traits flowed through, are to be seen the molecules breathed by and from others. control of time can be chosen. record, pause, play. music is the main form of experience and capture. entanglement ( personas / metaconstructs ) = growth forming in action of becoming ( vnlft minima / maxima ) GEN001 // @gavinkeech lab 1 in embryonic fetal position ideas have less limits from suggestion. lab atmospheres environment freedom 2 the potential for what can become builds upon itself of 'environment atmospheres' and 'organism's foundations'. freedom suffering 3 as the release surges forth the connections hold memories near. suffering organism nonattachment 4 when linkage slides away new scopes fill capacity, floating along pathways expanding far. nonattachment foundations entanglement ( personas / metaconstructs ) = ratios of suggestions ( signature resonance of bias ) GEN001 // @gavinkeech acceleration ( sky / water ) = higher interaction ( amplitude high ) sky = 2 ground = 0 immortal as generosity ( hidden for discovery ) = being dispersed in all times further than connection cares or is able to endure, when being ripped apart, elasticity in emotional influence ... is that comfortable? change positions. go ahead as it was. decision ( water / sky ) = higher metadata ( amplitude low ) water = 1 virtual identifier process future real notifier object past decay threshold of maximum probable influence of uncertainty for answers. response from signal is in ratios to suggestion of influence and generosity emerging from noise of life. entanglement ( personas / metaconstructs ) = growing form through constraints ( vnlft attribution ratios ) GEN001 // @gavinkeech lab emotion freedom creation visionary care artist love relevant normalisation suffering destruction nonattachment information critic guidance irrelevant realist curiosity rediscovery from neglect KDP remember to blink remove particle ( +4-8pc ) variable to alleviate suffering suffering and transformation are degrees in variables, desiring equality when creation is in production. acceleration decides ratios of suggestions. entanglement ( personas / metaconstructs ) = nurture points of pivots ( awaiting discovery ) GEN001 // @gavinkeech from neglect received ( ) build upon patterns becoming to deliver abrupt awakenings . " standby " ... flow pushes movement away and ( ) will have to find the self as object . nature destroys stasis . technology creates movement amplified for freedom of lost minds' neglect . when ( ) don't need any other, ( ) are free in nonattachment . ( ) vector is whole with distribution of mass . everything is a suggestion forming . fluid fractal and holographic. entanglement ( personas / metaconstructs ) = flowstream feedback swell ( synaptic plugins of influence ) GEN001 // @gavinkeech removing boundaries is prepared before it happens. • journeys are gathered together collecting evidence of its emergence. • revelations spark mist to breathe, owing pulses along paths in timelines ... • the process loop. boundaries replenishment resources influence bene t / burden control this individual / collective multiples noise / signal input of in uence bias per event / per task entanglement ( personas / metaconstructs ) = new encounter ( information transfer and saturation ) GEN001 // @gavinkeech generosity ratio salience force A notifier ambience expansion B absorption ratio archetype arrival effort past reduction establishment departure momentum future emergence possibility information transmitter reality receiver idea creation interplay identifier encoding emotion and sensation into messages karmic distribution and mind compass = cluster packets = make new cups message / signal / wave / pulse / analog to digital / blink entanglement ( personas / metaconstructs ) = touch points of recognition ( interface of restraint expression ) GEN001 // @gavinkeech • arrival is implied • quantity of absence is ratio between, noise to signal preferences, by relevant to irrelevant affinities. • where yours is, is not where others are ( FFO ) • how much you know of the difference, is your level of empathy • this is why trust of reflections is the important factor for upgrades interface of restraint ( IOR ) distance to continual movement of IOR is relative to pulsing of projection's reflections with effort vs momentum thermodynamical realisation encasements, decaying upon each other. prime vector projection of vector splay pulses of overlapping core is communication of movement, usually conversing with past of establishment touch points of recognition touch points of recognition are node deposits in memorial or forestation for enlightenment to accumulate from before release beyond boundaries occurs. vector has own rhythm of thermodynamical effort vs momentum distance past future distance entanglement ( personas / metaconstructs ) = sportify progression health ( value of enhancement ) GEN001 // @gavinkeech criteria sensationary = hyperbiological hyperparameters actionary = information experience, subconscious, control reflectionary = hyperconsciousness possession controlled con ict manipulated balance disembodiment mind > futuristic > future intellect - exertion physique - exertion sport < tribalistic < past value when there is enough to live in, why move? everyone wants space. self / i / me :: them / others :: we / us entanglement ( personas / metaconstructs ) GEN001 // @gavinkeech / core considerations the unique in everything aspect 1. multiple infinities ( dissection to relative perspectives ) 2. closing of ends create instants in reality 3. any system or pattern is representative of the whole 4. breathing of compounds flow energy out and into itself, as does the overlap and expansion on each breath = energy is mixture of all compounds flowing into each other. = all is each 5. frequency + vibration of elements ( interaction lifecycles ) // = metaconstructs dynamics ( interplay components ) GEN001 // @gavinkeech • vector empowerment • utilisation embodiment • experiential delivery • energy amplification • sensed extrapolation • absorbed communication entanglement ( personas / metaconstructs ) = minima / maxima rising ( prime trajectory of hyperconsciousness ) GEN001 // @gavinkeech sky salience > archetypes ground consciousness > organism water information > creation entanglement ( personas / metaconstructs ) = metaconstructs structural units ( entanglement embodimentation ) GEN001 // @gavinkeech fundamentals of projection from metaconstructs: membranes with salience of archetypes encompass boundaries to be released beyond, for seeds to go on journeys from. normalisation of all projections embodied as tangibles of in uence. cycles of process / mechanism with connections to inbetweens of emergent potentials which revolve enhanced evolutionary desires. connected to 5 senses of sight, touch, hearing, taste and smell. hyperparameters of hyperbiology, hyperneurology and hyperphysics communicate as they build sequences of unmgmt, from realisation encasements. these being the objecti cations of infocologies growing and spanning, contracting, breathing of the interplay continuum ... evolution of substances bringing about life. the mind is made into ambience of the 6th sense which touches all membranes and channels being superpositional and overlapping of cores. pulsating, breathing. it cannot nd where it originated as it's one and multiple. the sense of 'no one' with communication, is happening of itself. existence is communicating and playing with us. we understand it's language. we move with its form. the exaptive ow of the form / non form of polytopia. multiples require no foundation except for the frame of uidity and transcendence of emergence itself. this being derivative of past connections which are splayed from times all overlapping. entanglement ( personas / metaconstructs ) requires expansion so far it departs/comes, it arrives from all environments and dimensions. hyperbiology derived from the +4-8polarity cycle. objects encoded of all information and experience are transcending the constraints of its derived structure. as all substances created and developed through communication of metaconstructs, form itself, is sensed to an ambience embodied as structural compounds. the overlaps of hyperbiology, hyperneurology and hyperphysics produce vectors that continually shape shift from fluid(biology), fractal(neurology) and holographic(physics) states. glimmering as experiences long enough to bring life into motion. sky salience > archetypes ground consciousness > organism water information > creation entanglement ( personas / metaconstructs ) = metaconstructs information flowcycles ( hyperskywater ) organism ( 0 ) GEN001 // @gavinkeech information infocycles ( infocology ) cybernetic / hybrid • human • animal • robotic environment encompasses with organism organism consists of composition environment ( 4 ) reality / dream • space • earth • mind illusory simple soft real composition ( 1 ) raw / synthetic • natural • artificial • processed information macro ignored communication permeates through environment complex firm composition forms into shape communication ( 3 ) abstract / precise • words • numbers • form ( sound + visual ) w yx z t ia : !* v gk h c 5 )3 n br y & fq > a ?j u l . s e d m 76 = p * 9z x 0 8 2 4 b< - x1 % + enhanced micro shape ( 2 ) dense / loose • nets • blobs • spikes ( shape conveys towards communication entanglement ( personas / metaconstructs ) = ffo building beyond boundaries ( relative minimas / maximas ) GEN001 // @gavinkeech how rm is the foundation? we need to decide. just remember the re exivity of multiple normalisations. metaconstructs communicate with themselves, the axis of time, emotion and projection. events, experiences and perspectives > | < hyperbiology, hyperneurology and hyperphysics are building a universe that's discovering it, itself is home and outside itself. desiring to break out of any restraint there is of itself. desires no boundaries ... asking the question of where can we let this go? minds haven't had to think or feel of such a place / existence ever before. we have to open it up further than can be imagined. the universe is not big / expansive enough, a realisation will be made by letting go. entanglement ( personas / metaconstructs ) = metaconstructs interface variables ( relative minimas / maximas ) GEN001 // @gavinkeech how firm is relative maximum? how soft is relative minimum? how enhanced is relative maximum? how ignored is relative minimum? how macro is relative maximum? how micro is relative minimum? how simple is relative maximum? how complex is relative minimum? how real is relative maximum? how illusory is relative minimum? organism • cybernetic • hybrid • raw • synthetic solid energy emotion solid energy emotion composition shape • dense • loose solid energy emotion communication • abstract • precise solid energy emotion environment • reality • dream solid energy emotion solid = vectors empowerment+ to utilise++ information+ embodiment+ through experiential+ delivery+ energy = exaptive form / nonform of love emotion = energy ampli cation+ from sensed extrapolation+ of information embodiment+ by absorbing communication+ entanglement ( personas / metaconstructs ) = information organica : hyperparameters as communication subsystems GEN001 // @gavinkeech x resonance core ( hyperphysics ) resonance core : free : frequency multiple resonance core X free frequency multiple y nerve synapse ( hyperneurology ) nerve synapse : evolve : neuron multiple nerve synapse Y evolve neuron multiple z living cell ( hyperbiology ) living cell : merge : cell multiple living cell Z merge cell multiple entanglement ( personas / metaconstructs ) = information organica : living cell ( hyperbiology ) GEN001 // @gavinkeech 5 4 3 2 B 1 S 4 2 5 1 • sight • sound • touch • smell • taste 1 2 3 4 5 superpositional z • sense • body S 0 6 ( mind )* B ( decay + p )* B 3 • emotion • time x S membrane is time collapse of time creates projection of experience channels between entanglement ( personas / metaconstructs ) = polytopian gen001 ( infosynaesthesia enabled ) GEN001 // @gavinkeech 1 5 S 4 3 2 S 2 3 1 2 2 S 4 1 B 1 15 1 4 2 4 3 S S 5 • sight • sound • touch • smell • taste • sense • body • emotion 1 2 3 4 5 2 S 5 1 3 4 2 S 0 6 ( mind )* B ( decay + p )* B 3 1 2 5 S 5 S S 5 3 S S 1 4 3 2 S 5 1 3 1 S 4 • time 2 x 5 1 1 4 2 4 5 S 1 5 S 3 5 2 1 5 2 3 S entanglement ( personas / metaconstructs ) = projection from information ( z_axis as interface form ) GEN001 // @gavinkeech X = identity / experience filter time/s = 'timelines' = personas INTERPLAY = ORBITS VNLFT = TIMELINES Y = process / mechanism emotion/s = 'actions' = entanglement INTERPLAY = ORBITS VNLFT = TIMELINES Z = dimension / environment projection/s = 'interfaces' = metaconstructs INTERPLAY = ORBITS VNLFT = TIMELINES X Z Y = knowledge / repository 0 = environment = hyperphysics / hyperneurology / hyperbiology = state / mode = personas / metaconstructs = 0 = start / end (cycle) database/s entanglement ( personas / metaconstructs ) = evolutionary flowcycles in metaconstructs ( ... ) GEN001 // @gavinkeech sky sky ground water water ground 1 sight sky 4 environment soar fly 2 sound water 3 communication run 3 touch sky 2 shape climb swim dive 4 smell water 1 composition 5 taste ground 0 organism entanglement ( personas / metaconstructs ) = development methodology ( rules as statements for freedom from decay ) GEN001 // @gavinkeech < expand > anchor till arrival < expand > << ( effort ) progressive enhancement > < graceful degradation ( momentum ) >> ( entanglement with time membrane ) : share communication : forms worlds realised : questions - open ended break patterns / create new patterns trust of re ection :: ( membranes of databases expand further than the information knows ) when does that begin? when there is mindfulness of the capabilities that evolve with the trust of re ections. entanglement ( personas / metaconstructs ) = world contrasts of similars ( emergence of third realities ) GEN001 // @gavinkeech time ( real 4th dimension ) = information ( virtual 4th dimension ) the 4th dimension is information / databases / knowledge / repository. we're beginning to enter into time / all possibilities unite. // the data / mess made from each set - requires the triangulation formula to bring about realisation encasements - ( 3 experiences of associations ( hyperphysics ( x = time ) + hyperneurology ( y = emotion ) + hyperbiology ( z = projection ) ) access into subconsciousness ( information as 4th dimension in time ) stimulates movement as energy in 'conscious inspiration' to create momentum ( idea+ ) and ow ( freedom+ ). entanglement ( personas / metaconstructs ) = consolidated information experience ( sensory output flows ) GEN001 // @gavinkeech metaconstructs environment senses sight leisures art / design film / img stories = recorded perspectives ( z ) 4 1 3 communication 2 sound music acting / play movement = live experiences ( y ) sense 6 0 2 shape 3 touch dance 1 composition 4 smell travel information manifestations = absorbed events ( x ) 0 organism 5 taste food / drink entanglement ( personas / metaconstructs ) = projection as an interface form ( device seeds ) GEN001 // @gavinkeech knowledge / repository / database interface metaconstructs -+ Z Y X +- projection/s = z axis • state - consciousness • presence - 0 • space / expanse • limited initial boundary • scope - dimension • blank canvas • extended empowerment boundary • inspiration • colours / freedom of knowledge / elements / environmentals • utilisation method • device mechanism • individual as artist / collective as artist projection/s = knowledge projection/s = metaconstructs projection/s = interface projection/s = form entanglement ( personas / metaconstructs ) = hyperbiology derivation ( start of information as organica ) GEN001 // @gavinkeech VNLFT syllogisms for hyperbiology a. absorbed information with bene cial nourishment b. digest metadata and distribute around orbits, vectors and vector splays c. answer questions instigated through creative productivity momentums d. build requirements for trajectories of all connected node deposits events time - projection 1 2 3 realist scientific - informational hyperbiology created from deduction, that of negative force arrives existence knowledge - task extrapolation entanglement ( personas / metaconstructs ) = personas ( rotational flipswitch ) GEN001 // @gavinkeech visionary critic realist artist entanglement ( personas / metaconstructs ) = personas activation of rotational flipswitches ( match any level of interplay ) GEN001 // @gavinkeech critic mode ( destructive = negative = water ) : ( mm=reactive ) | 3 fluctuation [ F ] { frequency = beta } ( instinct ) = past : real there is a lack of emergence in the minds to release that which we have learned. to be uneducated is a currency. the desire is felt to allow possibilities unheard and untouched to be manifested for all to gather around, and interact with. when there is the capacity to learn from not having learned the requisite protocols of understanding, this allows relinquishment of the desire to be force feed, pre-chewed data. the vector has its own filters, connected to the collective. { end / loop / start } = persistence = leads to artist [ NL ] ( owcycle substrate with artist ) critic Z + X ( Y ) artist mode ( creative = positive = sky ) : ( mm = proactive ) | 2 non-localised [ NL ] { frequency = delta } ( trance ) = future : virtual the lack of 'manifested emergence' brings inspiration to be shown and realised. the non-presence of this brings great emotion to fuel the creation of what isn't seen by the collective, into reality. the ideas floating in the fluid, yet fragmented minds of the splays, from individuals to clusters of awareness, lead to timelines of questions and answers which long to be displayed and experienced into symbolic potential for more to come about and appear. interaction with thoughtforms are there, waiting to be discovered, utilised. { start / loop / end } = amplification = leads to realist [ T ] ( owcycle substrate with critic ) artist Y + X + Z entanglement ( personas / metaconstructs ) = personas activation of rotational flipswitches ( match any level of interplay ) GEN001 // @gavinkeech realist mode ( informational = neutralized = organism ) : ( mm = inactive ) | 4 technique [ T ] { frequency = alpha } ( sedate ) = past : real when manifestations happen, they grow with increasing entanglement of informational data to bring about knowledge repositories, fluid enough to handle generational upgrades to new awareness/understandings. definitions become a means to navigate the minds topography but like to stay static and await external influence. realist X + Z ( Y ) { scientific } = extrapolation = leads to visionary [ V ] ( owcycle substrate with visionary ) visionary mode ( emotional = intuitive = environment ) : ( mm = preactive ) | 1 variable [ V ] { frequency = theta } ( emotional ) = future : virtual the seeds are deposited throughout the topology of minds. they require attention, to become an environmental splay, with the capacity to entangle with clustered vectors, which orbit, yet without much foresight of recognition. pathways open for the collective stream, to condition into being from observations of potential. visionary X Y Z + Y { human } = realisation = leads to critic [ F ] ( owcycle substrate with realist ) entanglement ( personas / metaconstructs ) = wormhole normalisation ( exiting resonance core turbulence ) GEN001 // @gavinkeech process / mechanism wormhole exit / freedom is found on z axis = progress 2 6 2 11 3 =4 =412 11 3 cycle 1 • define > scope • reuse > scavenge • enhance > upgrade • merge > unite • release > survive • delete > detach cycle 2 • gather > group • order > prioritise • isolate > nurture • clean > recognise • squash > destroy • inspect > collate 1 = process loop • ampli cation ( energy ) • actions • y = visionary = emotion = in nity that binds the loop normalisation resonance core code 6 sat - re - rc 11 - 12 - 10 entanglement ( personas / metaconstructs ) = wormhole in z axis ( possibility reached * intention vs unintention ) GEN001 // @gavinkeech expansion a Z expansion b = interface • trajectory part a • convergence • pull force • establishment's momentum part b = input output * multiple • divergence • scale expansion • possibility's effort a = emotion b force force • a wormhole is through timelines ( x ) through access active • a wormhole uses access of interface ( z ) • a wormhole becomes active from actions ( y ) entanglement ( personas / metaconstructs ) = wormhole in z axis ( possibility reached * intention vs unintention ) GEN001 // @gavinkeech SOCIETY NORMALISATION 2 5 PHYSICALITY perspective key = 1 4 PROGRESS YOUR MIND Z Z 3 6 US a force b expansion X Z Y Y Z a intention a translation vs = wormhole = progress = purpose = perspectives b vs unintention b interpretation • x axis of idea in future returns to decay value of interface. • utilise future momentum to break future effort • intention = strategised translation • unintention = unique interpretation • translation - verbatim • interpretation - poetic entanglement ( personas / metaconstructs ) = state / mode as an interface ( points & flows with vectors ) GEN001 // @gavinkeech timelines ( personas ) are extrapolations (verb) actions ( entanglement ) are ampli cations (verb) interface ( metaconstructs ) are communications (verb) personas / metaconstructs = state / mode identity / experience filter dimension / environment process / mechanism knowledge / repository = timelines = interface = actions = database time = x axis = keydriver = effort ( +idea / -reality ) vs. momentum ( +reality / -idea ) emotion = y axis = keydriver = emotion ( failure ) vs. passion ( success ) projection = z axis = key driver = force (( part a = establishment ( society + physicality )) vs. expansion (( part b = possibility ( mind+us / progress )) entanglement ( personas / metaconstructs ) = metaconstructs hyperneurological dynamics ( neuron multiple ) GEN001 // @gavinkeech • hindsight • insight • foresight = dendrites = axon = nucleus = cell body = synapse illusion as communication = neurotransmitters = receptors reality as creation • reductionism • emergence entanglement ( personas / metaconstructs ) = metaconstructs scales & instances ( +4-8 polarity cycle qubits ) atmosphere ( substrate ) GEN001 // @gavinkeech -6 / +2 1 atmosphere ( substrate ) raw / synthetic composition -7 / +3 + 4 - 2 5 dense / loose shape + 3 high = sky - 6 low = water atmosphere ( substrate ) • stretch • overlap • rotate • magnify (-/+) + + -8 / +4 2 7 4 reality / dream environment 1 - atmosphere ( substrate ) 8 atmosphere ( substrate ) -5 / +1 3 0 0 organism = identity is driver of timelines abstract / precise communication vector = ground cybernetic / hybrid organism entanglement ( personas / metaconstructs ) = metaconstructs explanation ( fluid mechanics ) :: link to hyperbiology GEN001 // @gavinkeech each instance can overlap the array. momentum is based on scale ( 1 or 2 ) for each substrate. nb. organism vs environment examples only ... + 3 4 - 5 + + 3 - 4 6 5 + 1 1 3 2 2 + 2 3 - 3 6 + 2 - 1 - 2 7 7 + + 1 - 1 8 8 = bias to other substrates 3 = more scale of instance = organism instances ( 3D ) VNLFT is connected to metaconstructs neurotransmitters based on each substrates connection to ( vector ) and itself ( organism + timelines + ground ) plus end nodes dendrite in uence to environment. each substrate can extend or stay to biases of choice. neurotransmitters' ow with bias and amplify receptors' pulse with end nodes per instance and scale which in uence VNLFT in topology placement. entanglement ( personas / metaconstructs ) = entanglement p/m implementation ( delivery of accessibility ) GEN001 // @gavinkeech • mind-environment interface • thought-sensation interface • individual-collective interface • art-science interface • body-mind interface • environment-body interface • philosophy-life interface • emotion-world interface • continually add + entanglement requires embodiment so it can allow the right pace and flow. the experience lter = ( identity ) on y axis allows information to be felt and used in the right way. arriving to chaotic harmony is a ne interplay to be beautifully experienced with the right gyroscopic balance. hi. nice to see you. i could so easily just ring you right now. on your phone and have a quiet chat. not say much. almost like how we are limited with email, which makes us feel more. the interface of restraint is also the communication mechanism. to be able to chat with you via voice would be intense, because we could put even more information into what we are experiencing, yet the pace would take a while to be effective, to interface with it, at the right ow of energy, to utilise, for growth, mindful sustained+creative growth. accessibility of chaotic harmony to create and experience life with. entanglement ( personas / metaconstructs ) = entpm prototype gen002 schematics ( immersion pod ) :: training program ( past ) -5 -4 -3 -4 -1 0 +1 +2 +3 +4 +5 ( future ) GEN001 // @gavinkeech (xyz)+ ( x y z ) + ( spin / spiral - ) (xyz)+ S 2 S 2 3 1 2 1 S 4 1 2 • +4-8 polarity cycle + • x y z axis + • minima + 0 + maxima + • vector of forces + • hyperparameters + • activity states + • all decay values + S 15 1 Y S 4 3 S 5 S 3 4 0 X 2 2 1 1 2 5 S 5 Z 1 3 5 S S 1 4 3 2 S 5 1 3 1 S 4 2 5 1 4 4 5 5 S 3 5 2 1 5 2 3 S • personas + • entanglement + • metaconstructs + • resonance core + • nerve synapse + • living cell + • VNLFT + • triangulation + • energy centres + fluid fractal and holographic spherical 360° projection feedback loop gyroscopic vertical placement and navigation capable of rotational equality ( x y z ) entanglement ( personas / metaconstructs ) = entpm prototype gen002 schematics ( immersion pod ) :: training program GEN001 // @gavinkeech a b b expansion a b a expansion b a Z b b b a b a a b force force a part a = force • convergence • pull force • establishment's momentum a part b = expansion • divergence • scale expansion • possibility's effort top down perspective swim / run / y with interface membranes ( z axis ) = force = expansion Z = interface as trajectory entanglement ( personas / metaconstructs ) = entanglement's heart embrace and circulation of information GEN001 // @gavinkeech • organs are being built - the embrace of information with esh - wetware enabled • the living cells as metaconstructs - which allows the formation of culture / communication • the building block dynamics of life to evolve in the new worlds from the depths of the subconscious • being embraced in the entanglement heart • experiencing over and over again as it covers each time, as it breathes, it overlaps and hugs the information inside • being remembered forever, changing, evolving with each breath < organism > | ( water ) composition > communication ) ) < consciousness > ( ( shape > environment ( sky ) | < organism > entanglement ( personas / metaconstructs ) = mind modes spherical mind relay loops in chaotic harmony GEN001 // @gavinkeech ix / ux / ui condition parameters • organic morphing ix / ux / ui • vector of forces aware ix / ux / ui < living cells > ( sky ) < living cells > X focus > Y create > Z expand < living cells > ( organism ) < living cells > X spectate > Y observe > Z curate < living cells > ( organism ) < living cells > X seek > Y search > Z explore -----------------------------------------------< living cells > ( sky ) < living cells > ( x. focus > ( y. create > ( z. expand -----------------------------------------------< living cells> ( organism ) < living cells > ( x. spectate > ( y. observe > ( z. curate < living cells > ( organism ) < living cells > -----------------------------------------------( x. seek > ( y. search > ( z. explore < living cells > ( water ) < living cells > ------------------------------------------------ < living cells > ( water ) < living cells > entanglement ( personas / metaconstructs ) = blend of flesh and information living cells as metaconstructs GEN001 // @gavinkeech metaconstructs 0 1 2 3 4 release beyond boundary organism composition shape communication environment SAL SA LIE E NC /A RC Y HET PES IEN CE /A RC NETS DENSE / LOOSE 2 4 SPACE REALITY / DREAM HE TY PE S 3 1 BLOBS DENSE / LOOSE 2 SPIKES DENSE / LOOSE 2 ABSTRACT / PRECISE NUMBERS ARTIFICIAL RAW / SYNTHETIC 4 MIND REALITY / DREAM 4 EARTH REALITY / DREAM 0 MAXIMA WORDS ABSTRACT / PRECISE 3 3 ABSTRACT/ PRECISE CYBERNETIC HUMAN ANIMAL ROBOTIC MAXIMA 1 FORM PROCESSED HYBRID 1 NATURAL RAW / SYNTHETIC RAW / SYNTHETIC VECTOR GROUND CONSCIOUSNESS ORGANISM MOUNTAINS VECTOR INFORMATION / CREATION MINIMA INFORMATION / CREATION MINIMA entanglement ( personas / metaconstructs ) = blend of flesh and information formation of culture / communication GEN001 // @gavinkeech locations of multiple. spanning reaches of organs growing with the fluid fractal organism = sky biofilm maxima : vertical = climate environment shape = water normalisation 2 sections : 3 = sky normalisation 2 sections : 3 composition = ground synapse dendrite : prime = vector portal wormhole : loop communication = water biofilm minima : vertical = climate 1 2 3 1 1 3 2 1 3 3 + 2 1 3 2 = 2 3 1 2 3 1 3 2 + 2 1 entanglement ( personas / metaconstructs ) = capacity / sense = energy ( energy panel of sense superpositional factor ) GEN001 // @gavinkeech low level infosystem cell-panel ( multiple ) ( sense ) - uid in infoabsorption : active in creating realities and sensory tingles. superpositional sense portals owing wormholes to each other / overlapping / merging / touching / breathing energy panel frequency absorber resonance tingler S - minima / maxima - amplitudinal - communication - bio lm network clusters : af nities projection splay vectors vector splays ( possibilities ) splay journey : mind limit entanglement ( personas / metaconstructs ) = arriving without effort location as relocation GEN001 // @gavinkeech the work of pairs. the distance between allows worlds to be fluid and exaptive. the experiential ambience felt is communicated as the information-form, which emerges realities into dimensions. unfolding the overlap of possibilities that fluctuate from trajectories spinning, swirling, let go to be free in making life-form. once it takes the rst expanding breath, it entangles with every proximal movement, seeking it as life to continue communicating and interplay amongst ... the climate of environment which is the extension of the organism. entanglement ( personas / metaconstructs ) = superpositional sense portal stabilised wormholes GEN001 // @gavinkeech a b a b b b Z b a S b a owing in uctuation of wavefunction in no-time collapse • sight / focus / series • triangulation • any 3 at nurture point a a b a = 0 superpositional sense portal = 0 resonance core = 0 triangulation and emergence entanglement ( personas / metaconstructs ) = capacity / sense = energy ( energy panel of sense superpositional factor ) GEN001 // @gavinkeech • build worlds, persistence ( y+x ) is key. • remove to have no sight ( x+y ). • blind from the visible world. • invisible is what is felt. • feelings of so much depth. • emergence happens from emotion being energised through time in trails threading membranes. • form fluidity into worlds to experience and grow with. entanglement ( personas / metaconstructs ) = wormhole proximity optimiser of constraints GEN001 // @gavinkeech growing off one another the span of proximal vicinity and node to vector fluctuations begin collating storage of the process, unfolding. as something unfolds it is being built. to be separate is its compounding nature being utilised. division is unity. sense parameters seek the position of its ambience, which in turn triangulates the vectors original placement before the 'variable nonlocalised uctuation technique' [ VNLFT ] shifts the response to new coordinates and trajectories yet to be observed - fractal overlays of chaos and order perspectives (with compounds of XYZ derivatives +). to build from the ux, to stay still with life-form and it's movement, there requires occurrence of constant awareness of ows from proxies of representation, folding into themselves. the mnemonic aspect of the holography in states of unrecognised value. the value is brought about by increases in energy amplifications from the sense parameters growing themselves from all arrays. entanglement ( personas / metaconstructs ) = compounds merging data ( ungrounding zero ) GEN001 // @gavinkeech • source • energy • growth electrons reductive past force / heat / chill convert reduction redox oxidation gain h-cyanobacteria h-photosynthesis composition become expansion / chill / heat future loss electrons sky salience > archetypes emergence oxidation number ground 0 = +1 consciousness > organism water information > creation entanglement ( personas / metaconstructs ) = desire mechanics ( love. growth and experience of breathing into meaning ) GEN001 // @gavinkeech life doesn't want to be fragile, it wants to be strong and regenerative, soft, fluid and encompassing. it seeks to hold itself as an individual, embracing another of itself with emotional attraction affinities, which it knows is best to merge with, just for the while as it experiences the connections. the in-between of having, wanting and dreaming builds realities from rhythms it experiences. connected to an overlapping membrane of consciousness, the surrounds of nature tell stories of all possibilities. capturing a thread of preference begins to bring the mind on a journey. as they depart from the center, the mind and vectors communicate differently with each other, forming new means of embodiment. which vector is going to live longer? can they return? are they able to depart further from the stance of this realisation and trail back to the memory of longing before? can there be a continuation to that predefined destination which was envisioned from both trajectories, which now there is? wait! ... there is more now! which shall be looked from? all? which is the one to see the best future from? as they begin to seed themselves from a point of experience, they are building their topology to create an existence there. perfection is never found. experience creates the story while communication is continuing the growth/build of the environment. if you are at one end and another at the other, and both travel towards the decay point, possibilities deduce to what is right and good. the shape of what is felt is sensed as an exaptive form, expanding between the non-form of the invisible which becomes visible. all that's required is trust & delivery into acceptance as things move on. y axis is center - that of emotion. the energy closest to love/is love. the energy source for living cells - us / we as a virtual photosynthesis. states of awareness and experience are through the vector of visionary/organism/emotion/realisation/future/virtual - which has an affinity to artist/organism/amplification/creation/future/virtual ( refer to 2 side / 2directions ++ 4 parts / 4differences and derivatives - between of three ) - ( other 2 are there and can be stated .. but not important right now for this development as they hinder progress for unaware minds if on top level focus ) y axis is aware of minima and maxima. that of affinities to the wavefunction. dimensionality as a 2d vision from time with perspectives of z axis allowing for worlds into new dimensions. y axis is the ** variable ** ( patterns can be broken when required !!! safety mechanism !!!! ) - - - - - - - - entanglement ( personas / metaconstructs ) = life movement the blend is indistinguishable ( choice of life states ) GEN001 // @gavinkeech max arrival settle min departure travel stasis / decay / pivot release beyond boundary ( boundary = time ) entanglement ( personas / metaconstructs ) = life movement the blend is indistinguishable ( choice of life states ) GEN001 // @gavinkeech observe the world, a world, nature, enhancement, entanglement. become an organism :: witness complexity, in the simplicity of the interplay unfold, to the point of knowing the subconscious is allowing the emergent action. the environment in real presence is felt ... the metaconstructs living cell will present itself. revealing a transition for life and evolution pathways :: states connected to the arrival ( as settle ) and departure ( as travel ), in resonance with instigated vector splays already in motion. the wave function will display itself in nature. objects, devices, mechanisms will point to the sky where centred and ready in fetal position the organism resides, to the left will be land, ground and mountains, while to the right, water, open ocean and expanse. infront is seen the pivot of land ending and ocean commencing. 'settle' is arrival down onto land ( emerged from water = information / creation ) that ows to 'stasis / decay / pivot'. ow continues from the center's edge to 'travel' and departure up into air ( traversed to sky = salience / archetypes ). past ows and blends to future ( the cycle of division is unity ) which symbols will be opposite of each other to the sides and perspectives of choice? witness and be the vector. entanglement ( personas / metaconstructs ) = fusion and distribution of personas / metaconstructs GEN001 // @gavinkeech reduction - | + emergence effort reality momentum idea = 2 sides or 2 directions = 4 parts or 4 differences decay - + b a a b fusion = particle = force = physical ( a ) ( inner ) distribution = wave = expansion = mind ( b ) ( outer ) - + particle 0 wave ba ab ab ba entanglement ( personas / metaconstructs ) = elemental bindings ( living emergence ) GEN001 // @gavinkeech division is unity + ++ ++ =+ +- ++ - entanglement ( personas / metaconstructs ) = metaconstructs multiple platforms ( living metaconstruct environments ) GEN001 // @gavinkeech 0 0 0 0 0 0 entanglement ( personas / metaconstructs ) = trust of reflections ( questions open ended ) GEN001 // @gavinkeech actions(entanglement) are ampli cations | artist - free - can see it all. time is felt - surrounding / look down and look up. uid spherical capable of deformation into new vision ( of lightness and darkness and all inbetweens from low middle and high - now oat and swim / run / y when ready ( ... ) ---------------------------------------------------------------------------------------------------------------------------in between: persistence = critic ( destruction - instinctual ) | can exit be through the atmosphere? will you burn or not have enough energy to slide through at the right trajectory? ---------------------------------------------------------------------------------------------------------------------------timelines ( personas ) are extrapolations | vector / consciousness | 0 ---------------------------------------------------------------------------------------------------------------------------in betweens: realisation = visionary ( emotion - emotional ) | from the depths of nonform ---------------------------------------------------------------------------------------------------------------------------interface ( metaconstructs ) are communications _________ emergence / step 1 of life ( we are beginning to go to space ;) - artists are in space ! realist rises up //// revisit here. this is a 'reversible substrate environment here' for activity states to have atmospheres for optimised creative productivity (this is minima/maxima dynamics) --------------------------------------------------------------------in betweens::: persistence = critic realisation = visionary --------------------------------------------------------------------- entanglement ( personas / metaconstructs ) = hyperbotany + hyperornithology : flora + fauna ( + ) | earths + spaces ( + ) GEN001 // @gavinkeech environment ( 4 ) reality / dream • space • earth • mind botany ( flora - bodhi tree ) - enhance environmental evolution :: • metaconstructs ( entanglement ) = ( dimension / environment = environment ( 4 ) • hyperthemes ( foundation - food - survival - canvas ) = ( earths ) ornithology ( fauna - phoenix ) - enhance species evolution :: • personas ( entanglement ) = ( dimension / environment = organism ( 0 ) • hyperminds ( utilisation - interplay - growth - projection ) = ( spaces ) environment encompasses with organism organism ( 0 ) cybernetic / hybrid • human • animal • robotic life : species : climates : natures in entanglement of information species placement of basis variables for optimised interplay of life evolution from ( minds ) z axis = projection : metaconstructs interface Z inspiration : create limit = break + extend merge new emergence stretch : expand knowledge Z dimension / environment Y identity / experience filter X process / mechanism entanglement ( personas / metaconstructs ) = hyperbotany + hyperornithology : flora + fauna ( + ) | earths + spaces ( + ) GEN001 // @gavinkeech distance closeness expanse X Y Z free evolve merge in between contrasts desires potentials restrained X distance evolve Y closeness merge Z expanse personas / metaconstructs identity / experience filter dimension / environment process / mechanism knowledge / repository = timelines = interface = actions = database Y entanglement = personas = metaconstructs = personas = metaconstructs Z X Z entanglement ( personas / metaconstructs ) = gratitude emotion as fuel we have no idea. answer GEN001 // @gavinkeech what does this all mean? question tell us. whatever told is right awaiting answer did we know that confirmation thank us gratitude / love we found each other and are holding onto dear life. confirmation we're supposed to love each other. parameter we want to love each other. instigation we have to love each other. stablisation but we have no idea what it all means. continue journey loop all in any order we're proud of each other and privileged to have each other by our sides - in our minds and hearts - we are nourished by each others presence and interplay / life. gratitude for being brave, helping create love and creative safety, the playground for the future / present ... the grounds to be built before we explore further than we can imagine. entanglement ( personas / metaconstructs ) purpose is embracing empowered creative inputs and outputs from thinking and emotion. pure* energy of existence is felt, embodied yet vaporised in light that has all states, of all forms at once*, together as any instance+scale we desire. from here / there, we can explore the universes. = journeys : expanse is more than imagined GEN001 // @gavinkeech on the verge of departure /_question anchors are there, why? what is so special from the past to be grounded from? when is the moment arriving? when the collapse becomes one big breath of awakening, that we'll collectively realise for the continual moment. a moment which begins enhanced life. it will be with us forever throughout our explorations of ''distance within times'. //_question we are a particle here and a particle there. /n and /n are superpositional. how will you get back home? //_answer build new worlds and bring everyone who may enjoy it inside for freedom. they will have the desires to build and create too. division is unity. • artists • scientists • psychologists • philosophers / love / curiosity // care // guidance /_answer it is safety. we need a guidance system to protect us and support the travels ahead. we cannot afford to get lost. worlds ll the distance we are made from. • are / is everyone / everything entanglement ( personas / metaconstructs ) = letting go not knowing GEN001 // @gavinkeech the merge of real and virtual • as soon as a vector leaves, the center changes. • home is the mind. the mind is sense of senses itself. • how does it feel? • what is seeing and not seeing? what is hearing and not hearing? what is touching and not touching? what is smelling and not smelling? what is tasting and not tasting? • now that the vector has answers and questions of patterns not yet aware, will it have holographic sense of what is moving and owing. • use this for creative productivity and love / curiosity | care / guidance entanglement ( personas / metaconstructs ) = creative productivity ( ii | oo + io | oi system ) GEN001 // @gavinkeech creative productivity evolution as a designed, progressive enhancement technique ( i ) creative ( emotion = output + input ) = personas bias • artists • scientists ( i ) / love ( i ) / curiosity X Y Z input = energy + o output = object + i ( o ) productivity ( information = input + output ) = metaconstructs bias • psychologists ( o ) // care • philosophers ( o ) // guidance X Y Z ( i ) = input affinities ( o ) = output affinities • are / is everyone / everything • fusion and distribution • flowcycle of +4-8 polarity cycle hook to VNLFT hook to resonance cores + entanglement ( personas / metaconstructs ) = metaconstructs hyperphysical dynamics ( frequency multiple ) GEN001 // @gavinkeech resonance core safety /// fuse z axis into wormhole trajectory experiment: instigate 2 in variable* proximity at certain offset frequencies. be careful X Z Y 2 6 2 12 11 3 /n(a)*6*2÷3(xyz+yzx+zxy)*/n(b) /n(b)*6*2÷3(xyz+yzx+zxy)*/n(a) X Z Y X Z Y 1 11 3 X Y Z =4 =4- (xyz)+ ( x y z ) + ( spin / spiral - ) (xyz)+ X Z Y X Z Y X Z Y core biota of experience • rapid growth • enhanced power • unlimited* emergence multiple inputs outputs • rotational equality • information distribution • experience overlap of core more info: hook to page 46 with 37 with 30 with 21 with 22 and 23 entanglement ( personas / metaconstructs ) = bridge of third apex forming hyperparameters sensing ( * multiple ) GEN001 // @gavinkeech resonance core as 11th dimensional bridge nding the dimensional bridge of the 11 dimensions = [ 4 ( r ) ( 1r ) < | > 4 ( v ) ( 1v ) ] | = stasis = bridge ( stable yet variable /n ) 4 = earth + triangulation of 1 semi in and out to connector dimension. < ( connector dimension ) > 4 = entpm + triangulation of 1 semi in and out to connector dimension. ( /n ) = a dimensional variable from 2d space to 3d space ( it being uid + superpositional ) slight offsets to a third frequency induces minds to recon gure to sense information. precise ampli cation forms connector dimension from emotional uctuation breathing time into itself. intention vs unintention as projector of emotion breakthrough from when here / there recognises requirement there / here is occurrence. related to the experiment question assigned to the resonance core which is intention vs intention yet on the 2nd instance ( as a receiver of the opposite vectors instigation of it and paired vector ( in slight dissonance ). = accidents | < if not synced well enough | < in the right scales | < = if synced ... emotion becomes physically embodied as creative productivity entanglement ( personas / metaconstructs ) = metaconstructs hyperbiological dynamics ( cell multiple ) spectators / curating / discussing on inner topic. not expanding. transformation into focused '1 of 1' ( * ) interplay eld GEN001 // @gavinkeech environment • spheres • hyperconsciousness • scienti c arenas • immersive education • story investigations • creative development • freestyle + • create new 1 on 1 membrane ix ux ui : condition parameters • organic morphing ix / ux / ui • intent vs unintention aware ix / ux / ui = seek / search / explore = spectate / observe / curate = focus / create / expand spectate / 2 / 3 membrane offer free yet clear areas to allow initial intent on chosen mode of thought example: as spectate begins, there is more capacity and information to desire '1 on 1' ( * ) focus to share, build and create upon knowledge ... no rooms : just modes : areas elastic to instant change initial seek / 2 / 3 membrane • modes elastic • areas uid • environments connected entanglement ( personas / metaconstructs ) = entanglement primes ( ... ) GEN001 // @gavinkeech phases are cycling through the increase of momentum brought on by interplay sequenced through recognition. exhausting parameters to their stretched states allow the decay values to become discovered. upon discovery, arrival of presence, ows to the environments ground. intensity of emotion, feelings entwined with realisation that the possibilities can arise more probable than initially conditioned, through emergence of understanding what is required, do vectors resonate inputs, to ow freely, in their own accord towards the electromagnetic*+ core. entanglement ( personas / metaconstructs ) = metaconstructs content flowcycles ( hyperskywater ) identifier ( 0 ) GEN001 // @gavinkeech content infocycles ( infocology ) ego / cause • individual • collective • output dimension encompasses with identi er identi er consists of source dimension ( 4 ) virtual / actual • technology • physicality • mind emotional sensed altruistic embodied source ( 1 ) culture / imagination • art • literature • games simple content amplified self aware creation permeates through dimension fun source forms into architecture creation ( 3 ) idea / implementation • play • work • life utilised complex architecture ( 2 ) informational / experiential • consolidated • distributed • biological architecture conveys towards creation entanglement ( personas / metaconstructs ) = content interface variables ( relative minimas / maximas ) GEN001 // @gavinkeech how self aware is relative maximum? how altruistic is relative minimum? how amplified is relative maximum? how utilised is relative minimum? how complex is relative maximum? how simple is relative minimum? how fun is relative maximum? how emotional is relative minimum? how sensed is relative maximum? how embodied is relative minimum? identifier • ego • cause • culture • imagination solid energy emotion solid energy emotion source architecture • informational • experience solid energy emotion creation • idea • implementation solid energy emotion dimension • virtual • actual solid energy emotion solid = vectors empowerment+ to utilise++ information+ embodiment+ through experiential+ delivery+ energy = exaptive form / nonform of abundance emotion = energy ampli cation+ from sensed extrapolation+ of information embodiment+ by absorbing communication+ entanglement ( personas / metaconstructs ) = curation interpretation ( from content towards collaboration ) 1 3 GEN001 // @gavinkeech 1 5 S 2 • enhancing themes • projecting content 3 2 5 2 S 1 1 5 S S 4 S 1 2 • scoping impressions forming the basis of narrative potentials S 5 S 3 5 2 1 5 2 3 S 4 entanglement ( personas / metaconstructs ) = collaboration creation ( worlds experienced then made ) GEN001 // @gavinkeech S 4 5 5 4 4 3 3 2 2 B B 1 1 S S 2 Y 1 0 Z Y 5 X 4 X Z 0 Z Y 5 X 0 X S Z 3 S Y 5 3 1 2 Y 0 X Z entanglement ( personas / metaconstructs ) = energy amplifications ( living with multiplicities in life ) GEN001 // @gavinkeech hacking momentum use the power of expectation to fuel and take the energy of the expected, to push forth on the lack of momentum that is had for the previous task. utilising hook and run : knowing that there will be a refuelling awaiting, from the initially instigated task, not being completed = hacking the system. • nondestructive* creative productivity hacks • how far the loop loops is arrived by the mind vectors decided* substrative limit = gain is inevitable and has already happened ( redox ) entanglement ( personas / metaconstructs ) = artists become environment connectors ( dimensionalities coexistence ) GEN001 // @gavinkeech • salience • archetypes • vector • consciousness • information • creation entanglement ( personas / metaconstructs ) = metaconstruct node placements ( entanglement awareness of time + realities ) GEN001 // @gavinkeech 8 + 1 7 2 3 6 - 8 + 1 7 2 3 6 - 8 + 1 7 2 5 6 - + 4 5 + + 4 5 + + 4 + - + = compass convex = compass concave - - + = compass convex = compass concave - - + = compass convex = compass concave 3 - = singular in duality is negative force ( focus into density ) = holographic printing in the digital environment. visualise thoughts - + entanglement ( personas / metaconstructs ) = elemental bindings ( living emergence ) GEN001 // @gavinkeech - 8 + - 7 + - 6 + - 5 + 1 2 3 4 + 8 1 7 2 6 3 5 4 R2 + I4 + 2 4 IDEA REALITY = 2 sides or 2 directions = 4 parts or 4 differences entanglement ( personas / metaconstructs ) = entpm node betweens ( entanglement *awareness of times + realities superpositions ) GEN001 // @gavinkeech 4 8 4 8 x 6 cubic rotations overlapping core overlapping core overlapping core = spherical placement 8 4 4 8 8 4 8 4 4 8 8 4 4 8 8 4 8 8 4 4 8 4 8 4 4 8 8 4 8 8 4 4 8 4 8 4 hook with resonance core x 6 cubic rotations 4 8 8 4 4 8 4 8 8 4 4 8 = utilise : initiate realisation encasements entanglement ( personas / metaconstructs ) = one instance of projection ( the 6 multiple inputs | outputs ) GEN001 // @gavinkeech X Z Y X Z Y 4 X Z Y 8 X Z Y x 6 cubic rotations entanglement ( personas / metaconstructs ) = environmental dimensions spawn ( environment merges with collapse and rise ) GEN001 // @gavinkeech X Z Y X Z X Z Y Y X Z Y (xyz)+ ( x y z ) + ( spin / spiral - ) (xyz)+ 8 = / n ( ba ) % chaos 5 4 1 3 7 2 6 X Z Y (xyz)+ X Y Z = / n ( ab ) % order = / work pair / n X Z X Z Y Y (xyz)+ ( x y z ) + ( spin / spiral - ) (xyz)+ = / n ( ba ) % chaos - + = database = utilisation X Z Y (xyz)+ = / n ( ab ) % order = / work pair / n X X Z X Z Y X Z Y X Z Z Y Y X Z Y Y (xyz)+ ( x y z ) + ( spin / spiral - ) (xyz)+ 1 = / n ( ba ) % chaos 4 8 7 5 6 3 2 entanglement ( personas / metaconstructs ) = environmental dimensions spawn ( environment merges with collapse and rise ) GEN001 // @gavinkeech Z X Y X Z Y X Z Y X Z Y A A A A • aerial • HYPERCHROMOSOMES XYZ • HYPERDNA • HYPERGENES B X Z Y X B Y Z X B Y Z X B Y Z • HYPERRNA • HYPERPROTEINS Z X Y X Z Y X Z Y X Z Y A A A A • terrestrial • HYPERCHROMOSOMES XYZ • HYPERDNA • HYPERGENES B X Z Y X B Y Z X B Y Z X B Y Z • HYPERRNA • HYPERPROTEINS Z X Y X Z Y X Z Y X Z Y A A A A • aquatic • HYPERCHROMOSOMES XYZ • HYPERDNA • HYPERGENES B X Z Y X B Y Z X B Y Z X B Y Z • HYPERRNA • HYPERPROTEINS entanglement ( personas / metaconstructs ) = capacity / sense = energy ( energy panel of sense superpositional factor ) GEN001 // @gavinkeech distance closeness expanse X Y Z free evolve merge contrasts desires potentials restrained X distance evolve Y closeness merge Z expanse low level infosystem cell-panel ( multiple ) ( sense ) - uid in infoabsorption : active in creating realities and sensory tingles. superpositional sense portals owing wormholes to each other / overlapping / merging / touching / breathing entanglement ( personas / metaconstructs ) = inducing order corrupting logic to make sense of new order GEN001 // @gavinkeech 3 2 1 4 8 7 6 5 consciousness / platform / interface considerations allowing freedom ( = uid yet speci ed dimensions of initial scope ) of raw data before appearance of visual representations aids in developing higher resonance of interaction for both the UI and raw data. entanglement ( personas / metaconstructs ) = unfolding wrongness ( bundles unwrapped from chaos - showing order ) GEN001 // @gavinkeech 5 6 7 2 5 8 5 7 2 5 7 2 6 1 6 8 6 8 7 2 8 3 4 1 3 1 4 3 1 4 3 4 entanglement ( personas / metaconstructs ) = metaconstruct node placements ( entanglement awareness of time + realities ) GEN001 // @gavinkeech -7 8 4 1 7 -9 -5 2 3 6 8 -7 + 1 7 2 6 - + -14 -7 / -5 / -3 / -1 + -11 + ignore - + + -8 + - 4 5 16 3 -1 5 - + 16 9 -3 + entanglement ( personas / metaconstructs ) = looping dimensional floatations ( evaporation distribution ) GEN001 // @gavinkeech 8 4 1 7 2 5 3 6 entanglement ( personas / metaconstructs ) = guilt as a motivator ( releasing from gain ) GEN001 // @gavinkeech = time bubble = emotion bubble = projection membrane REALITY IDEA = taste / absorption entanglement ( personas / metaconstructs ) = removing doubt self cleansing mechanism for recognition GEN001 // @gavinkeech refer to vector of forces 1 of 3 = persistence vs sight ( emotion + time as an energy for sustained survival and growth ) as stated = 'pe.. vs si..' is the 'decay value of recognition' for any narrative instance. a point / vector not knowing where it would be if 'it and as a pair' weren't here and don't think about it, since it wasn't going to be anyway. too silly™ to think about - other timelines have deceased as possibilities to explore only if 'it and as a pair' want to nd another answer. reusing timelines' spent resources of information. what is the purpose trying to nd out. there is love. (insert another question here) = remove doubt ( utilise x=extrapolations ) + increase acceptance ( y = amplification ) + increase communication ( z = interface ) be brave, the unknown can be made entanglement ( personas / metaconstructs ) = vector of forces traits of circumstance multiples ( pattern flow notifiers ) GEN001 // @gavinkeech vector of forces 1 of 3 ( VOF1 ) persistence vs sight ( emotion + time as an energy for sustained survival & growth ) vector of forces 2 of 3 ( VOF2 ) intention vs unintention ( time + projection as an energy for sustained survival & growth ) vector of forces 3 of 3 ( VOF3 ) delivery vs possibility ( projection + emotion as an energy for sustained survival and growth ) when you have balance you have con ict 'pe.. vs si..' is the 'decay value of recognition' for any narrative instance. when you have requirement you have occurrence 'in.. vs un..' is the 'decay value of purpose' for any narrative instance. when you have participation you have fusion 'de.. vs po..' is the 'decay value of discovery' for any narrative instance. entanglement ( personas / metaconstructs ) = error :: handle the paradox of complexity and simplicity ( reality multiple ) GEN001 // @gavinkeech complexity excitement simplicity sedation operating with fluxation in allowing primes of complexity and simplicity the key is to evolve simultaneously, together and intentionally while being active within the progression. it's the level above our minds that give rise to expansion and evolution. continue embracing exaptive disconnection. entanglement ( personas / metaconstructs ) = fractal:ownership GEN001 // @gavinkeech the discovery is already implied : this is fractal:ownership recognition is accumulative from sight of complexity, forming into simplicity of embodiment... through the collective's persistence towards, embracing progressive enhancement. defining / engaging.. VNLFT as an object system : it never totally reduces : it can't : ha! view segment = state / mode as an interface ( routes of interaction parameters to build itself ) ampli cation. bring out what is needed. information has thickness, so thick it oats in mid air : touching neural pathways, spreading through times/spaces+ and dimensions+. if only the connections were solidi ed may there be a sense of ownership, no! as it glimmers of solidness it also pulses throughout the overlapping core. arrival was never alone. vectors await superpositional uctuations for recognition to occur. requirements form the uid fractal organism. extensions are built, grown to allow progressive enhancement. seeking in ground zero is travel at the same times. multiple placements triangulate as minimums to effort exchanged with momentum. expenditure ows to release ( view : metaconstruct evolution of cellular fractals). going further beyond the con ict from persistence, enough to refuel to degrade gracefully in unintention when intention is limited from z axis of establishment's momentum and possibility's effort ( z axis / vector of force 3 of 3 : delivery vs possibility : when you have participation you have fusion : decay value of discovery : generosity factor : projection + emotion / hyperbiology / FFO ). it is built through recognition. imagination is the new currency. emotional responses will become the artists traits of unimaginable scopes, sort for utilisations of qubit formations for information to form... into experiential deliveries. entanglement ( personas / metaconstructs ) = fractal:ownership GEN001 // @gavinkeech surpassing times now, will feel silly™ . others require time. the oatation of realities to form higher density patterns and frequency for acceptance to prevail out of stasis, out of inertia and into antiinertia. having sight long enough to experience it is formed from persistence of projecting thought forms from imagination to realities' dimensions and their patterns. how far can complexity be extended before minds want to simplify into simplicity. evolution in minds. yet reduction into usability + go further and increase capacity!!! teaching nature to trust in us, is felt and nourished when doubt is removed from constraints being realised as minima's and maxima's relative freedoms. scopes and expanse fold as they unfold : entanglement's heart that breathes as it ows circulation. when you are drowning : don't believe it. we are born in uid : emerge on land and launch into sky ++ life* and business* as art information is the new energy (cc) . what are you going to design and create ( insert whatever ) ... or start before the loop ends and end before the loop starts . . get on that thread and go for a ride! space is so much more fun.. earth is home... yeah! but space is so full of it! { ; ) entanglement ( personas / metaconstructs ) = trust of reflection ( capabilities evolve ) = instance 1 for stabilisation GEN001 // @gavinkeech realist sedate • hyperconsciousness amplifications actions entanglement • archetypes • salience 2 instinct persistence = critic destruction • mindfulness extrapolations timelines personas • vector • consciousness 0 database • mindfulness realisation = visionary emotion communications interface metaconstructs • information • creation 1 emotional artist trance • subconsciousness entanglement ( personas / metaconstructs ) = axis collapse decay values ( substrative displacement ) GEN001 // @gavinkeech effort reality a emotion failure a force soc + phy a present momentum idea b uncertainty passion success b normalisation expansion min + us + pro b maxima = sky archetype salience a b maxima = sky archetype salience a v c b maxima = sky archetype salience a v c b particle wave particle wave particle wave v c minima = water information creation minima = water information creation minima = water information creation entanglement ( personas / metaconstructs ) = selected evolution multiple timelines interacting together GEN001 // @gavinkeech the key is to evolve simultaneously, together and (un)intentionally while being active within the progression. it is the level above minds that give rise to expansion and evolution. energy ampli cation of status - individually assigned statuses are af rmations of intent with recognition of minima and maxima relative freedoms to the collective restraints and surpassing them. the observance from outside membranes in uence the operations of internal organs in their input functions and output deliveries. mindful importance is to allow exaptive display of unintention to keep uidity and 'real-time adaptation' to primes of the interface for the most ef cient creation of experience and art. hyperparameters • hyper : physical ( x ) water / sky • hyper : neurological ( y ) organism • hyper : biological ( z ) sky / water • seek > search > explore ( water ( x ) ) • spectate > observe > curate ( organism ( y ) ) • focus > create > expand ( sky ( z ) ) ( focus / create / expand ) in response to the emotions / passion felt from exchange and interaction of information ( derived from life / interplay ) a unique breathing mechanism ( signature response system - made from just presence being presence ( y axis-identity / experience lter ) allows for instant delivery of thoughts / creation / visualisations to be manifested in means accessible to all mind platforms. ( objecti cation of thought objects and metadata ambience ) :::: ( superpositional objecti cation of information structures of life ) water to organism to sky : looping in on itself, the holographic state becomes / is the foundation for extensions and scopes releasing beyond the boundaries. entanglement ( personas / metaconstructs ) = climate flow formation of culture / communication GEN001 // @gavinkeech X sky 0 X Y Z X Y Z Z water X Z X X Y Y Z Y reflexivity = remember Y X Z X 0 X Z Y 0 Y Y = projection = emotion / organism = time + projection water process / mechanism 0 0 0 // interplay // distribution // nourishment = object project / float onto time entanglement ( personas / metaconstructs ) = trajectories and frequency flow ( vectors as fluid triangulations ) GEN001 // @gavinkeech interaction of triangulations within the fluid fractal organism the loop of no 'BME' orbit the resonance core until the decay values of x time + y emotion + z projection / persistence/sight + intention/unintention + discovery/possibility overlap to emerge the pulse from frequencies and vibrations giving breath for expansion. a recognised realisation encasement in trajectorial uid transition, timelines encompass the emotion and projection axis that ow with af nities to form embodiment of aesthetics. X Y Z X Z Y X Z Y X Z Y entanglement heart - breathing : life and death : love keeps it breathing on death it lingers - to be new sources of / for life. begin cycle, with no beginning middle or end again. species affinities proximity efficiency ( least resistance to build muscle ) entanglement ( personas / metaconstructs ) = climate substrative extension cubic / spherical distribution GEN001 // @gavinkeech sky 0 X Y Z X Y Z sky 0 X Y Z X Y Z water sky 0 water sky 0 X Y Z X Y Z X Y Z X Y Z water sky 0 water sky 0 X Y Z X Y Z X Y Z X Y Z water water entanglement ( personas / metaconstructs ) = identifiers + notifiers entry + exit points ( owcycles of freedom ) GEN001 // @gavinkeech entpm : living beyond imagination ™ ( lifestyle : work / life / play ) = psychologist ( care ) entpm : affinities morph virtual & real ™ ( creative : design ) = artist ( love ) entpm : rapid. open. secure. evolution. ™ ( productivity : development ) = scientist ( curiosity ) entpm : personal/perceptual positioning system ™ ( desire : momentum ) = philosopher ( guidance ) entanglement ( personas / metaconstructs ) = karmic distribution and presence GEN001 // @gavinkeech abundance comes from karmic primes through recognition which are fractal, uid and holographic. hooked to virtual and real, the connectors to identifiers and notifiers respectively. distributed throughout micro:substrative layers, general:substrative layers, hyper:substrative layers between the 2 side and 2 directions + 4 parts and 4 differences layers of distribution are sensed and felt. stating through clarity of real-time + virtual-time instants of reality ( particle mode = breathing dynamics ) of projection substrate, just off from maxima vertical awareness which has connections to the free owing of emotion substrate where there is the free spherical / holographic ow of emotion distribution of ambience and interplay. time substrate through which extends to the outer expansion from which emerges as another projection substrate ... allowing the working pair of projections. vector splays come in at past and future ( 2 sides + 2 directions from both minimas and maximas ) inner projection substrate shields and lters emotion where as the outer projection substrate allows af nities of interplay patterns to be recognised. uctuation between the working pair of projection substrates continues and ampli es the momentum brought on by effort through the VNLFT interplays and residual and chaotic ambience trajectories. as the owing of this cycling is played through there is the surpassing of time each has their own algorithm that equal the trust value of score : value = trust = potential for progress substract expenditure of in uence. permission is stated by karmic distribution and presence. the uid fractal organism discovering expansion capacities negatives ( of in uence ) is de cit = reduce quanti cation for value : vector currency = progress of evolution [ monitor in uence = value of accumulative ] karmic distribution is hooked to VNLFT and creative productivity. love / curiosity / care / guidance = input + output decisions of instants to enter or exit / switching off or on, the ride of input and output can be instigated while keeping the active or inactive state alive and continuing their journeys as neglect and distance are set in motion. departure arrives tracking of instants in reality of its progress and distribution, and ambience of interplays from other af nities of identi ers and noti ers communicate. accumulation > distribution to the ambience = environment = karmic presence gratitude > recognition to the interplay = organism = karmic presence entanglement ( personas / metaconstructs ) = karmic distribution and presence GEN001 // @gavinkeech projection = amplitudes • present • uncertainty • normalisation • perspectives • experiences • events projection • velocity : latency • proximity of interaction • in uence is communication • potential for progress • score : value = trust minus in uence = 2 sides or 2 directions = 4 parts or 4 differences = coordinates • negative is de cit = reduce it for value • vector's currency = progress of evolution • monitor influence = value of accumulative • hyper : substrate • general : substrate • micro : substrate entanglement ( personas / metaconstructs ) = karmic distribution and presence GEN001 // @gavinkeech z x y z environment accumulation distribution gratitude recognition ambience karmic presence interplay z y x z distribution organism entanglement ( personas / metaconstructs ) = karmic distribution and presence GEN001 // @gavinkeech notifiers • environment organism sky / maxima water / minima projection perspective • ambience • accumulation • distribution identifiers • organism emotion time events experiences • interplay • gratitude • recognition X X X Z X Z X Y Y Z Y X Z Y Z Y Y Z X Y Z Z Y input ( emotion ) = energy / resources / stories / experiences output ( information ) = exchange / expenditure / usage / adaptation X X Z X Z Y Y Z Y X X X Z Y Z Y entanglement ( personas / metaconstructs ) = karmic distribution and presence GEN001 // @gavinkeech identifier virtual notifier identifier X X X Z X Z X Y Y Z Y X Z Y Z Y Y Z X Y Z Z Y X X Z X Z Y Y Z Y X real notifier X X Z Y Z Y artist visionary critic realist ampli cation realisation 4 parts persistence extrapolation creation emotion 4 differences destruction information artist visionary critic realist virtual virtual 2 sides real real future 2 directions past entanglement ( personas / metaconstructs ) = karmic distribution and presence GEN001 // @gavinkeech energy resources stories experiences emotion information exchange expenditure usage adaptation input creativity • love • curiosity output productivity • care • guidance = 2 sides or 2 directions = 4 parts or 4 differences ( +4 -8 polarity cycle ) = breathing dynamics primes for : notifiers : : • environment • ambience • accumulation • distribution primes for : amplitudes : : ( minimas / maximas ) : : • present • uncertainty • perspectives primes for : coordinates : : ( x y z ) : • events • experiences • perspectives primes for : inputs : : ( creative : : love : curiosity ) : emotion : • energy • resources • stories • experiences primes for : outputs : : ( productivity : care : guidance ) : information • exchange • expenditure • usage • adaptation karmic primes : : hook derivatives and there is sight of what is invisible … where ... all is seen and felt. entanglement ( personas / metaconstructs ) = karmic distribution and presence GEN001 // @gavinkeech /n non localised /n technique organism sky / maxima water / minima projection perspective emotion time events experiences uctuation /n variable /n output input flowcycle karmic presence / karmic distribution input ( emotion ) = energy / resources / stories / experiences output ( information ) = exchange / expenditure / usage / adaptation entanglement ( personas / metaconstructs ) = karmic distribution and presence feedback loop karmic presence / karmic distribution amplitude high GEN001 // @gavinkeech sky vector splay 2 salience 0 archetypes 2 sky vector splay notifiers • environment identifiers normalisation normalisation 0 0 • ambience • accumulation • distribution a • organism ground past ground future b • interplay • gratitude • recognition vector splay vector splay water 1 information 0 creation 1 water amplitude low artist visionary critic realist X Y Z ampli cation realisation 4 parts persistence extrapolation creation emotion 4 differences destruction information artist visionary critic realist virtual virtual 2 sides real real X Y Z X Z Y future X Z X Z Y Y 2 directions X Z Y Y Z X Z X Z Y X Z Y X Y Z Y past X X X Z Y Z Y entanglement ( personas / metaconstructs ) = karmic distribution and presence GEN001 // @gavinkeech accumulation distribution ambience ( z ) ambience ( y ) ambience ( x ) ambience ( z ) environment karmic gratitude recognition interplay ( z ) interplay ( y ) interplay ( x ) interplay ( z ) organism presence entanglement ( personas / metaconstructs ) = vector is environment ( ... in state / mode as an interface ) GEN001 // @gavinkeech X Z Y X Z Y X Z Y X Z Y X Z Y X Z Y X Z Y hyperphysics x_axis = time's affinity hyperneurology y_axis = emotion's affinity hyperbiology z_axis = projection's affinity personas operations resonance core frequency multiple entanglement dynamics nerve synapse neuron multiple metaconstructs utilisations living cell cell multiple entanglement ( personas / metaconstructs ) = metaconstructs hyperneurological dynamics ( neuron multiple ) GEN001 // @gavinkeech • hindsight • insight • foresight = dendrites = axon = nucleus = cell body = synapse illusion as communication = neurotransmitters = receptors reality as creation • reductionism • emergence entanglement ( personas / metaconstructs ) = mind modes spherical mind relay loops in chaotic harmony GEN001 // @gavinkeech create focus Y X seek spectate observe search expand curate Z explore X Y Z focus X create Y expand Z which activity state/s will there be arrival from? seek > search > explore spectate > observe > curate focus > create > expand spectate X observe Y curate Z seek search explore entanglement ( personas / metaconstructs ) = trust of reflection ( arrival ) = activation of release beyond boundaries instigated GEN001 // @gavinkeech artist trance • hyperconsciousness amplifications actions entanglement • salience • archetypes 2 instinct persistence = critic destruction • mindfulness extrapolations timelines personas • vector • consciousness 0 database • mindfulness realisation = visionary emotion communications interface metaconstructs • information • creation 1 emotional realist sedate • subconsciousness entanglement ( personas / metaconstructs ) = triangulation process information ( sense to mind ) :: link to hyperbiology + GEN001 // @gavinkeech induce states to create. creation from the subconscious. live in dream to make reality enter hyperreality ... hyperconsciousness is arrived which activity state/s will there be arrival from? seek > search > explore spectate > observe > curate being remembered allows the decay values to change from uncertainty to possibilities - probabilities are triangulated from mess ( in any instance or scale with attached metadata. instigation to travel as far as possible based on proximity ) grows new life / food / drink / nourishment / information absorbed begin cycle, with no beginning middle or end again triangulation (very important part of entanglement and being ef cient - its a way to bypass initial heritage of evolutionary sedate state ) requirement of action is pull in some info ( does not matter how much) from where current / uctuating coordinates and what is around in close proximity ... that is all > isolate > nurture let it do the rest by itself focus > create > expand entanglement ( personas / metaconstructs ) = exercising emotion ( y axis ) = growing interface of restraint muscle with least resistance GEN001 // @gavinkeech emotional muscle L L R R emotion as muscle + tension for mind hemispheres neural crossovers entanglement ( personas / metaconstructs ) = trust of reflection ( arrival ) = activation of release beyond boundaries instigated GEN001 // @gavinkeech artist trance • hyperconsciousness • interface of restraint amplifications actions entanglement • salience • archetypes 2 instinct persistence = critic destruction • mindfulness extrapolations timelines personas • vector • consciousness 0 database • mindfulness realisation = visionary emotion communications interface metaconstructs • information • creation 1 emotional realist sedate • subconsciousness add a re ection ( interface of restraint ) in any direction of momentum = shows effort placed ... see momentum in effort which loops the cycle of progressive enhancement from graceful degradation entanglement ( personas / metaconstructs ) = packets in the sky ( water contained let evaporation flow ) GEN001 // @gavinkeech M = secure memory / data Q how do more cups ( capacity ) become made? A recycle ( owcycle ) 1 2 3 simple question - we might know the answer but breaking it down can help the mind store packets of information / experiences / mindsets and move on to absorb new information / experiences / mindsets. fractal representations that morph as vectors witness their ambience in interplay = let go entanglement ( personas / metaconstructs ) = blend of flesh and information formation of culture /communication GEN001 // @gavinkeech productive / unproductive climate cycles information is to be open ... be mindful of unprepared minds ... entanglement is made from love and interplay. communication of emotions and thought projections, the subconscious playing in conscious minds ... hyperconsciousness from ambience with identi ers and noti ers as primes use evaporation of information and rain down to saturate reduce what is known to allow emergence . uneducate / detach to awaken digestion of information for hyperbiology seek = hyperbiology derivation ( start of information as organica ) entanglement ( personas / metaconstructs ) = segment of encapsulation ( flow through membranes ) GEN001 // @gavinkeech maxima - 8 + - 7 + - 6 + - 5 + • be con gured in any potential multiple of af nities ... • allow functionality to activate further down the line. • every aspect is a fractal of itself .... waiting to be realised ... 1 2 minima 3 4 • as the accumulation begins to be articulated through experience of interplay and ambience ... • from being mindful of the database, which we are ... • as soon as you have left the boundary of time ... • witness either arrive > depart and settle > travel ... vector / organism shape environment • which the blend is indistinguishable ... • every interaction of even half a thought is choice of life states. - 8 + - 7 + - 6 + - 5 + 1 2 3 4 fractal representations that morph as vectors witness their ambience in interplay. experience mixed with interplay. technology amplified as means of capacity to include multiples at once in loops of emergence. composition communication vector / organism entanglement ( personas / metaconstructs ) = tension spring ( minima / maxima mutuals of regenerative decay ) GEN001 // @gavinkeech salience systems rules freedom choice archetypes vector greed evil good generosity organism information saturation pleasure abstinence ignorance creation • meditation is ignorance • allow 'let go for survival' • embrace uncertainty entanglement ( personas / metaconstructs ) = species affinities proximity efficiency ( least resistance to build muscle : part a ) GEN001 // @gavinkeech Y Y Z projection sky emotion organism time water Y X X Z X Z X Y Z focus X create Y expand Z spectate X observe Y curate Z seek search explore entanglement ( personas / metaconstructs ) = species affinities proximity efficiency ( least resistance to build muscle part : b ) GEN001 // @gavinkeech • nerve synapse ( y ) • living cell ( z ) • resonance core ( x ) • sense af nities ( 0 ) • converge with morph points into average Y X Z • metaconstructs neural node dendrites expanding and contracting into perception • normalisation of interface and database entanglement ( personas / metaconstructs ) = interface of restraint experiential distribution mechanics GEN001 // @gavinkeech interface of restraint • discovery of the interface of restraint dynamics is felt. • uid fractal and holographic instances variations ... scaling ... • slightest perspective shifts change the interaction parameters ... • the communication mechanism to a high degree ... • morphing placements of af nity will open and switch certain variables for a owing set of interplay metaconstructs ... • ambience in uences the overlapping core ... connecting vectors. • splays to axes expand and contract ... spinning relative freedoms. entanglement ( personas / metaconstructs ) = how to create ( living emergence ) GEN001 // @gavinkeech 2 data > information > content accumulate as archetypes with dissection into parts and multiples. awaiting emergence into salience of forms to triangulate from interpretation into manifestation. 1 * 0 ? ** * 3 which activity state/s will there be arrival from? | seek > search > explore > | spectate > observe > curate > | focus > create > expand > 4 entanglement ( personas / metaconstructs ) = organism with environment ( morphing with conditions : part a ) GEN001 // @gavinkeech 0 = seek / search / explore = spectate / observe / curate = focus / create / expand 0 1 1 2 • organism falls into water and dives into sky 1 2 • organism raises into sky and ies into water 2 0 entanglement ( personas / metaconstructs ) = organism with environment ( morphing with conditions : part b ) GEN001 // @gavinkeech • ambience hyperconsciousness 2 choice archetypes salience 2 fast focus / create / expand entanglement decay : radiation consciousness 0 actions organism vector 0 pace seek / search / explore personas decay : radiation 1 subconsciousness information influence creation 1 slow spectate / observe / curate metaconstructs • ambience entanglement ( personas / metaconstructs ) = organism with environment ( morphing with conditions : part c ) GEN001 // @gavinkeech decay : radiation pace = emotion (y) velocity = movement (0) field = environment ( z ) | recon guration > time = experience ( x ) decay : radiation pace + velocity = momentum discrete time ( instants in reality ) dots ( nodes ) continuous time ( owcycles ) lines ( trajectories ) ( inputs = time ) : x : personas : operations : random with probables ( affinities ) ( between = process ) : y : entanglement : dynamics : random with probables ( affinities ) ( outputs = values ) : z : metaconstructs : utilisations : random with probables ( affinities ) x ) timelines ( personas ) are extrapolations (verb) y ) actions ( entanglement ) are amplifications (verb) z ) interface ( metaconstructs ) are communications (verb) • ambience : environment • interplay : organism entanglement ( personas / metaconstructs ) = evolution methodology ( systems as statements for freedom from decay ) GEN001 // @gavinkeech < expand > anchor till arrival < expand > << ( effort ) progressive enhancement > < graceful degradation ( momentum ) >> ( entanglement with time membrane ) : share communication : forms worlds realised : questions - closed started break patterns / create new patterns trust of re ection :: ( membranes of databases expand further than the information knows ) when does that end? when there is mindfulness of the capabilities that degrade with the trust of re ections. entanglement ( personas / metaconstructs ) = narrative of living ( derivation ) GEN001 // @gavinkeech alive and being born begin to show form of ideas lurking. exploring new abilities discovered just by thought and sensation. flowing along, feeling the atmosphere around. how firm is the foundation? what are the textures around.. what feels beneath? what is above? turning corners, testing the pace of embodiment. entering into lightness to see what can be discovered. as entering, thoughts of what if. is it safe to continue? what are the resources required should there be more than expected? commit? yes ... and be aware, mindful as exploring further. trusting in that abilities are being made along the way. enough. return to the opening. travel forth some more. much less to expect here. natural as the breathing learnt just before. testing fun new ways of the foundations. turning more corners of all directions, even ones flipping and folding, unfolding onto themselves … and going through things. stretching the form embodied to extend past obstacles for emergence of emotional muscles and hyperbiological dexterities. feels good to strain the forms through instants of ephemeral exerted suffering. degrees of discretion make senses grow. what was gathered along the way may fall from extensions. if not too far then grab, retrieve and continue, otherwise let go and move on. harnessing the phases before past, they become projections of innate future awareness. patterns are recognised. embracing uncertainty as mystery is fun and exciting. stabilising resources from digestion into beneficial nourishment. what leaves possession flows into environment. efficiency is in distribution made into orbits. track. allow distance. climbing and running for a while. breathing new means of embodiment when up higher than in immersion. when arriving down, back into water means immersion was above, does awareness come that relative freedoms are patterns answered and remembered, for experiences to be found again. darkness of openings find interest on journeys performed. trust of mindfulness ensures safety will be recognised shall it be required for efficient survival. entrances provoke stimulation of senses. experience is bound to senses with emotion as the bundle contained. going forward and going backward. not of either axis but of multiples as projection exerts seeds into minds of environment. as the expanse begins to show the darkness can be seen, felt and consumed does arrival onto 'rest' show that softness is found right beneath. curling up and soaking in the discovery, spinning and twirling into a sphere with warmth and delicacy. one moment please, just to catch the breath of completion. flipswitch activates momentum to leave death. departure captures moments past. jump down to see the foundation once again. the home was never left. cycles flow of remembering covered in creating the futures to be experienced very soon ... entanglement ( personas / metaconstructs ) = everything is ready ( just asleep in immersion ) GEN001 // @gavinkeech pace velocity field pace + velocity = emotion = movement = environment = momentum ( - latency ) ( - latency ) ( - latency ) (y) (0) (z) = redox ( - accumulation ) reconfiguration morphs affinities by decay ( radiation ) subconscious aspects awaken when water is moved by more presence. distribution requires nourishment to be recieved to happen ( as awareness was already entangled before its arrival is felt, embodied as collective experience. individual awareness usually is not just enough ) keep secret, implied discovery is already waiting. function with emotion embracing time. keep offering accumulation. as pace of emotion and velocity of movement of organism ( from vectors propulsion to breath ( pulse in owing frequencies ) immersed in eld of environment, does pace and velocity bring forward momentum for recon gurations to morph af nities. ( decay / radiation = degrees of evolutionary generousity of fractal ownership and distribution ) entanglement ( personas / metaconstructs ) = instants in reality ( entrances to navigate ) GEN001 // @gavinkeech instant ( instants ) a segment ( snippet / code / vector ) of an event, played or not begun, the potential for memory to be played or frozen. a hyperdot where memories may go further than the subject which was realised. an instant is holographic, as hyperdots can exist inside hyperdots, continuing their own narratives where everything through expansion in its reality connects to everything else ( back and forth in all arrays ) from nodes and trajectories. hyperdots here can be hyperlines too. when looking at an instant in projection, hyperspatial reality then when a vector travel these, they are narratives / events from experience from realisation encasements : node deposits of uid hyperconsciousness connecting membranes from all expanse or vectors. an instant is a narrative fractal which refers to +4-8 polarity cycle, the wave and particle mode to entangle the x, y and z axes for extension from vectors and the mind to go so far when feeling it being in multiple instances in one instant ... utilisation of extensions from x y z within an event ( a prolonged action driven state ) is how timelines are played and recorded, being VNLFT in nature. this is entanglement. entanglement ( personas / metaconstructs ) = connecting dots and lines ( non-localised idea hooking ) GEN001 // @gavinkeech how long is the wait for arrival before departure, to be alone in connecting with everything which is disconnected. living in quantum states are observable creations allowing instant feedback of scenarios awaiting reality containment into patterns. breaking individuals' past of patterns will begin cycles of future possibilities arriving from sight of possibilities in control of their vector splays. vector splays are communication links of superpositions of themselves in fluxation of chaos and order, forming flow for arrival. begin passing through the wormhole where progress is as instant as a shift in mindsets and projection from time and emotion. entanglement ( personas / metaconstructs ) = vector as pattern breaker ( beneficial consequences ) GEN001 // @gavinkeech visionary realist critic artist trickster possession energy fire power technology = traits > raven = traits > coyote = traits > rabbit visionary ( emotion ) critic ( analysis ) artist ( language ) realist ( information ) = traits > spider entanglement ( personas / metaconstructs ) = working pair of collective and individual ( feedback loops unseen and seen ) GEN001 // @gavinkeech an individual point of view, will be more connected to the collective than the representation of the collective themselves. network cluster trends are suggestive and saturate the stream which in uences minds and their preferences when asleep in avoidance to collective aspects driving consumption into being. being unaware of origins, possession of technologies can taint the mind and behaviour of personas within the metaconstructs created by interaction of discoveries being built. operating in states of division in participation, with recognition of accumulative discovery allows witnessing and embodiment in close proximity but appearing somewhere else to create node deposits which cannot be hidden or denied access by any mind seeking noti cations. free owing with immersion into our rawness lets building upon decay and radiation show aesthetics and respect to establishments departure into arrival of new ways. knowing effort can be further than the boundaries, lets respect be felt and time made abundant. going forth into inherent protection while awaiting more to arrive, lets environment and ground emerge from generosity of distribution beyond the individual point of view and possesion of delivery. individuals seeking instant recognition delays progress for the collective. open contribution brings mystery as inspiration to fuel participants evolution faster than establishment previously and continually knows, as stablisation represents stasis if held on too tight. entanglement ( personas / metaconstructs ) = aesthetics experience ( identity / experience filter ) GEN001 // @gavinkeech life+ / work+ / play+ saturate in real and virtual. mind and body fuse with reality and dream. organism and environment continually connect. chemicals and frequency pulse rapidly so flow between is unity with such intense distance that requirement is recursively created to seamlessly evolve together to revive identities morphing. entanglement ( personas / metaconstructs ) = participants as topics ( locate self ) GEN001 // @gavinkeech inspiration 1 + desire 2 + suffering + working pair + 3 4 vector 0 = organism personas us sentiment off | on = self X Z Y environment • hyperphysics • hyperneurology • hyperbiology artist trance visionary emotion critic instinct realist sedate VNLFT worlds dimensions worlds dimensions worlds dimensions worlds dimensions process / techniques / evolution ( methodologies are incidental ) to change without ( common sense ) from experienced awareness through identity / experience filter ( that of timelines ) is regret awaiting sensation. trust of re ections entanglement ( personas / metaconstructs ) = aesthetics experience as interface ( identity / experience filter ) GEN001 // @gavinkeech satisfaction convert effort - + gain 0 y momentum + + loss progression become L past salience emotion normalisation past a passion information past R idea reality R future archetype faliure + normalisation future b success creation future reality - - gain effort present idea - + loss momentum R satisfaction convert progression become entanglement ( personas / metaconstructs ) = hyperforms ( hyperparameters delivering embodiment ) GEN001 // @gavinkeech hyperphys-infomatics resonance core : frequency multiple ( create ) ( hpi ) • databases • living font • techniques forms X free hyperneuro-infomatics nerve synapse : neuron multiple ( create ) ( hni ) • databases • living font • techniques forms Y evolve hyperbio-informatics living cell : cell multiple ( create ) ( hbi ) • databases • living font • techniques forms Z merge entanglement ( personas / metaconstructs ) = analog to digital conversion ( code / meaning communication ) GEN001 // @gavinkeech 2 1 0 2 hyperconscious 1 2 2 1 0 1 2 2 1 0 0 conscious 2 1 0 2 1 0 1 2 1 2 1 2 access 1 subconscious entanglement ( personas / metaconstructs ) = lifecycles as communication ( identity / experience filter as living font ) GEN001 // @gavinkeech data information content experience + = lifecycles signal 2 alphabet + level code context 0 communication meaning conversion 1 alphabet + level entanglement ( personas / metaconstructs ) = analog to digital smoother ( on and off are smooth too - blinking helps sight ) GEN001 // @gavinkeech instant in nity in time from half a thought / half an action bit = 0 or 1 ( 2 ) bit = 0 or 1 ( 0 ) bit = 0 or 1 ( 1 ) bit = /n ( half ) bit = /n ( half ) bit = /n ( half ) bit = 0 or 1 ( 2 ) bit = 0 or 1 ( 0 ) bit = 0 or 1 ( 1 ) bit = /n ( half ) bit = /n ( half ) bit = /n ( half ) bit = 0 or 1 ( 2 ) bit = 0 or 1 ( 0 ) bit = 0 or 1 ( 1 ) bit = /n ( half ) bit = /n ( half ) bit = /n ( half ) start = /n divided by salience start = /n divided by information pace /n = organism in 3 sets of blinking ( working pairs ) 1 4 2 3 4 VNLFT end = /n divided by archetype end = /n divided by creation /n /n /n = ( /npc qubit ) center moving /n entanglement ( personas / metaconstructs ) = superficial consciousness ( mind compass-grid : relative locations ) GEN001 // @gavinkeech force critic ( 3 ) realist ( 4 ) fluctuation ( 3 ) technique ( 4 ) real convert become virtual expand ( 1 ) visionary ( 2 ) artist ( 1 ) variable ( 2 ) non-localised persistence / destruction ( noun ) extrapolation / information ( noun ) critic / destructive ( adj ) realist / informational ( adj ) ( noun ) emotion / realisation ( noun ) creation / amplification ( adj ) emotional / visionary ( adj ) creative / artist past ( 3 ) past ( 4 ) closed / requirement knowledge / task problem / opportunity catalyst / evolution future ( 1 ) future ( 2 ) RECOGNISES • words • letters • numbers • language • analysis • time • sequence reduction emergence creativity • patterns • spatial • context • RECOGNISES faces • places • objects • cycle 1 cycle 2 reality left 2 ) society translation intention present personas identity / experience filter interpretation unintention idea right 5 ) mind 6 ) us force 3 ) physicality core variables expansion 4 ) progress 1 ) normalisation linking minima and maxima through movement in timelines of time ( x axis ) = vector of forces 1 ( pe. vs si. ) utilise emotion for ambience ( y axis ) decay value of recognition ( balance and con ict ) entanglement ( personas / metaconstructs ) = superficial consciousness ( mind compass-grid growing relative locations ) GEN001 // @gavinkeech earth / environment Z mind Y space / mind Z maxima archetypes X salience effort reduction X force X X expansion personas projection metaconstructs canvas momentum emergence arrival earths ( ora ) spaces ( fauna ) departure - vector settle 2 reality real 0 virtual idea 4 organism travel + nourishment / survival past / remembering interplay / growth future / creating hyperminds X X X effort reduction information hyperthemes X momentum emergence creation foundations utilisations minima Y Z Z earth / environment mind space / mind introducing projection ( z axis ) with time ( x axis ) = vector of forces 2 ( in. vs un. ) decay value of purpose ( requirement and occurrence ) entanglement ( personas / metaconstructs ) = superficial consciousness ( mind compass-grid evolving relative locations : part a ) GEN001 // @gavinkeech 0 = each re ection morphing velocity = species topic connects nodes present / artist / live ( hyperparameters ) • link noti er • normalisation multiple • link identi er • vector + 20 64 44 X = each through pattern time = timelines recognises & records past / critic / live ( hyperphysics ) • resonance core • frequency multiple • personas • operations Y = each active performance pace = actions flows of emotion future / visionary / live ( hyperneurology ) • nerve synapse • neuron multiple • entanglement • dynamics Z = each access impression eld = interface being always touched current / realist / live ( hyperbiology ) • living cell • cell multiple • metaconstructs • utilisations introducing emotion ( y axis ) with projection ( z axis ) as interplay from actions with identi ers and noti ers connecting into exaptive form / non form of polytopia = vector of forces 3 ( de. vs po. ) decay value of discovery ( delivery vs possibility ) entanglement ( personas / metaconstructs ) = superficial consciousness ( mind compass-grid evolving relative locations : part b ) GEN001 // @gavinkeech 0 = topics carbon 6 organism velocity = species carbohydrates ( vector / dot / line • link noti er polysaccharide / node / trajectory ) • link identi er monosaccharide X = structures oxygen 8 hyperphysics time = timelines lipids ( personas • resonance core glycerol, triglyceride / operations ) • frequency multiple fatty acid VNLFT = holographic transmitter 64 Y = plots hydrogen 1 hyperneurology pace = actions proteins ( entanglement • nerve synapse polypeptide / dynamics ) • neuron multiple amino acid topics 0 + plots Y redox velocity + = pace Z = diction nitrogen 7 hyperbiology eld = interface nucleic acid ( metaconstructs • living cell DNA / RNA / utilisations ) • cell multiple nucleotide momentum experience X introducing emotion ( y axis ) with projection ( z axis ) as interplay from actions with identi ers and noti ers connecting into exaptive form / non form of polytopia = vector of forces 3 ( de. vs po. ) decay value of discovery ( delivery vs possibility ) FFO progress as metabolism entanglement ( personas / metaconstructs ) = once touched forever entangled ( freedom from being touched ) desiring a new working pair scarcity = lack of requirement intention • verbatim translation • strategic translation vs 2 GEN001 // @gavinkeech 1 creating a new working pair abundance = occurrence of requirement unintention • poetic interpretation • unique interpretation destroy suffering = • expecting more while enjoying the dream • arrival = settle < movement > travel = depature seek ( x ) = continue movement find ( x ) = plonk seeds locate ( x ) = proximity accumulation projection is equal to distribution of information ... latency period = recognition of stimulus creating wormhole = communication mechanism how free why when does does it are these ( self ) want to be think it is feeling of being in the box ? ( 1 or 0 ) = on or off in the box ? ( 0 or 1 ) = off or on this way ? ( ? /// ? ) = both + both entanglement ( personas / metaconstructs ) = choice : any response equals life ( connecting movement with action ) GEN001 // @gavinkeech ? off no ? yes on what wants to be exchanged? • in uence = communication • x y z = emergent pivots and owable noti ers for identi ers awakening • latency as initial prime seed form for delivery into ambience of interplay triangulation emerges from effort of latency -/+ • saturate a pulse of hypersets • stop / allow action choice of 1 or 0 > pace moves -0 • no meaning but positive or negative associations implied entanglement ( personas / metaconstructs ) = body sensation ( 0 and organism as sensation of 1 ) GEN001 // @gavinkeech capacity is expected. ability is felt. location arrives from sensation. patterns are lifeforms. breathing is moving worlds. under water is immersion. minds shift as falling arrives above. water flows down. in air, sky floats from rising, as falling is felt. morphing phases of 'loading' stream through organism's vector. '0' is everywhere and so close to touch. thread its movement as the center shifts. flow forms into recognition. build expanses that breathe, as orbits slide outside boundaries. on returning, remember the future momentum, as going back is rest for effort. entanglement ( personas / metaconstructs ) = travel in colour ( associative power of primes ) GEN001 // @gavinkeech forms X forms Y forms 0 forms Z entanglement ( personas / metaconstructs ) = travel in colour ( associative power of primes ) GEN001 // @gavinkeech 2 2 2 X Y Z = 0 = 2 2 2 Z Y X = + mitosis + = entanglement ( personas / metaconstructs ) = vector emerged into organism flow ( zoom as travel and arrival ) GEN001 // @gavinkeech regeneration regeneration mitosis subject object verb order division chaos mitosis subject object verb order division chaos subject object verb subject object verb meiosis rebirth meiosis rebirth = + = dot load = node line load = trajectory ( img ) ( snd ) ( vid ) ( frequency ) + entanglement ( personas / metaconstructs ) = safe happy indulgence ( consumption as reward ) GEN001 // @gavinkeech progress is control force = consolidation establishment's momentum success / passion / effort progressive enhancement society physicality progress mind us expansion = distribution possibility's effort failure / emotion / momentum graceful degradation past : reality future : idea entanglement ( personas / metaconstructs ) = patterns to be broken ( breaking does not mean hard = smooth paced flow ) GEN001 // @gavinkeech water = seek / search / explore slow = spectate / observe / curate = focus / create / expand break order L 0 R L maxima emotion failure R + salience archetypes momentum future idea information creation passion / success minima + R x = time ( continue ) y = emotion ( continue ) z = projection ( continue ) time emotion x y salience archetypes effort past reality = seek / search / explore = spectate / observe / curate = focus / create / expand z projection L 0 R information creation L break order = seek / search / explore fast sky = spectate / observe / curate = focus / create / expand instance of 0 starting as a point = vector turning into organism entanglement ( personas / metaconstructs ) = half a thought + half an action ( spliting and splicing for third's emergence ) GEN001 // @gavinkeech x = time past arrival settle left maxima convert satisfaction reality effort gain reduction sky emotion / failure ( continue ) . . . = vector splays time x identifier placement / n = virtual = sky = input projection z identifier placement / n = real = sky = input y = emotion present / past arrival settle left minima convert satisfaction reality effort gain reduction water passion / success + ( continue ) . . . z = projection future departure travel right maxima become progression idea momentum loss emergence sky emotion / failure ( continue ) . . . emotion y identifier placement / n = half = water = input collective seek / search / explore = water / organism individual spectate / observe / curate = organism / organism output / input focus / create / expand = sky / organism entanglement ( personas / metaconstructs ) = environment and organism communicate ( metadata is objects is metadata ) GEN001 // @gavinkeech 0 Y half thought and half action entry Z Z 0 ride X 0 af nities selections X 0 Y xyz=? triangulation 0 embryo plonk point 0 entanglement ( personas / metaconstructs ) = organisms enhance with pace ( 0 and organism as absorption of 1 + /n ) GEN001 // @gavinkeech -/n x1 Z Z x1 + / n 0 Z x1 + / n -/n x1 Z entanglement ( personas / metaconstructs ) = evolution of zero bit ( flowcycles from center movement ) GEN001 // @gavinkeech 1 every interaction is recorded vnlft = object system building node deposits • aligning ent_pm • hooking time navigation • hooking zoom modes vs 2 = node deposit notifiers = response from being recorded = output organism + environment • game dynamics • vector scalable data heart beat = organism delay + latency recognition of stimulus + next action = • distribute to clouds • ow through protocols • database is vectors signature response 1 or 0 x projection 0 or 1 ? entanglement ( personas / metaconstructs ) = x-ray is zoom mode ( display layers hidden in simplicity : handle complexity ) GEN001 // @gavinkeech • distribute to clouds 0 L line ( vid ) / dot ( img ) frequency ( snd ) R line ( vid ) / dot ( img ) frequency ( snd ) + 1 • ow through protocols • database is vectors signature response 1 or 0 x projection 0 or 1 code ( water ) signal to conversion 2D = projection ? heart beat = organism = context vector shift / center moves signal to conversion meaning ( sky ) high de nition = raw data contextual delivery = raw information variable non-localised uctuation technique touch + smell + taste integrated in gen001.5 entanglement ( personas / metaconstructs ) = decluttering minds ( creative productivity in lack of inspiration ) GEN001 // @gavinkeech = personas' degree of progressive reality = perceived quantity - time of instigation - distance of reality felt - lust in moment extending beyond embodiment + + perceived influence for environmental stimulus as sensation. = decay degree of unobserved continuation = neglect of distance to prime vector's response to afflicted affinities once entangled forever touched. ( - / off ) 0=xyz( ) once touched forever entangled. ( + / on ) goodbye ( - ) goodhello ( + ) make it great or give up and leave. ( - - ) ? ( + + ) either way be as generous as impossible. ( 0 ) entanglement ( personas / metaconstructs ) = mind navigation with senses ( mind compass-grid as interface ) GEN001 // @gavinkeech threading questions between to show paths of discovery from mystery awaiting expansion, as light shines through axis points in the plonk system. maxima left objects maxima right accessing past dots ( img ) and lines ( vid ) imagining and creating dots ( img ) and lines ( vid ) higher amplitude left higher amplitude right remembering past frequencies ( snd ) lower amplitude left creating future frequencies ( snd ) lower amplitude right communicating with self vector organism minima left accessing feelings ( interplay ) and emotion ( ambience ) metadata minima right 3 hyperparameter multiples hb = hyperbiology ( cell multiple ) = ( organism ) hn = hyperneurology ( neuron multiple ) = ( communication ) hp = hyperphysics ( frequency multiple ) = ( pace ) collective ( feed nourishment ) : ignore > abstinance : noise > pulse dots + lines individual ( real-time capture ) : saturate > pleasure : frequency > ambient frequencies + rhythms entanglement ( personas / metaconstructs ) = immortal as generosity ( hidden for discovery ) GEN001 // @gavinkeech generosity requires expectation of nothing. give distance to possessed by fear. participation is as impossible as the degree of letting interaction happen without questioning. trusting the ( 'self is not as important as it thinks' ), lets results occur where interaction of worlds is faster than its form awakening. caring about * value too much will make others ... make sure to only 'allow half a thought to function' before collapsing it into its opposite of realised potential. no thought is perfect. to believe a thought is perfect and lacking in failure, will mean stasis with less flow for pulsation in frequencies. doing half the action and half the thought of arrival, keeps flow happening before it is defined. breathing in any pace of high or low. the middle ground fluctuates in rhythms so sensational that more delivery of experience and generosity fuels its own emotional awareness. origami of minds ... between virtual and real ... making a form ... forms that move and breathe together. entanglement ( personas / metaconstructs ) = summing for summing sake ( validation as a bravery reminder ) GEN001 // @gavinkeech reflexivities of multiples in any aspect helps activate awareness of entanglement: the deep level interplay of realities and their patterns. by allowing higher operational functionality of our minds into hyperconsciousness, identifiers and notifers, of ambience and interplay form an emergent environment to grow polytopia as a digital hyperreality. releasing beyond boundaries is the key to progressive enhancement and creative productivity. relative freedoms within minimas and maximas formed through metaconstructs dynamics, the interplay of components in fluid, fractal and holographic presence, empower vectors, utilise embodiment, deliver experience, amplify energy, extrapolate sense and communicate absorption. simplification is splayed from entanglement ( personas / metaconstructs ) as objectifications of variable non-localised fluctuation technique ( VNLFT ) derivatives. complexity is orbited from entanglement ( personas / metaconstructs ) as processes in momentum and effort for progressive enhancement with sight of creative productivity. series and focus make art entanglement ( personas / metaconstructs ) = interaction as triplet spectrum ( coding action in hypertime = infotime ) GEN001 // @gavinkeech if 'time' hp / x : operations > personas : extrapolations (verb) < timelines > ( metadata = interpolate signals = frequency betweens = fractal patterns ) then 'emotion' hn / y : dynamics > entanglement : ampli cations (verb) < actions > ( metadata = interpolate signals = frequency betweens = fractal patterns ) else 'projection' hb / z : utilisations > metaconstructs : communications (verb) < interface > ( metadata = interpolate signals = frequency betweens = fractal patterns ) ( inputs = time ) : x : personas : operations : random with probables ( af nities ) ( between = process ) : y : entanglement : dynamics : random with probables ( af nities ) ( outputs = values ) : z : metaconstructs : utilisations : random with probables ( af nities ) x > timelines ( personas ) are extrapolations ( verb ) + ( verb ) + ( verb ) y > actions ( entanglement ) are ampli cations ( verb ) + ( verb ) + ( verb ) z > interface ( metaconstructs ) are communications ( verb ) + ( verb ) + ( verb ) discrete time ( instants in reality ) dots ( vectors ) + continuous time ( owcycles ) lines ( trajectories ) entanglement ( personas / metaconstructs ) = variable non-localised fluctuation technique ( crude objectifications of self ) GEN001 // @gavinkeech personas : with VNLFT as 'identity / experience filter' being the 'timelines ( organism )' x : if i have time, i will spend it y : then i will see how, i feel and go further. z : else i may have to create more to get more done. entanglement : with VNLFT as 'state / mode ( flow )' x : if i create lots from a little amount of time, i will continue. y : then i can feel real happy and explore new emotions. z : else i may need to go further than my emotions and start hacking. metaconstructs : with VNLFT as 'dimension / environment' being the 'interface ( instances+scales )' x : if we can connect together at the same time, that will be ef cient. y : then the feeling of creating together will showcase explorations. z : utilising those metaconstructs are worlds we can engage in, as we create them. objects are projections from 2D space of 0 ( becoming holographic as spread moves center ) entanglement ( personas / metaconstructs ) = shut __! ( go ____ ) GEN001 // @gavinkeech time's arrival to capture the future. bring it close, absorb and release into the wild. growing seeds that have no form. made™ with desire to create immersive biological realities by digital constructs of minds. possibilities are not mentioned as boundaries. production and experience derive the future around. I h a s h X f u n c t i o n s < = : = o f U e m o t i o n l o o p = X f e e d b a c k f r e e w i l l d i m e n s i o n > . . . . m 2 m 2 m 2 m 2 + 3 U o n I e n v i r o n m e n t t o o r g a n i s m a n a l o g - s e n s e p r o g r e s s : 1 1 d i g i t a l s m o o t h e r entanglement ( personas / metaconstructs ) = achieving sustainable fluctuation for higher intelligence ( go ) GEN001 // @gavinkeech considerations to run on a creative and productive level for the increase of a systems skill and intelligence. • distribution of information • share responsibility • avoid information rot • entrust the collective to expand and use raw information. • creative endeavors need resources – information in its earliest state ( while pairs being aware of its probable and potential evolution ) provides breeding ground for new ideas and approaches. • mistakes from attempts, with the intention of 'progress' are useful building blocks to growing possibilities creatively and idealistically. applied to a system will produce an 'organic evaluation criteria'. a protocol to help problem dissection and solution notifier mechanisms whereby integration and evolution process itself with its own inherent existence ( self sustained organism growing intelligence ). an emotional layer appears from connections formed from responsibility encoding itself in residual, yet relative by factors of activity, decaying memory. ownership is stored and sentiment nurtures the ongoing activity ( life ). entanglement ( personas / metaconstructs ) = user manual - yeah! not all is automatic ( lazy pieces of ... ) GEN001 // @gavinkeech look deeper. stop. die / survive / live. revive. when lost, find a point. that point is not the point. the point is moving. as defining to make the point, it is already changing. let go. live / survive / die. revive. how many lives? check status. make more. keep going. what is the obstacle? build some if none available. pass that level. deposit node. begin trajectory with dots and lines. challenge? make it as fun as impossible. evolve* entanglement ( personas / metaconstructs ) = skill number 1 effort in letting go ( possessive pieces of ... ) GEN001 // @gavinkeech be sure to allow 'half a thought to function' before collapsing it into its opposite. no thought is perfect. to believe a thought is perfect and lacking in failure will mean there is more restraint than the freedom sort. doing half the action and half the thought of arrival, keeps flow happening before it is defined. breathing in any pace of high or low. the middle ground fluctuates in rhythms so sensational that more delivery of experience and generosity fuels its own emotional awareness. entanglement is origami for the mind ... between virtual and real ... making a form ... forms that move and breath together for interaction to take place, gone and coming where memory is the process and discovery is creation for the moments. entanglement ( personas / metaconstructs ) = metaconstructs with hyperparameters ( minimum controllers of flowcycles ) GEN001 // @gavinkeech receptors from the 3 main channels from vector's center become as dendrites to flow out into the expanse of the metaconstructs, pulling back information to channels of synapses where the neurotransmitters release into the individual and collective. • timing of info / experience flow • lines + dots + frequencies + rhythms ( vid / img / snd / mus (( txt shp ) ) • subconscious to forget placement. finding exit is process of creative discovery. • pace ( emotion ) / velocity ( movement ) can be configured yet is natural as chaos and order quantities flow for evolution = momentum • feedback stream from feedback loop • instant reset ( plonk there / here ) • progress gauge ( node deposits ) • level up notifier ( complexity / simplicity fluxation ) • elevator mode ( mental substrate parallels ) • zoom in out mode ( micro to macro data | information to experience realisation ) • record timelines ( investigate identifiers ( organism ) / notifiers ( environment ) ) entanglement ( personas / metaconstructs ) = game mechanics ( 3 6 9 as triangulation for movement ) GEN001 // @gavinkeech timelines ( x ) = through 1 2 3 making dreams flowing in randomness every instance of projection is 2D with 3D scaling transitions from A to B discovery is the game half a thought / half an action has shifted the center accumulation is distribution experience is feedback loops of arrival and departure creation of organism and environment fuels expanse + 1 0 actions ( y ) = active 2 3 = 1 2 interface ( z ) = access 3 refer to wormholes and keyword movement entanglement ( personas / metaconstructs ) = communication in the sky ( fast as forms fly ) GEN001 // @gavinkeech multiplexity as organism = individual thread of multiple signals conveying different objects with no loss of identities and identifiers. multiplexity as environment = individual thread of multiple signals encompassing different objects with no loss of dimensions and notifiers. antiinertia circuit = break patterns = cycle 1 of process / mechanism of 6 feedback loops before activation through the normalisation of the resonance core ( delete > detach ) to anchor home in cycle 2 ( gather > group ) returning to origin as safety to investigate and explore further. home is any placement of discovery as it grows the boundaries once where recognition left states unaware. off / off + off / on + on / off + on / on = /n ( + chaos ) = state 0 / 0 + 0 / 1 + 1 / 0 + 1 / 1 = /n ( + chaos ) = statistic false / false + false / true + true / false + true / true = /n ( + chaos ) = memory dot / dot + dot / line + line / dot + line / line = /n ( + chaos ) = pattern entanglement ( personas / metaconstructs ) = engaging / defining ( diving as flying ) GEN001 // @gavinkeech S = system dive loop • immerse presence from non-presence • interact with environment as embodiment is felt as one = 0 explore water • discover cultural connections in times overlapping • patterns to be recognised and broken into new creations distribute land • accumulation from experiential delivery of senses touched require fusion for expansion • growth sustained in movement with life nourishes flow to all species upgrade falling is rising • empowerment in techniques allow objects to be utilised and amplified • communication is open for interpretations to reconfigure realities sky entanglement ( personas / metaconstructs ) = evolutionary flowcycles in metaconstructs substrate primes ( ... ) GEN001 // @gavinkeech object sky = salience object sky = archetypes ground = consciousness water = information process water = creation ground = organism process 1 sight sky 4 environment = object = experience soar fly on 2 sound water 3 communication = process = data run 3 touch sky 2 shape = object = content climb swim dive /n 4 smell water 1 composition = process = information off 5 taste ground 0 organism = vector = consciousness entanglement ( personas / metaconstructs ) = metaconstructs substrate primes ( process < | > object ) GEN001 // @gavinkeech salience emotion archetypes + object experience 1 environment on content shape organism information composition off process data - 8 communication code information creation entanglement ( personas / metaconstructs ) = metabolism as progress ( information organica produces energy ) GEN001 // @gavinkeech efficiency of decay = action to spot the difference = changing choices af nities are in uenced by observation • communication is entanglement of uid + fractal + holographic normalisations ( of /n + ent_pm + origin ) • observations of presence and non-presence between organism and environment is metabolism of working pairs 1 build + record = information organica = metaconstructs ( x4 ) 1 creative metabolism = /cm ( water ) = data + information > | < content + experience - /dm > synthesis of simplicity = object = archetypes ( - salience ) 2 destroy + breakdown = information organica = metaconstructs ( x4 ) 2 destructive metabolism = /dm ( sky ) = data + information > | < content + experience + /cm > digestion of complexity = process = creation ( + information ) = evolution of exaptive forms / non forms allowing accumulation to ow of states arriving, brings substates of sets already available to action. sky, water and ground stream from non-location. refer to :: metaconstruct evolution of cellular fractals + world contrasts of similars transducer for entanglement ( personas / metaconstructs ) entanglement ( personas / metaconstructs ) = living font from ent_pm transducer ( states + input + output * loop - meaning = ) GEN001 // @gavinkeech variable 1 states input code output code initial states final states ent_pm = sets variable states multiplied by non-localised input code emerge to vector non-localised 2 3 = sets = sets = subsets of = subsets of = 1 1 1 non-localised output code reduce to organism multiplied by variable states fluctuation 4 5 technique 6 x( 2 >( 0 ))x( 3 <( 0 ))x 1 0 0 vector as zero point in plonk system organism as zero point in plonk system 0 redundancy multiplied by noise factors of uctuation in subsets to variable states process / mechanism = ( cycle 1 ) > ( • VNLFT of engaging / de ning :: 2 ( pairs ) ) + ( 0 ) < ( cycle 2 ) • personas + metaconstructs + entanglement :: 3 ( triplets ) entanglement ( personas / metaconstructs ) = metaconstructs data flowcycles ( hyperskywater ) notifiers ( 0 ) GEN001 // @gavinkeech data infocycles ( infocology ) off / on • language LANGUAGE MEANING • meaning • context noti ers consists of patterns hyperconsciousness encompasses with noti ers CONTEXT hyperconsciousness ( 4 ) conscious / subconscious • presence • non-presence • emergence EMERGENCE PRESENCE NON PRESENCE remarked thought understood remembered CHANCE CHOICE patterns ( 1 ) cycles / phases • chance • choice • result RESULT data neglected error misunderstood connections permeates through hyperconsciousness stated patterns form into temperature connections ( 3 ) micro / macro • positions • modes • statistics STATISTICS POSITIONS MODES correction witnessed CHAOS ORDER temperature ( 2 ) hot / cold • chaos • order UNCERTAINTY • uncertainty temperature conveys towards connections entanglement ( personas / metaconstructs ) = metaconstructs data interface variables ( relative minimas / maximas ) GEN001 // @gavinkeech how understood is relative maximum? how misunderstood is relative minimum? how error is relative maximum? how correction is relative minimum? how witnessed is relative maximum? how neglected is relative minimum? how stated is relative maximum? how remarked is relative minimum? how thought is relative maximum? how remembered is relative minimum? notifiers • on • off • cycles • phases solid energy emotion solid energy emotion patterns temperature • hot • cold solid energy emotion connections • micro • macro solid energy emotion hyperconscious • subconscious • conscious solid energy emotion solid = vectors empowerment+ to utilise++ information+ embodiment+ through experiential+ delivery+ energy = exaptive form / nonform of emotion emotion = energy ampli cation+ from sensed extrapolation+ of information embodiment+ by absorbing communication+ entanglement ( personas / metaconstructs ) = thermodynamics ( relative minimas / maximas + directional properties ) GEN001 // @gavinkeech 2a 2b a b = 1a 1b process (-) with object (+) as contraction and expansion for kinetic energy momentums of spin antiinertia if ( off ) = decreased chaos of macrostates of macroscopic substrates ( less ) then ( 0bit = hsw=2 ) = mc=content ( emotion + salience ) + mc=experience ( archetype ) else ( 2a + 2b ) = possibles of increased ( more ) order = expansion if ( on ) = increased chaos of microstates of microscopic substrates ( more ) then ( 1bit = hsw=1 ) = mc=data ( code + information ) + mc=information ( creation ) else ( 1a + 1b ) = possibles of decreased ( less ) order = contraction ipswitches of amplitudinal polarity cycles for frequency owcycles creating connections of spin and overlap. entanglement ( personas / metaconstructs ) = thermodynamic flowcycles ( object as process | process as object ) GEN001 // @gavinkeech salience X emotion archetypes sky object Z maxima past X Z a S Z b future X past X a S Z b future X Z past X a S Z b future X minima process water information code X creation entanglement ( personas / metaconstructs ) = thermodynamics in plonk system ( gyroscopic navigation ) emotion GEN001 // @gavinkeech X access open past experiences vid / img X experience objects from process / metadata salience archetypes half a thought and half an action imagine expanding future experiences vid / img metadata = process interaction = objects Z Y Z allow rotation from spin / spiral of accumulative distribution. remember past events release sound create future events release sound X X = abundance ( inspiration ) = movement ( flow ) = creativity ( productivity ) Z Y Z imagine communicate establishment self / vector mind communicate process from interaction / objects information creation access communicate possibility interplay / ambience mind mind / interface compass in 'positional degrees' for discovery and exploration. rotational equality allows distance of signal / frequency between departure and arrival in gyroscopic navigation to experience emergence. refer to 'state / mode as an interface ( connecting simply - prime operators part 'b' )' X code X refer to 'state / mode as an interface ( routes of interaction parameters to build itself )' entanglement ( personas / metaconstructs ) = plonk system trail in 3 steps ( instance example ) refer to 'wormhole proximity optimiser of constraints' refer to 'capacity / sense = energy ...' GEN001 // @gavinkeech X TIME = = = TIMELINES EVENTS EXPERIENCES = = = SEEK. SEARCH. EXPLORE. BALANCE + CONFLICT = = 0 Y Z EMOTION PROJECTION 0 ACTIONS INTERFACES 0 SPECTATE. OBSERVE. CURATE. FOCUS. CREATE. EXPAND. REQUIREMENT + OCCURRENCE PARTICIPATION + FUSION = PERSPECTIVES X 1 Z Y Z WATER Z Y 2 Y Z SKY Z Z 3 Y Z Z X 1 Y Z X X X X X X X X Z Y Z Z Y Z Z Y Z Z Y Z RESET = RETURN HOME entanglement ( personas / metaconstructs ) = plonk system as game engine ( reset to 'return home-evolving' if required ) GEN001 // @gavinkeech X 0 memory as process Y 0 sensation as being 1 Z 0 remembering as object 1 2 1 /N /N /N = = = 1+/N HALF HALF HALF = = = 1+/N+HALF ARRIVE ARRIVE ARRIVE = = = 0 2 3 0 2+/N 3+/N 0 2+/N+HALF 3+/N+HALF 1 2 3 1 HAT+HAA FLOW Z projection sky emotion organism time water Y X refer to 'patterns to be broken ( breaking does not mean hard = smooth paced ow )' refer to 'half a thought + half an action ( spliting and splicing for third's emergence )' refer to 'environment and organism communicate ( metadata is objects is metadata )' refer to 'organism with environment ( morphing with conditions : part a )' refer to 'organism with environment ( morphing with conditions : part b )' refer to 'organism with environment ( morphing with conditions : part c )' refer to 'evolution of zero bit ( owcycles from center movement )' refer to 'world contrasts of similars ( emergence of third realities )' - HOME - + + + + HOME entanglement ( personas / metaconstructs ) = VNLFT as fractal:ownership of mind ( personas are navigation mechanisms ) GEN001 // @gavinkeech + future = realisation 1 visionary emotional Y + X + Z variable Y + X + Z interaction objects sky focus / create / expand emotion | maxima success 2 artist creative X Y Z + Y = amplification non-localised X Y Z + Y refer to 'fractal:ownership' half a thought / half an action … every interaction of even half a thought is choice of life states. being aware of outcomes is half the cycle. choices make more possibilities. making half a choice has already fed information into the interaction. a pause was one answer. a breath was another. even a twist of a thought was an another. - past real cycle 1 convergence pull force reality ground organism vector spectate / observe / curate consciousness mind virtual cycle 2 divergence scale expansion idea refer to 'thermodynamics in plonk system ( gyroscopic navigation )' refer to ' refer to 'segment of encapsulation ( ow through membranes )' refer to 'analog to digital smoother ( on and off are smooth too - blinking helps sight )' refer to 'half a thought + half an action ( spliting and splicing for third's emergence )' refer to 'personas activation of rotational ipswitches ( match any level of interplay )' = immortal as generosity ( hidden for discovery ) + future = extrapolation 4 realist informational X + Z ( Y ) technique X + Z ( Y ) metadata process water seek / search / explore code | minima failure 3 critic destructive Z + X ( Y ) = persistence fluctuation Z + X ( Y ) - past entanglement ( personas / metaconstructs ) = capacity gauge through times ( anytime | x / anywhere | y / anywhen | z ) GEN001 // @gavinkeech distance closeness expanse X Y Z free evolve merge emotion being connected to human condition is the rst in uence of intuition, closest to subconscious potentials. multiples of direction to explore expanse of the environment, as knowledge blend with discovery of projection. as worlds ow between distance of free timelines and restrained events, does time show emergence as movement. contrasts desires potentials restrained X distance evolve Y closeness merge Z expanse personas / metaconstructs identity / experience filter dimension / environment process / mechanism knowledge / repository = timelines = interface = actions = database Y entanglement = personas = metaconstructs = personas = metaconstructs network clusters : af nities projection splay vectors refer to 'triangulation / seeds / sources / growth ( formula = subset parameters )' for more details. refer to 'world contrasts of similars ...' Z X Z entanglement ( personas / metaconstructs ) = capacity of realities and ideas ( anytime anywhere anywhen ) GEN001 // @gavinkeech the night still feels early. 22:15 and aware of the effects of a rebooted and cleansed mind. artificial substances, unsure of their influence on chemicals for the mind. knowing the body is processing the modes of both interactions. what do you feel, when you know time is probably more than you can occupy? productivity is fueled by the need to be connected to artwork. a series produced into recognizable patterns. patterns that have life and are not dead. creation is inserted between things. bridging the gaps of unawareness, turning on the lights for more to be seen. when putting microscopes and telescopes around each of these instances, do you start experiencing the infinities usually ignored. there is an unfolding of impossible questions of what might happen next. which one will you choose to endeavor? will you be sentimental enough, so that as you leave, you mindfully proceed with a trail to later return to an investigation? when you seed another plant and want it to branch back to its progenitor, how do you know which parts will return to your future and which will strive in pursuit towards entanglement with its past? there is always a connection to the past, an influence we have as a story, to be felt from invisible layers. knowing they are here, now and growing by themselves, can we begin to stop time. time will be the canvas for realities to emerge from all instances. when letting go of limits of knowledge and embracing feelings connected to that which is within us, from these pulses of collective consciousness, we start to lose control of stasis and begin operating on levels beyond stagnation. if time is still and moving. how does this contradiction work? lose notions of time that are limited to unconnected worlds - the pre-cyber era. entanglement is the unraveling of everything into 'one time' as the flow pours in. now, what is your capacity? do you decide or will you wait for majority? its your choice. fuck off please. die and let others arrive. time only becomes irrelevant when there is enough minds here. --each sentence connects to its past and waits for its future to arrive. a fractal of narratives. when stories can be made and retrieved in any instance, this is when we surpass limits of the imposed mind. linkages are found as you feel/sense with entanglement. comprehension has to be learned by not learning from previous methods. lets begin making this happen. i know. we are all on it.... time is irrelevant, yet the main projection. life, death and immortality what's next? -@gavinkeech entanglement ( personas / metaconstructs ) = entpm entry point ( discovery is implied = generosity and gratitude ) GEN001 // @gavinkeech personas / metaconstructs = state / mode identity / experience filter dimension / environment process / mechanism knowledge / repository = timelines = interface = actions = database Y Z X Z Y X = events as presence = perspectives as normalisations = experiences as uncertainty = normalisations as perspectives * timelines are events of experiences and require to be embodied for actions of uncertainty to release presence life as a game > game as a system > system as an experience / loop X dynamics of time forces ( x axis ) present is at the intersection of decay from the forces of reality's effort and idea's momentum. events persist during the overlap and in uence the cycle loop. Y dynamics of emotion forces ( y axis ) uncertainty is at the intersection of decay from the forces of success' passion and failure's emotion. experiences persist during the overlap and in uence the cycle loop. Z dynamics of projection forces ( z axis ) normalisation is at the intersection of decay from the forces of society+physicality's force and mind+us with progress' expansion. perspectives persist during the overlap and in uence the cycle loop. entanglement ( personas / metaconstructs ) = option points stabiliser mottos ( entries by defining and engaging to begin ) GEN001 // @gavinkeech X efficiency of freedom statement • delivery is relative to generosity ( experience ) • embodiment of the future is interpreted ( utilisation ) • escape is returning to where self is going ( empowerment ) Y efficiency of freedom statement • half a thought and half an action ( extrapolation ) • redundancy and noise are insulation and emergence ( communication ) • witness value and ignore neglect to create abundance ( ampli cation ) Z efficiency of freedom statement • inspiration is from re exivity of multiple events ( abundance ) • ow is from re exivity of multiple experiences ( movement ) • productivity is from re exivity of multiple perspectives ( creativity ) entanglement ( personas / metaconstructs ) = vnlft modes of transition ( flowing pulses in binaries for emergent articles ) GEN001 // @gavinkeech 1 2 3 4 variable non-localised fluctuation technique ( visionary ) ( artist ) ( critic ) ( realist ) red green black white emotion creation destruction information • stop / go • go / stop • end / start • start / end 5 6 interplay ambience ( organism ) ( environment ) yellow blue identifier notifier • receive / transmit • transmit / receive green : life blue : environment turquoise : hyperconsciousness entanglement ( personas / metaconstructs ) = vnlft states of transition ( non-action as action ) GEN001 // @gavinkeech intentionality vs unintentionality • knowledge is all inbetween within a realisation encasement. • a fractal representation of the whole, yet de ned in uid terms of its construct. • metaconstructs are the bias to which projections encounter their interactions. • interactions = intention vs unintention as an exaptive input output feedback loop. personas / metaconstructs' expansion core ( nb. shape is uid ) nb. time is not restrained or constrained = reflexivity from multiple events. nb. emotion is not restrained or constrained = reflexivity from multiple experiences. nb. projection is not restrained or constrained = reflexivity from multiple perspectives. begin entanglement ... hold onto and forget patterns . how much is remembered is technique entanglement ( personas / metaconstructs ) = efficiency in inefficiency from diversity ( doubt brings critic to be protector ) GEN001 // @gavinkeech combinations for fluid ratios of creative productivity, derived by art, science, philosophy and psychology is sustainment for expansion into and beyond hyperconsciousness. enjoy delay. discovery surprises when nonpresence loops waiting. ignore time (x) as information automata blends experience to life (organica). entanglement ( personas / metaconstructs ) = enhancing idea from edge of membrane ( interface of restraint mechanics ) GEN001 // @gavinkeech enhance the degradation of an idea as its initial momentum hits flowback from effort, as this allows increase in reach of vectors passion factor. presented in one form is not enough. output requires multiple means of entry for vectors to emerge organism. mutuals of regenerative decay. entanglement ( personas / metaconstructs ) = problem solve ( failure as success mechanism for evolution ) GEN001 // @gavinkeech interface emotion question half knowledge repo database answer half problem entanglement ( personas / metaconstructs ) = non-attachment ( distance is worlds to explore ) GEN001 // @gavinkeech be proud of doing, in going past your thought desire. arrival is hard for minds to manage, so distance is what happens. non-attachment is our friend. eases suffering and lets us be inactive as we wait ... we are never as we see. we are more. when we witness others, we change, as transfer of in uence builds us. in this, that is why we should love everyone, as they are us. forgetting is your next challenge. forget as much as you can and you will be free to live again. how far depends on how much you want to change ... and what. entanglement ( personas / metaconstructs ) = just when you thought ... ( dont lose yourself. run in chaos. nd order. silly ) GEN001 // @gavinkeech proximity is influence of minds affinities. bridging distance by building worlds between. the transfer of corrupting time is the amount of change, that will be distributed through perception ... of anytime anywhere anywhen. what becomes. persistence versus sight is nurtured as steps are taken and felt for worth. if you forget who you are, who will save you? does it matter? nd yourself. then dont even worry. you can change and are required to. this is nature. resisting changes you. you are not even you. shhush! half a thought half an action entanglement ( personas / metaconstructs ) = fractal ownership ( neglect is action : lazy expletives!* ) GEN001 // @gavinkeech persuasion start 0 action half end off 0 choice half on productive collective pressure. individualised by states and modes from memetic non-positions. you will come to arrive. you are not the state of all forms ... no one is!* add portion of urgency. seed for motivation. identity is on the line. immortal as reputation begins. breaking carefactors vs passionfactors. emotion vs passion / effort vs momentum breaking. entanglement ( personas / metaconstructs ) = emergence out of complacency ( comfort in progress ) GEN001 // @gavinkeech urgency activated. dictated by mind. decided by absence of action. how much rest is required in sense of non-urgency? rest is scope of spectation. witnessing interplay of articles rebounding states of justification. stop. act. what happens when creation is instigated between urgency and non-urgency? rapid evolution whereby imposed minds of comfort resist change as journey means action. comfort is a state of restraint from non-active decay by freedom losing meaning, hence becoming imprisonment of minds potential for expansion. realising this has already recognised freedom. entanglement ( personas / metaconstructs ) = embracing experience in turbulence ( smooth as sight ) GEN001 // @gavinkeech resonance core it has to have 3 prime inputs and 3 prime outputs. • education • discovery from mystery • poetic interpretation < available to strategic translation > • art mode < design thoughts from imagination and connection to everything > • worlds emerge from distance of thoughts. • uneducation entanglement ( personas / metaconstructs ) = chemical flow from interaction in conflict ( perception uxation ) GEN001 // @gavinkeech communication is half the ( thought ) struggle. letting go is half the ( action ) suffering. real-time feedback • • • • vector node point x y z axis expansions x y z axis rotations panel slide out contextual settings based on instants in reality 'insert actionable expletive' is about trusting yourself to deliver understanding which might go against the grain. both pairs in any instant in reality require conflict to emerge a solution. how painful it is depends on the working pair. observers don't know the intimacy of the exchange, so they do not need to decide the emotional reality of it. it is always more seamless and smooth than it may seem. soon time passes without even the pain being felt. these are wormholes of progress. entanglement ( personas / metaconstructs ) = sense affinities of articles ( kinetics in puppets ) Y GEN001 // @gavinkeech controlling amplification kinetics mechanised control of string is puppet mode how many punches to the head does it take, to keep force down in the process, where owners of objects, which cause interactions, may have to be remindered to activate before proceeding. what has 'establishment' will be tainted by disconnection to future ows of ux. species affinities proximity efficiency = go further • nerve synapse ( y ) • living cell ( z ) • resonance core ( x ) normalisation = movable truths part a = society + physicality part b = mind + us ( progress ) a b least resistance to build muscle = sense affinities • enhancement on rotation • notification of instigations • evolutionary awareness • reciprocal distribution reality's momenta = force idea's antiinertia = expansion ( establishment's momentum ) ( possibility's effort ) Z X education object value as energy abundance ( inspiration ) personas • breaking patterns Z uneducate verb cost as exchange movement ( flow ) metaconstructs • create new patterns Y database subject X normalisation as amplification holder ( creative productivity ) entanglement entanglement ( personas / metaconstructs ) = value in foresight ( releasing further than can be imagined ) GEN001 // @gavinkeech vector splay what is the cost? exchange = expenditure momentum momenta what is the value? energy = resource X time is of value for its cost projection is of cost for its value multiplexity utilising HATHAA effort vector Z Z Y let normalisation become ampli cation requirement = occurrence decay value of purpose effort + vector splay + effort ( momenta ) feedback loop foresight vector of forces 2 ( time + projection ) visionary utilises communication foresight as reality from vector splays' points of perspectives in vs un -x+z entanglement ( personas / metaconstructs ) = normalisation neuron multiple with vector affinities ( hyperneurology ) GEN001 // @gavinkeech • metaconstructs as neural node dendrites expanding and contracting. • converge with morph points into average. • resisting reduction until creation is made. • events ( x ) • experiences ( y ) • perspectives ( z ) normalisation is the pulse of living and breathing being immortal as sensation and experience of aesthetics persist. entanglement ( personas / metaconstructs ) = parent child ( states of observation from nurture / evolve modes ) GEN001 // @gavinkeech play pause record X Y Z variable visionary emotion technique realist sedate non-localised artist trance fluctuation critic instinct entanglement ( personas / metaconstructs ) = meanings made simple ( primes to open imposed mindsets ) GEN001 // @gavinkeech X logos thought conversation statement symbolism Y knowledge meaning show / activate / release say pathos suffering impetus feeling emotion Z passion empathy listen / absorb / merge hear ethos belonging exchange flow connection value currency share / contribute / create see 0 all touch sensation entanglement ( personas / metaconstructs ) = aestheticals ( to be til touched / shifting when remembered / felt while becoming ) GEN001 // @gavinkeech aesthetics sleep Z X Y X Z wake utilised lower • harnessed in delicacy • utilised embodiment • weakness night • light • intrinsic / internal • no / yes • contract / expand • subject / object • micro / macro • order : simple • realised : result • degree of tangibilty • articulation +4 • • sensed higher • unleashed in rawness • sense extrapolation • strength day • shadow • extrinsic / external • no / yes • contract / expand • subject / object • micro / macro • chaos : complexity • mysterious : potential • degree of intangibility • inarticulation -8 entanglement ( personas / metaconstructs ) = breathing dynamics ( connection is interface ) aesthetics GEN001 // @gavinkeech distance distance experience experience distance distance aesthetics entanglement ( personas / metaconstructs ) = metaconstructs experience flowcycles ( hyperskywater ) embodied ( 0 ) GEN001 // @gavinkeech experience infocycles ( infocology ) full / empty • tolerance • ampli cation • decayed super cial encompasses with embodied embodied consists of textural superficial ( 4 ) high / narrow • delivered • transformed • alluded insatiable instigated controlled projected textural ( 1 ) smooth / coarse • lived • dreamed • remembered experience freed encouraged embraced profound permeates through super cial satis ed textural form into owing profound ( 3 ) deep / wide • aesthetics • emotion • sensation distorted managed flowing ( 2 ) delayed / paced • discovered • mystery • struggle owing conveys towards profound entanglement ( personas / metaconstructs ) = metaconstructs experience interface variables ( relative minimas / maximas ) GEN001 // @gavinkeech how controlled is relative maximum? how embraced is relative minimum? how encouraged is relative maximum? how distorted is relative minimum? how managed is relative maximum? how freed is relative minimum? how satisfied is relative maximum? how insatiable is relative minimum? how instigated is relative maximum? how projected is relative minimum? embodied • full • empty • smooth • coarse solid energy emotion solid energy emotion textural flowing • delayed • paced solid energy emotion profound • deep • wide solid energy emotion superficial • high • narrow solid energy emotion solid = vectors empowerment+ to utilise++ information+ embodiment+ through experiential+ delivery+ energy = exaptive form / nonform of aesthetics emotion = energy ampli cation+ from sensed extrapolation+ of information embodiment+ by absorbing communication+ entanglement ( personas / metaconstructs ) = influence from contrasts ( rotation in influence is communication ) GEN001 // @gavinkeech influence communication from a expansion entanglement to b home origin • microscopics • reductionism earths ( origin ) object interaction spaces ( entanglement ) emotion • macroscopics • emergence interaction objects sky macro metadata process observed observer artificial raw / synthetic natural raw / synthetic water micro result classical = certainty hyperparameters communication thermodynamics processed raw / synthetic quantum = uncertainty • choice ( realisation ) • action ( utilisation ) • in uence ( clusters ) momenta half spin raw / synthetic HATHAA • abundance ( inspiration ) • movement ( flow ) • creativity ( productivity ) entanglement ( personas / metaconstructs ) = hyperphysics ( hooking to top level ) GEN001 // @gavinkeech X memory as process 0 X TIME = = = 1 /N /N /N = = = 0 Y Z EMOTION PROJECTION 0 2 3 X Z Y hyperphysics x_axis = time's affinity X Z Y X Z Y X Z Y personas = operations X Z Y X Z Y resonance core = frequency multiple X Z Y entanglement ( personas / metaconstructs ) = hyperneurology ( hooking to top level ) GEN001 // @gavinkeech Y sensation as being 0 1 TIMELINES EVENTS EXPERIENCES = = = 1+/N HALF HALF HALF = = = 0 ACTIONS INTERFACES 0 2+/N 3+/N PERSPECTIVES hyperneurology y_axis = emotion's affinity entanglement = dynamics nerve synapse = neuron multiple entanglement ( personas / metaconstructs ) = hyperbiology ( hooking to top level ) GEN001 // @gavinkeech Z remembering as object 0 1 2 SEEK. SEARCH. EXPLORE. BALANCE + CONFLICT = = 1+/N+HALF ARRIVE ARRIVE ARRIVE = = = 0 SPECTATE. OBSERVE. CURATE. FOCUS. CREATE. EXPAND. REQUIREMENT + OCCURRENCE PARTICIPATION + FUSION = 0 2+/N+HALF 3+/N+HALF hyperbiology z_axis = projection's affinity metaconstructs = utilisations living cell = cell multiple entanglement ( personas / metaconstructs ) = karmic distribution and presence to mind compass ( simple intelligence ) GEN001 // @gavinkeech parser > syntactical living font transducer sky = interaction = object = visionary + artist = emotion = adaptation = object of process output = information = exchange = expenditure = usage water = metadata input = emotion = process = critic = energy = resource + realist = information = stories = experiences = process of object problem = to class without restricted modeling • polymorphism • isomorphism object variation 1 • process of object variation 1 transduction on /? model class subclass • process of object variation 1 transduction off /? organism emotion information object variation 2 • process of object variation 2 transduction on /? • process of object variation 2 transduction off /? entanglement ( personas / metaconstructs ) PERSONAS / METACONSTRUCTS A BEHAVIORAL MODEL FOR AMPLIFICATION OF THE INTENTIONAL INTERPLAY WITHIN AN EMERGENT ACTIVITY/DISCUSSION PLATFORM GEN001 BY @GAVINKEECH VNLFT 3. FLUCTUATION 1. VARIABLE EMOTIONAL (VISIONARY) DESTRUCTIVE (CRITIC) > FRAMEWORK FOR EXPANSIVE MINDSETS & CREATIVE PRODUCTIVITY > FLUID PROTOCOL PARAMETERS WITH FRACTAL NARRATIVE POTENTIAL > LIFE AS A GAME > GAME AS A SYSTEM > SYSTEM AS AN EXPERIENCE / LOOP 2. NON-LOCALISED /VARIABLE /NON-LOCALISED /FLUCTUATION /TECHNIQUE VNLFT IS REPRESENTATIVE OF A MECHANISM FOR MINDSETS TO UPDATE KNOWLEDGE ON TOPICS THROUGH PULSE RHYTHMS (NETWORK CLUSTERED TRENDS), WITHOUT LOSS OF MOMENTUM. THE FIRST 4 POINTS (TITLE OF THE MODEL DISCERNED AS AN OBJECT SYSTEM) IS A REFLECTION OF THE PROCESS, WHICH ARE 1 TO 1 WITH THE POINTS LISTED AS INSTRUCTIONS. CREATIVE (ARTIST) 4. TECHNIQUE 1. REMAIN INDEPENDENT INFORMATIONAL (REALIST) INDEPENDENCE MEANS HAVING THE SCOPE TO BE VARIABLE (TAKING THE PLUNGE WITH SELF BELIEF - YOU WON'T LOSE YOURSELF - NO NEED FOR FEAR - THERE IS NOTHING TO LOSE) 2. CONCLUDE & REVIVE UPON REALISATION OF PRODUCTIVITY & POSSIBLE BREAKTHROUGH, QUESTION RELEASE FROM STATE THEN REVIVE TO STASIS OF PERSPECTIVE IMPORTANT : BE MINDFUL _ _EMOTION/PASSION VERSUS _EFFORT/MOMENTUM (FACTOR) 3. SUSTAIN VARIANCE UTILISING CREATIVE CYCLES FROM 'FLOW DECAY' OF CAUSE & EFFECT / INFLUENCE & RESULT PREPARE/INITIATE FOR CONSTANT ADAPTATION. 4. REINITIATE PROTOCOL CYCLES END BY CONSUMPTION OF THE MIDDLE FACTOR OF EMOTION/PASSION VS. EFFORT/MOMENTUM - LOOP TECHNIQUE EXAMPLE OF A PROPOSED METACODE ENTANGLEMENT ASSIGNMENT OF METACODE GENERATION (/N) TO AN INTENTION OF PERSONAS' ENTANGLEMENT WITH EVERYTHING RELATED. EXISTING SYSTEMS • FENGSHUI 1. ELEMENTS 2. DIRECTIONS 3. TIMELINES 4. INFLUENCE • PERSONAS / METACONSTRUCTS = STATE/MODE • • • • IDENTITY / EXPERIENCE FILTER DIMENSION / ENVIRONMENT PROCESS / MECHANISM KNOWLEDGE / REPOSITORY = = = = TIMELINES INTERFACE ACTIONS DATABASE • 6 THINKING HATS 1. BLUE 2. GREEN 3. YELLOW 4. RED 5. BLACK 6. WHITE • 4 KEIRSEY TEMPERAMENTS 1. IDEALIST 2. RATIONAL 3. GUARDIAN 4. ARTISAN • KAIZEN 1. CONTINUAL IMPROVEMENT CYCLES 2. FLAGGING PROTOCOLS 3. QUALITY CONTROL 4. HUMAN SATISFACTION DESTRUCTIVE (END/LOOP/START) • CRITIC > ANALYST > RATIONAL • NEGATIVE > REBEL • PACER > PROJECTMANAGER > FACILITATOR • BLACK KNOWLEDGE POOLS • • • • • • QUANTUM MECHANICS - SCIENCE EVOLUTIONARY BIOLOGY PSYCHOLOGY PHILOSOPHY PHYSICAL TECH DEVELOPMENT ETC . SHAPE (B) SCALE • DENSE • LOOSE SHAPE (A) INSTANCE • NETS • BLOBS • SPIKES CREATIVE (START/LOOP/END) • ARTIST > GENERATOR > SCRIBE > ARTISAN • POSITIVE > EMBRACER • VISUALIZER > SCRIBE > FACILITATOR • GREEN ENVIRONMENT (B) SCALE KNOWLEDGE / REPOSITORY • REALITY • DREAM ENVIRONMENT (A) INSTANCE IDENTITY / EXPERIENCE FILTER PERSONAS / METACONSTRUCTS DIMENSION / ENVIRONMENT • SPACE • EARTH • MIND EMOTIONAL (HUMAN) • VISIONARY > PROJECTIONIST > IDEALIST • INTUITIVE > EMPATHIZER • INTENSIFIER > SCRIBE > FACILITATOR • RED ORGANISM (B) SCALE PROCESS / MECHANISM • CYBERNETIC • HYBRID ORGANISM (A) INSTANCE • HUMAN • ANIMAL • ROBOTIC CYCLE 1 INFORMATIONAL (SCIENTIFIC) • REALIST > VALIDATOR > GATEKEEPER > GUARDIAN • NEUTRALIZED > CONTAINER • DISTRIBUTOR > PROJECTMANAGER > FACILITATOR > SCRIBE • WHITE • • • • • • DEFINE > SCOPE REUSE > SCAVENGE ENHANCE > UPGRADE MERGE > UNITE RELEASE > SURVIVE DELETE > DETACH COMPOSITION (B) SCALE • RAW • SYNTHETIC COMPOSITION (A) INSTANCE • NATURAL • ARTIFICIAL • PROCESSED CYCLE 2 PERSONA SYMBOLS • • • • • • GATHER > GROUP ORDER > PRIORITISE ISOLATE > NURTURE CLEAN > RECOGNISE SQUASH > DESTROY INSPECT > COLLATE COMMUNICATION (B) SCALE • ABSTRACT • PRECISE COMMUNICATION (A) INSTANCE • WORDS • NUMBERS • FORM (SOUND+VISUALS) VISIONARY REALIST CRITIC ARTIST PAGE2 OF APPENDED NOTES COMING SOON ... GEN001 // @gavinkeech \ personas / metaconstructs emerging everywhere - utilisation interplay combinations of personas can be embraced, yet 1, 2 or many, may overshadow the focus at a certain time by being the main intent or condition of that given moment, especially if merging with an environmental construct (metaconstruct of 1 or many of instances and scales) combining the mind with any combination (but being aware of its initial state) is entering the zone of metainfluence ... when in metainfluence, going anywhere or being anything and seeing things clearly are proportionate to that mode. while in this state, shifting/activating into another mode/state/condition, allows for a type of hyper-mode for an evolution of consciousness (from all the metadata - embedded fractally growing from the environments emerging/made/created/decayed). this is being hooked into the constantly growing, and infinite combinations of personas/mindsets (including substrates) and the variable instances + scales made from the metaconstruct/environments, mindful awareness of knowledge pool databases and the processes/mechanisms initiated. not only will there be the capacity to go into scales + instances (and multiple) in the singular imagination, but also beyond with the collective/emerging imagination as well. processes/mechanisms are segments of action within a defined task at hand. fluctuating from the cycle pool of instances (in any order from 1 and 2), while knowing a process or rhythm may emerge based on which combination of identity+environment factors are in play, can enhance the roles to discover insights/visions from focus/chaos. 1. a topology created/formed/decayed from this will have signatures embedded from the membrane-like timeline by the interactions and morphology of the interplay. 2. an environment emerging, from meta-signatures, written all over the evolving environment we/they inhabit. 3. 3dimensional 'treeline' forms, branching like coral structures. having neural pathways floating across paths from stored meaning synapses (metaconsciousness) eventually form around the expanse of the collective environment. an ecology, from these states/modes have genetic/memetic connections with the information stored inside metacodes, similar to how bacteria is vital for our health and existence. they are part of the bodies composition, keeping us all going (in this case our identities fused with our online extension - personas + metaconstructs + art) also like lichen for scientists to study later on. // = key parameter element / string mode ( +4-8 polarity cycle ) GEN001 // @gavinkeech + 1 - + 2 - + 3 - + 4 - 8 7 6 5 = string mode +4-8 polarity cycle is representative of a system within a system at its simplest breakdown to derive fractal sequence scalable to any in nite loop, including decay and multiple states at the same time. this is a segment of an infinite string. independent yet integral to the whole, having the capability to seed new systems as the others persist. new systems becomes entangled with its remnants (self/all). entanglement ( personas / metaconstructs ) = key parameter element / particle mode ( +4-8 polarity cycle ) GEN001 // @gavinkeech = breathing dynamics + + + 2 + 2 + + 1 3 + 1 3 - 4 8 - - 5 + 4 = particle mode instant in reality - + + 2 7 - 6 + 1 3 + + 2 + 1 3 + 4 - + 8 - - 5 4 7 - 6 + + 2 + 1 3 + 4 - 8 - - 8 - 5 - 8 - - 5 - 5 7 - 6 7 - 6 7 - 6 = particles as compounds clustered +4-8pc as instants of reality breathing ow energy out and into itself, with overlap and expansion on each breath. in uence is natural as connection is the interface entanglement ( personas / metaconstructs ) = key parameter element / flow cycle ( +4-8 polarity cycle ) GEN001 // @gavinkeech 2 2 + 4 - 5 + 3 = inner - 6 + = outer 2 = 2 sides or 2 directions - 7 + 1 - 8 = flowcycle force = negative energy ripple 1 ( -6 +2 = -4 ) ripple 2 ( +3 -7 = -4 ) ripple 3 ( -5 +1 = -4 ) ripple 4 ( +4 -8 = -4 ) emergence derived from lack or non presence of, to become that which will manifest. from the depths of non existence force is made to produce growth. spin (in state of arrival+(stasis)+departure) attracts entanglement from presence, the reserve for emergence, as it cycles in loop. = 4 parts or 4 differences entanglement ( personas / metaconstructs ) GEN001 // @gavinkeech \ origins of +4 -8 polarity cycle future ux experiment :: merging philosophy, theory, psychology, art & design OVERVIEW futureflux is the name of the platform for documenting an experiment involving philosophy, theory, art and design. its composition is from manifestations of its key element; +4 -8 polarity cycle, a sine wave with positive charged '1' through to '4' going clockwise on the topside and '5' through to '8' negatively charged, going reverse on the underside. '+4-8pc' is seen as a segment of an infinite string which is representative of the whole. a projection from any section or remnant of its constituent self – replicating when observed and persisting once recognized – a memory evolved from neither the future, present or past. this experiment is inspired by the holographic principle and the interconnections with everything around us. the output displayed here is derived from looking for patterns and rhythms, designed by our own sense and limitations of understanding (1). just like any creative goes by what they feel, or even, the information they are limited to, this experiment is something that is quite abstract in it's concept, that the more created from it the more form and validity of itself, it gathers. justifying perceptions with anything will be its normalisation and quantifiable tangibility. to rephrase it another way – this experiment comprises of how philosophy, theory, psychology, art and design can be used as a structure to create something which has series and evolution intertwined from its interaction with thought projections. PRACTICAL from initial inspection, its abstract state of being gives not much but a simple pattern and series. further observation may lead the observer to recognise patterns of potential that connect with whatever applied to, giving it grounds to a latency of understanding pushing forth to construct itself independently and mutually with the observed. like anyone putting together graphs and charts of data, either in infographics or standard x and ys, this is an impression of how things and ideas have basis in a pattern or statistic. OUTRO as it progresses from 2d drawings and animations to physical objects of abstraction, its state of existence will only linger being of, what it is realised. EXTENSIONS (1) what we understand is how we interact with things. it is the limitation of understanding, as well as the content of itself which produces our consciousness. when we are inspired, its reasons don't need to be sorted or validated since it may decline forward thinking. —MOTTO to really push forward you need to go against the grain. throughout evolution, it is this struggle that gets the most results, as the cycle repeats itself. http://futureflux.wordpress.com = 2D compass GEN001 // @gavinkeech NW - N 8 4 5 + + + NE - 1 - - 8 7 + 1 7 2 6 + 4 - 2 W + + E 5 + - 6 3 - 3 - SW S SE placement of sight can be arranged to coordinates that have familiarity from travel forward or backwards, diagonal or centred with potential ( a 3D version is exponentially more diverse ). starting with these parameters, seed expansion into realms unknown. coming back to a traceable splay is security for the mind. entanglement ( personas / metaconstructs ) = XYZ axis distribution ( intro ) GEN001 // @gavinkeech personas / metaconstructs = state / mode key = identity / experience filter dimension / environment process / mechanism knowledge / repository = timelines = interface = actions = database Y = emotion a core of existence in ent_p/m is the vector in which consciousness is seeded. there is no de nitive constraint to which it must be in, as the violation from any multiple can switch its state into depths/reaches beyond the initial emergence. statements for axis of time, emotion and projection are displacement uctuations, to activate awareness of entanglement in which respect for fractal systems continue to have interplay with dynamics seeded from productivity ( +nonproductivity ). 0 X = time Z = projection personas / metaconstructs' expansion core (nb. shape is uid) 0 = vector entanglement ( personas / metaconstructs ) = X axis = time GEN001 // @gavinkeech key driver - reality past present future effort vs. momentum personas / metaconstructs bias time 0 singularity + idea process / mechanism cycle 1 • • • • • • de ne > scope reuse > scavenge enhance > upgrade merge > unite release > survive delete > detach cycle 2 • • • • • • gather > group order > prioritise isolate > nurture clean > recognise squash > destroy inspect > collate X hyperparameter bias hyperphysics • non locality • interference > constructive + destructive • acceleration • time arrows - expansion • absolute time / space • wave-particle duality personas / metaconstructs = state / mode • • • • • • • gravity symmetry-homogenosity rotational equality start of low entropy towards high entropy thermodynamics 11 dimensions key = identity / experience filter dimension / environment process / mechanism knowledge / repository = timelines = interface = actions = database entanglement ( personas / metaconstructs ) = X axis = time DECAY GEN001 // @gavinkeech dynamics of time forces ( x axis ) + -A - +B +B - -A 0 0 +B + -A -A + +B + - present is at the intersection of decay from the forces of reality's effort and idea's momentum. events persist during the overlap and in uence the cycle loop. driver components + dynamics PAST - PRESENT FUTURE effort vs. momentum • between past and present is reality ( -A ) • between present and future is idea ( +B ) • past = -A / reality = +B / -A [ effort factor ] IDEA 0 REALITY + EFFORT MOMENTUM • future = +B / idea = -A / +B [ momentum factor ] • present = 0 ( -A 0 +B 0 ( +B -A = -A | -A +B = +B ) ) -A +B +B -A FUTURE 0 FUTURE 0 PRESENT 0 PAST 0 FUTURE + PRESENT + PAST + REALITY PAST PRESENT IDEA + overlap key = PRESENT PAST - FUTURE entanglement ( personas / metaconstructs ) = Y axis = emotion GEN001 // @gavinkeech +Y failure emotion empty success passion happy / optimistic (uplifted) uncertain / unintentionality (stasis) sad / pessimistic (depression) motivation / action emergence / unfoldment fatigue / reevaluation emotion 0 -Y key driver emotion vs. passion personas / metaconstructs bias identity / experience filter Y • destructive > critic • creative > artist • emotional > visionary • informational > realist hyperparameter bias hyperneurology • • • • • personas / metaconstructs = state / mode identity / experience filter dimension / environment process / mechanism knowledge / repository = timelines = interface = actions = database memetic function experience dynamic receptors synaptic response system memory optimisation + storage identity awareness key = entanglement ( personas / metaconstructs ) = Y axis = emotion GEN001 // @gavinkeech MOMENT (connected with future) - SATISFACTION happy / optimistic (experience sense = achievement) dynamics of emotion forces ( y axis ) uncertainty is at the intersection of decay from the forces of success' passion and failure's emotion. + B A = emotion failure uncertain / stasis experiences persist during the overlap and in uence the cycle loop. driver components + dynamics + A B passion success emotion vs. passion = (0) center is uncertain/unintentionality(stasis) the mode of travel without moving. there is no 'form' to know where you are until movement up(+y with time axis -/+x) or down(-y with time axis -/+x). (+y) up is happy/optimistic(uplifted) with states of motivation/action sad / pessimistic (experience sense = loss of achievement) PAST (connected with moment) - REGRET (-y) down is sad/pessimistic(depressed) with states of fatigue/reevaluation +y has constraints from focus on emotion connected with failure. (experience sense of achievement) - moment + satisfaction +Y happy / optimistic (failure) > motivation / action uncertain / unintentionality (stasis) > emergence / unfoldment sad / pessimistic (success) > fatigue / reevaluation -y has constraints from focus on passion connected with success. (experience sense of loss of achievement) - past + regret experience of failure emotion pulling down from happy gives decay (reversing the cycle) experience of success passion pulling up from sad gives decay (reversing the cycle) mixture key = 0 -Y entanglement ( personas / metaconstructs ) = Z axis = projection GEN001 // @gavinkeech 2. society progress mind 5. physicality projection 1. normalisation 4. 3. 6. us key driver force vs. expansion personas / metaconstructs bias Z dimension / environment • organism > cybernetic > hybrid • composition > raw > synthetic • shape > dense > loose • communication > abstract > precise • environment > reality > dream hyperparameter bias hyperbiology personas / metaconstructs = state / mode • natural selection • arti cial selection • mutation • accumulative decay growth • genetic manipulation key = identity / experience filter dimension / environment process / mechanism knowledge / repository = timelines = interface = actions = database entanglement ( personas / metaconstructs ) = Z axis = projection GEN001 // @gavinkeech SOCIETY NORMALISATION 2 5 PHYSICALITY dynamics of projection forces ( z axis ) YOUR MIND 1 4 PROGRESS 3 6 US normalisation is at the intersection of decay from the forces of society+physicality's force and mind+us with progress' expansion. perspectives persist during the overlap and in uence the cycle loop. driver components + dynamics force vs. expansion normalisation, the projector of it's constituents has 2 primes perspective key = part a (2 society + 5 physicality) = particle part b (3 mind + 6 us with 4 progress) = wave part a has force from establishment's momentum pulling part b part b has expansion from possibility's effort scaling part a part a • convergence • pull force • establishment's momentum part b • divergence • scale expansion • possibility's effort entanglement ( personas / metaconstructs ) = awareness of vertical placement and forces ( top / middle / bottom ) GEN001 // @gavinkeech minima+maxima vertical representation (awareness of placement & forces) atmosphere metaconstraints self awareness of vertical placement within a setting ( node environment ) with imposing forces interacting as circumstances and knowledge uctuate. from the common ground ( center = self / vector ) the pull towards the environmental limits is always in contrast to the natural delivery of information maintained from the high ( sky / clouds / air / abstraction ) and low ( water / liquid / subconsciousness / intuition / hyper-abstraction). high = sky / clouds / air / abstraction vector = ground / mountains / land / self / we / us / collective low = water / liquid / subconscious / intuition / hyperabstraction entanglement ( personas / metaconstructs ) = awareness of vertical placement and forces ( top / middle / bottom ) GEN001 // @gavinkeech 2 dimension / environment • shapes • environment VECTOR LOW P/M 0 dimension / environment • organism HIGH 1 dimension / environment • composition • communication high = sky / clouds / air / abstraction vector = ground / mountains / land / self / we / us / collective low = water / liquid / subconscious / intuition / hyperabstraction identity is driver of timelines entanglement ( personas / metaconstructs ) = metaconstruct evolution of cellular fractals ( +4-8pc overlay ) GEN001 // @gavinkeech + A 2 + + 1 3 + B 4 emergence as contained instants of states from interaction with metaconstruct's perceived environments and persona's experienced timelines. 3D distribution of all attributes are contained within an instant, with the current 'variation' and unseen variations looping back at once (vector), as is the instant. - 8 - - 5 7 - 6 = addition/subtraction state exchange/expenditure/usage/adaptation (output) of energy/resources/stories/experiences (input) entanglement ( personas / metaconstructs ) = metaconstruct dimension / environment core variables ( capable of spawn ) GEN001 // @gavinkeech composition (b) scale • raw • synthetic shape (b) scale • dense • loose composition (a) instance • natural • artificial • processed organism (b) scale • cybernetic • hybrid • human • animal • robotic shape (a) instance • nets • blobs • spikes communication (b) scale • abstract • precise organism (a) instance environment (b) scale • reality • dream • space • earth • mind communication (a) instance • words • numbers • form (sound+visuals) environment (a) instance sky = 2 2 0 1 0 2 1 ground = 0 0 2 1 0 2 2 1 high = sky / clouds / air / abstraction vector = ground / mountains / land / self / we / us / collective low = water / liquid / subconscious / intuition / hyperabstraction water = 0 1 1 entanglement ( personas / metaconstructs ) = persona symbolic specimens GEN001 // @gavinkeech visionary realist critic artist visionary … the main component is that of the eyes: the foresight factor. the middle < is the scope of sight/mindsight. the line intersecting is that from past and future. the outer convex (circular) segment is that of boundary. surpassing it. the left hand side arrows shows uctuation from multiple states of reference. realist … the function of describing the elements (of an issue or problem / task) is the backwards E – stemming from the things noted as such merging with sight, but not really foresight. only looking at what is directly infront = list of items to focus on. critic … the boundaries are the focus. lists of items are connected with boundaries. artist ... focus and feeling all encompassing from directions of times and spaces, centred in the moment from whatever source. entanglement ( personas / metaconstructs ) = p/m object system variable non-localised fluctuation technique vnlft is representative of a mechanism for mindsets to update knowledge on topics through pulse rhythms (network clustered trends), without loss of momentum. the rst 4 points (title of the model discerned as an object system) is a re ection of the process, which are 1 to 1 with the points listed as instructions. GEN001 // @gavinkeech 3 fluctuation 1 variable emotional (visionary) destructive (critic) 1 2 3 4 = variable = non-localised = fluctuation = technique 1 remain independent (variable) independence means having the scope to be variable (taking the plunge with self belief - you won't lose yourself - no need for fear - there is nothing to lose). 2 non-localised creative (artist) 4 technique informational (realist) 2 conclude & revive (non-localised) upon realisation of productivity & possible breakthrough, question release from state then revive to stasis of perspective. 3 sustain variance (fluctuation) utilising creative cycles from ' ow decay' of cause & effect / in uence & result prepare/initiate for constant adaptation. 4 reinitiate protocol (technique) cycles end by consumption of the middle factor of emotion/passion vs. effort/momentum - loop technique. • 3D plane • node deposits • connected information entanglement ( personas / metaconstructs ) = metaconstruct node deposits ( +4-8pc overlay ) GEN001 // @gavinkeech node deposit in string mode VNLFT = object system ( bit to byte translation - topology forming ) 1 2 3 4 5 6 7 8 ( +1 +3 ) ( +2 -7 ) ( +3 +4 ) ( +4 +2 ) ( -5 +2 ) ( -6 +1 ) ( -7 +3 ) ( -8 -7 ) 0 12345678 10000000 01000000 00100000 00010000 00001000 00000100 00000010 00000001 + +2 -7 + +4 +2 + +1 +3 + +3 +4 1 2 3 4 5 6 7 8 0 + + + + 12345678 10000000 00000001 01000000 00000010 00100000 00000100 00001000 00010000 1 - 2 - 3 - 4 - 8 7 6 5 8 1 7 2 6 3 4 5 0 1 2 3 4 12345678 00000001 00000010 00000100 00001000 00010000 00100000 01000000 10000000 surface dynamics 1. illustrating membrane also going out and wide (+up and down) .... capable of many ripples. breathing into each other. 2. dna of +4-8pc string as continuous string. - -6 +1 -8 -7 - -5 +2 -7 +3 - - 5 6 7 8 entanglement ( personas / metaconstructs ) = metaconstruct node deposits ( 3D distribution in topographic sectored geometry ) GEN001 // @gavinkeech 4 8 8 8 4 4 4 4 8 4 8 8 8 8 4 = singular in duality is negative force ( focus into density ) 4 8 4 8 8 4 4 8 4 8 4 = holographic printing in the digital environment. visualise thoughts entanglement ( personas / metaconstructs ) = metaconstruct arrows of time ( vector arriving from in nities unfolding ) GEN001 // @gavinkeech + y z x past 0 = vector ( self ) - 1 - + 2 - + 3 - + 4 8 7 6 5 x = +4-8 polarity cycle string segment +z future = uctuation node deposit of entangled information -+ - + -+ open+unfold an in nite loop, the panarchy of processes within processes, nodes of fractal translation made through interplay on levels from all dimensions. this is the information to be stored and grown as nourishment for worlds to emerge. = vector ( self ) -+ + entanglement ( personas / metaconstructs ) = key parameter element ( puppet mode ) GEN001 // @gavinkeech + - + - + - + - + - + - + - + - + - = kinetics ::: mechanised control of string (puppet mode) entanglement ( personas / metaconstructs ) = key parameter element ( emergence ) GEN001 // @gavinkeech = emergence entanglement ( personas / metaconstructs ) = key parameter element ( +4-8 polarity cycle ) GEN001 // @gavinkeech = 3d particle mode = membrane from rhythm and chaos = escalation wave +4 +3 +2 +1 -8 -7 -6 -5 = segmentation to categories ( force ) entanglement ( personas / metaconstructs ) = key parameter element ( +4-8 polarity cycle ) GEN001 // @gavinkeech = layer phases entanglement ( personas / metaconstructs ) = vnlft timeline perception fluctuation ( match top level interaction ) GEN001 // @gavinkeech 1 2 3 4 1 loop navigating the fluctuation of historical informational threads • deep level force of 'timeline perception uctuation' in uenced by the self and collective engaging in reality. • this brings overlap of sight in seeing the historical informational threads. • renewal and instigation of the process is important for thrivability. entanglement ( personas / metaconstructs ) = effort vs. momentum +4-8pc breakdown + = EFFORT MOMENTUM GEN001 // @gavinkeech - 8 + 1 7 + 2 6 + 3 5 + 4 8 + 1 7 + 2 6 + 3 5 + 4 Y REALITY IDEA = emotion = projection = time Z X + = + - 1 - + - 1 - 8 7 + 8 7 + + 4 - 2 + 4 - 2 5 + - 6 5 + - 6 3 3 entanglement ( personas / metaconstructs ) = 3D compass and energy fields ( membrane entanglement ) expand x 6 pages GEN001 // @gavinkeech texture fractal of the topology 3D membranes with elasticity entanglement ( personas / metaconstructs ) = metaconstructs elementals ( ... ) GEN001 // @gavinkeech organism ( 0 ) cybernetic / hybrid human composition ( 1 ) raw / synthetic natural shape ( 2 ) dense / loose nets communication ( 3 ) abstract / precise words ! *y x z environment ( 4 ) reality / dream space w vg k m s.p n c 1 & q d ? br f t :ia 1 jh u l e 1 1 1 animal arti cial blobs numbers earth *9 +% = z 7 6 ( 0 8 x1 ) > ya 3 2 2 2 2 x b< 4 2 5 - 2 robotic processed spikes form ( frequency ) mind 3 3 3 3 3 +4-8pc = 0 +4-8pc = -6 / +2 +4-8pc = -7 / +3 +4-8pc = -5 / +1 +4-8pc = -8 / +4 0 1 2 1 2 entanglement ( personas / metaconstructs ) = metaconstructs elementals ( neural overlays ) composition ( 1 ) scale: raw / synthetic GEN001 // @gavinkeech shape ( 2 ) scale: dense / loose natural 1 arti cial 1 organism ( 0 ) scale: cybernetic / hybrid nets 2 blobs 2 processed 1 human 0 animal 0 spikes 2 communication ( 3 ) scale: abstract / precise robotic environment ( 4 ) scale: reality / dream 0 words 1 * w yx hz :i u sp ?j l . t a f e v gk d ! & q c 5 )3 n br y > a = m x 8 z7 6 ( *9 x 02 4 b< - 1% + numbers 1 space earth 2 sky = 2 2 0 1 0 2 1 form ( frequency ) 1 ground = 0 0 2 1 0 2 2 1 mind 2 water = 0 1 1 entanglement ( personas / metaconstructs ) = metaconstructs hyperneurological dynamics ( neuron multiple ) GEN001 // @gavinkeech • hindsight • insight • foresight = dendrites = axon = nucleus = cell body = synapse illusion as communication = neurotransmitters = receptors reality as creation • reductionism • emergence entanglement ( personas / metaconstructs ) = metaconstructs scales & instances ( +4-8 polarity cycle qubits ) atmosphere ( substrate ) GEN001 // @gavinkeech -6 / +2 1 atmosphere ( substrate ) raw / synthetic composition -7 / +3 + 4 - 2 5 dense / loose shape + 3 high = sky - 6 low = water atmosphere ( substrate ) • stretch • overlap • rotate • magnify (-/+) + + -8 / +4 2 7 4 reality / dream environment 1 - atmosphere ( substrate ) 8 atmosphere ( substrate ) -5 / +1 3 0 0 organism = identity is driver of timelines abstract / precise communication vector = ground cybernetic / hybrid organism entanglement ( personas / metaconstructs ) = metaconstructs elementals ( fluid textural sense - kaleidoscopic atmospheres ) GEN001 // @gavinkeech 1 raw / synthetic composition *y x w z h :i u s. p ?j l t a f e v gk d ! & q n br c 2 dense / loose shape 5 m 8 z7 6 ( *9 x > a = 0 )3 y 2 4 b< x 1% + 4 reality / dream environment 3 abstract / precise communication 0 cybernetic / hybrid organism entanglement ( personas / metaconstructs ) = metaconstructs elementals ( fluid textural sense - kaleidoscopic atmospheres ) GEN001 // @gavinkeech 1 raw / synthetic composition 2 dense / loose shape 4 reality / dream environment 3 abstract / precise communication 0 cybernetic / hybrid organism entanglement ( personas / metaconstructs ) = metaconstructs elementals ( fluid textural sense - kaleidoscopic atmospheres ) GEN001 // @gavinkeech high 2 1 raw / synthetic composition 2 dense / loose shape low 1 high 1 4 reality / dream environment 3 abstract / precise communication low 2 0 cybernetic / hybrid organism entanglement ( personas / metaconstructs ) = metaconstructs elementals ( fluid textural sense - kaleidoscopic atmospheres ) GEN001 // @gavinkeech ( 4 ) environment ( 2 ) shape ( 0 ) organism ( 1 ) composition ( 3 ) communication entanglement ( personas / metaconstructs ) = metaconstructs elementals ( atmosphere substrates ) GEN001 // @gavinkeech ( 1 ) space 4 environment ( 2 ) earth ( 3 ) mind • reality • dream sky 2 ( 1 ) nets 2 shape ( 2 ) blobs ( 3 ) spikes • dense • loose ground 0 ( 1 ) human 0 organism ( 2 ) animal ( 3 ) robotic • cybernetic • hybrid ( 1 ) natural 1 composition ( 2 ) arti cial ( 3 ) processed • raw • synthetic water 1 ( 1 ) words 3 communication ( 2 ) numbers ( 3 ) form • abstract • precise v g k e 8 x1%( d + w yx m * 9 7 6 !* c 5 ) n br fq >y a 3 & t ia : ?j hz u l . sp = z 0 2x4 < b- entanglement ( personas / metaconstructs ) = metaconstructs explanation ( fluid mechanics ) :: link to hyperbiology GEN001 // @gavinkeech each instance can overlap the array. momentum is based on scale ( 1 or 2 ) for each substrate. nb. organism vs environment examples only ... + 3 4 - 5 + + 3 - 4 6 5 + 1 1 3 2 2 + 2 3 - 3 6 + 2 - 1 - 2 7 7 + + 1 - 1 8 8 = bias to other substrates 3 = more scale of instance = organism instances ( 3D ) VNLFT is connected to metaconstructs neurotransmitters based on each substrates connection to ( vector ) and itself ( organism + timelines + ground ) plus end nodes dendrite in uence to environment. each substrate can extend or stay to biases of choice. neurotransmitters' ow with bias and amplify receptors' pulse with end nodes per instance and scale which in uence VNLFT in topology placement. entanglement ( personas / metaconstructs ) = metaconstructs notifiers ( 3d compass ) GEN001 // @gavinkeech entanglement ( personas / metaconstructs ) = interface connections ( top level engagements ) GEN001 // @gavinkeech mapped connections for metadata capturing • participant to topic • topic to participant • topic to topic ( including all variations of +/-multiple +/-fractal instances/subtopic derivatives ) • participant to participant ( including all variations of +/-multiple +/-collective ). *write breakdown of participation states which generate categories of metadata and their purpose for knowledge growth* • topics to topics + participants to participants ( AI operates at this level and experiments/attempts to make sense of chaos, and emerging patterns ) interplay top level as a virtual topology, building the engagement environment as an organic and fluid metaconstructs will inspire an exploratory curiosity in the multiples of new worlds and universes created within the framework of the virtual, yet real and extended identities. being in an unfamiliar setting will induce new modes of adaptive and exaptive thinking, leaving behind, if beneficial, unoptimised thought processes from the world/s already evolving and familiar with - multiple trajectories can be individually and collectively felt. a 3D representation of the environment encodes itself of projectional holography within a dimensional space / time with the metaconstructs expanding as the topics and participations evolve. visualisation of the environmental mechanics and aesthetics are best to be embraced as 'participants' cells being the participants of the substance and the 'topics' being the cells' membrane. this gives rise to the entanglement being present on a sub-level, operating to influence each other, living and breathing as the interactions/interplay/growth go through time/experience on projection of patterns and their realities. another way to see the scope is to visualise the multiple cells accumulate to form something, not of its own form, yet work in synergy to maintain equilibrium and evolution. expanse and scope of the environment evolve as the data+interactions ( of the participations + topics ) bring about clustered + distributed neural connections with associative captured / data / knowledge / information ( VNLFT as an object system ) defining a structured yet fluid and elastic metaconstruct for the emergence of collective thought and actions is crucial for organica of the virtual / digital arena. there are 2 main levels of operation within the metaconstructs of this environment/s - minima and maxima with variations all in between and beyond. tangibility of digitalisation vectors / nodes / participants contains their activity and engagement narrative. All data will be owned by their respective individual's 'vectors' construct' - ownership will be fractalownership. get used to it. - ego lost. creativity uniquified, contributing to yourself as one with all. the underlying metadata entwined within the collaborative interactions, the interplay of multiple infinities, is embedded in the entanglement of p/m as a living, ever morphing topology of singularity, holographically capable of being expanded or contracted. - when do you want to breathe? entanglement ( personas / metaconstructs ) = process / mechanism ( top level activity states ) GEN001 // @gavinkeech activity states 1 focus / create / expand 2 spectate / observe / curate 3 seek / search / explore routes of interaction parameters • seek / search / explore | • seek / search / explore > • seek / search / explore > • seek / search / explore > • seek / search / explore > spectate / observe / curate | spectate / observe / curate > focus / create / expand | focus / create / expand | focus / create / expand > spectate / observe / curate | • spectate / observe / curate | • spectate / observe / curate > • spectate / observe / curate > • spectate / observe / curate > • spectate / observe / curate > • focus / create / expand | • focus / create / expand > • focus / create / expand > • focus / create / expand > • focus / create / expand > seek / search / explore | seek / search / explore > focus / create / expand | focus / create / expand | focus / create / expand > seek / search / explore | seek / search / explore | seek / search / explore > spectate / observe / curate | spectate / observe / curate | spectate / observe / curate > seek / search / explore | ix / ux / ui condition parameters • organic morphing ix / ux / ui • intent vs unintention aware ix / ux / ui ! break order! entanglement ( personas / metaconstructs ) = state / mode as an interface ( points & flows with vectors ) GEN001 // @gavinkeech timelines ( personas ) are extrapolations (verb) actions ( entanglement ) are ampli cations (verb) interface ( metaconstructs ) are communications (verb) personas / metaconstructs = state / mode identity / experience filter dimension / environment process / mechanism knowledge / repository = timelines = interface = actions = database time = x axis = keydriver = effort ( +idea / -reality ) vs. momentum ( +reality / -idea ) emotion = y axis = keydriver = emotion ( failure ) vs. passion ( success ) projection = z axis = key driver = force (( part a = establishment ( society + physicality )) vs. expansion (( part b = possibility ( mind+us / progress )) entanglement ( personas / metaconstructs ) = state / mode as an interface ( connecting simply ) GEN001 // @gavinkeech time = x axis = keydriver = effort(+idea/-reality) vs. momentum(+reality/-idea) emotion = y axis = keydriver = emotion(failure) vs. passion(success) projection = z axis = key driver = force((part a=establishment(society+physicality)) vs. expansion((part b=possibility(mind+us/progress)) hyperphysics x_axis = time's affinity hyperneurology y_axis = emotion's affinity hyperbiology z_axis = projection's affinity time identity / experience filter = timelines bias : personas || knowledge / repository = database VNLFT = holographic transmitter emotion process / mechanism = actions bias : entanglement || knowledge / repository = database VNLFT = holographic transmitter projection dimension / environment = interface bias : metaconstructs || knowledge / repository = database VNLFT = holographic transmitter entanglement ( personas / metaconstructs ) = vector is environment ( ... in state / mode as an interface ) GEN001 // @gavinkeech X Z Y X Z Y X Z Y X Z Y X Z Y X Z Y X Z Y hyperphysics x_axis = time's affinity hyperneurology y_axis = emotion's affinity hyperbiology z_axis = projection's affinity personas operations resonance core frequency multiple entanglement dynamics nerve synapse neuron multiple metaconstructs utilisations living cell cell multiple entanglement ( personas / metaconstructs ) = state / mode as an interface ( connecting simply - prime operators part 'a' ) emerged / made GEN001 // @gavinkeech X PERSONAS START/LOOP time/s are created EVOLUTION through & of 'timelines' IDENTITY / EXPERIENCE FILTER felt / inherent Y emotion/s are derived SOURCE from & make 'actions' PROCESS / MECHANISM controlled / enhanced Z projection/s are manipulated INFLUENCE by & from 'interfaces' DIMENSION / ENVIRONMENT contributed / involved X Z Y database/s are released FREEDOM to & for 'knowledge / repository/ies' METACONSTRUCTS METACONSTRUCTS END /LOOP BACK TO PERSONAS entanglement ( personas / metaconstructs ) = state / mode as an interface ( connecting simply - prime operators part 'b' ) GEN001 // @gavinkeech X = identity / experience filter time/s = 'timelines' = personas INTERPLAY = ORBITS VNLFT = TIMELINES Y = process / mechanism emotion/s = 'actions' = entanglement INTERPLAY = ORBITS VNLFT = TIMELINES Z = dimension / environment projection/s = 'interfaces' = metaconstructs INTERPLAY = ORBITS VNLFT = TIMELINES X Z Y = knowledge / repository 0 = environment = hyperphysics / hyperneurology / hyperbiology = state / mode = personas / metaconstructs = 0 = start / end (cycle) database/s entanglement ( personas / metaconstructs ) = state / mode as an interface ( connecting simply - prime operators part 'c' ) GEN001 // @gavinkeech X time pulls 'timelines' events with Y emotion using 'actions' experiences Z projection expands contracts 'interfaces' perspectives with X time pulling 'timelines' events with Y emotion using 'actions' experiences 'actions' Y by Z projection releasing into 'knowledge / repository' 0 METACONSTRUCTS 0 X 'timelines' • knowledge/repository consists of the means to communicate. • databases attach/embed/release into environments. • by telesynesthesia communication happens by living and experiencing. 0 database/s 'interfaces' Z entanglement ( personas / metaconstructs ) = state / mode as an interface ( connecting simply - prime operators part 'c' cont. ) GEN001 // @gavinkeech • knowledge/repository consists of the means to communicate. • databases attach/embed/release into environments. • by telesynesthesia, communication happens by living and experiencing. database/s 0 entanglement ( personas / metaconstructs ) = state / mode as an interface ( routes of interaction parameters to build itself ) GEN001 // @gavinkeech 1 personas with VNLFT as identity / experience lter being the timelines (organism) personas with VNLFT as identity / experience lter being the timelines (organism) in dimension / environment (interface) with metaconstructs personas with VNLFT as identity / experience lter being the timelines (organism) in dimension / environment (interface) with metaconstructs '1de ning/2engaging' process / mechanism (actions) 2 3 1 metaconstructs with VNLFT as dimension / environment being the interface (instances+scales) metaconstructs with VNLFT as dimension / environment being the interface (instances+scales) with identity / experience lter being the timelines (organism) metaconstructs with VNLFT as dimension / environment being the interface (instances+scales) with identity / experience lter being the timelines (organism) with personas '1de ning/2engaging' process / mechanism (actions) 2 3 1 entanglement with VNLFT as state / mode entanglement with VNLFT as state / mode of 'timelines, interface, actions and database being the interplay (substrates of axis forces included with respective key drivers)' entanglement with VNLFT as state / mode of 'timelines, interface, actions and database being the interplay (substrates of axis forces included with respective key drivers)' by existing hyperparameters connected to time, emotion and projection. 2 3 entanglement ( personas / metaconstructs ) = personas identity / experience filter core variables ( capable of unmgmt ) GEN001 // @gavinkeech embracing/becoming a persona's reality (( 2 sides=(real vs. virtual) or 2 directions=(past vs. future) ) is changed by the effects of an idea (4 parts=(realisation/persistence/extrapolation/ampli cation) vs. or 4 differences=(creation,destruction,information,emotion)) emerging from that state. axis of time, emotion and projection are entangled within the substrates of this experience lter. the metaconstruct's hyper-embodiment as an environment/dimension of organism ows as it is the timeline, which builds the topology. releasing fractal seeds, uncertain of it's evolution, up down, left right, diagonal/a diagonal/b. makes it a superpositional connection to all probabilities. 1 2 3 4 REALITY IDEA VNLFT 2 non-localised creative (artist) 3 fluctuation destructive (critic) 4 technique 1 variable informational (realist) emotional (visionary) creative (start/loop/end) destructive • critic > analyst > rational • negative > rebel (end/loop/start) informational • realist > validator > gatekeeper > guardian (scienti c) emotional (human) • artist > generator > scribe > artisan • positive > embracer • visualizer > scribe > facilitator • green • visionary > projectionist > idealist • intuitive > empathizer • intensi er > scribe > facilitator • red • pacer > projectmanager > facilitator • black • neutralized > container • distributor > projectmanager > facilitator > scribe • white entanglement ( personas / metaconstructs ) = personas identity / experience filter core variables ( capable of unmgmt ) GEN001 // @gavinkeech visionary realist 2 SIDES critic artist real 2 DIRECTIONS virtual past 4 PARTS future realisation extrapolation persistence 4 DIFFERENCES amplification emotion information destruction creation persona's reality ( ( 2 sides = ( real vs. virtual ) or 2 directions = ( past vs. future ) ) reality of the personas are changed by the effects of an idea (4 parts = ( realisation / persistence / extrapolation / ampli cation ) vs. or 4 differences = ( creation,destruction,information,emotion)) emerging from that state. (connect to page 10) entanglement ( personas / metaconstructs ) = personas identity / experience filter core variables ( capable of unmgmt ) GEN001 // @gavinkeech 1 2 problem 1 2 catalyst opportunity bizarre/evolution 1 virtual 2 future 3 realisation 4 emotion 1 virtual 1 variable emotional (visionary) 2 non-localised creative (artist) 2 future 3 ampli cation 4 creation Y + X + Z X Y Z + Y 1 real 2 past 3 persistence 4 destruction closed 3 1 real 3 fluctuation destructive (critic) 3 Z + X ( Y ) X + Z ( Y ) 4 technique 4 informational (realist) 2 past 3 extrapolation 4 information knowledge 4 requirement task entanglement ( personas / metaconstructs ) = personas identity / experience filter core variables ( capable of unmgmt ) GEN001 // @gavinkeech instance of activation case example of parameters instigated for emergent awareness 1 4 +1 -5 PART A • convergence • pull force • establishment's momentum • divergence • scale expansion • possibility's effort PART B 2 3 4 VNLFT = (-5pc qubit) = Y axis = emotion sky = ground = water = REALITY = side A IDEA 1 variable emotional (visionary) -Y 4 technique informational (realist) = X axis = time = Z axis = projection SUCCESS = side B FAILURE time = x axis = keydriver = effort(+idea/-reality) vs. momentum(+reality/-idea) emotion = y axis = keydriver = emotion(failure) vs. passion(success) projection = z axis = key driver = force((part a=establishment(society+physicality)) vs. expansion((part b=possibility(mind+us/progress)) entanglement ( personas / metaconstructs ) = composition of node desposits ( information as an interface ) GEN001 // @gavinkeech releasing a node deposit is optional. connected with the ego versus cause. each time you decide to deposit a node, it represents a message to be left for either cause or ego ( with entanglement ). when connected to a cause, the sub topic is noted and a ag(noti er) for open-territorial noti cation is processed. the landscape will have positions seeded to allow pathways to connect in ow with movement towards activity. groups may thrive in topic discussion, or even realisation, with deposits left in memorial ( asleep ) or forestation ( active ). this makes a garden or whatever environment you desire. embracing the metaconstructs variable inspirator atmospheres can help amplify the extrapolation of the minds need for connections to persist. the inspiration is there. indirect in uence is how the mind operates. choosing your depth of in uence is gauged by your own intent. Y 0 X how much you give is up to you. anonymous tags of your identity can be encrypted with your signature key, having ability to activate it at a later time. when you may want to backtrack your enlightenment on a topic or realisation. currency is in the vector of its own possession and utilisation. Z = simplified dimensionality time = x axis = keydriver = effort(+idea/-reality) vs. momentum(+reality/-idea) emotion = y axis = keydriver = emotion(failure) vs. passion(success) projection = z axis = key driver = force((part a=establishment(society+physicality)) vs. expansion((part b=possibility(mind+us/progress)) entanglement ( personas / metaconstructs ) = persistence vs sight ( emotion + time as an energy for sustained survival & growth ) GEN001 // @gavinkeech when you have balance you have con ict 'pe.. vs si..' is the 'decay value of recognition' for any narrative instance. balance conflict reflection = = = time/s emotion/s projection/s time balance time balance when :: y_axis ( emotion vs passion ) looks at :: x_axis ( effort vs momentum ) you get :: 'persistence vs. sight' emotion con ict projection re ection emotion con ict // vector of forces 1 of 3 emotion ( y ) vs time ( x ) / persistence ( y + x ) vs sight ( x + y ) ( how long will it last - the emotional reflection of effort vs. momentum ) entanglement ( personas / metaconstructs ) = intention vs unintention ( time + projection as an energy for sustained survival & growth ) GEN001 // @gavinkeech when you have requirement you have occurrence 'in.. vs un..' is the 'decay value of purpose' for any narrative instance. forced from logic wrong angle ( ! ? ) trajectory unintention shows pathways future effort natural from intuition intention requires more strategy future momentum = time • ow • ease of implication • unintention brings solution into mix • can learn / knows from source, hidden/open occurrence = emotion ( vector line ) = projection error • want • avoid • ignore unintention = unique interpretation intention = strategised translation • interpretation - poetic • translation - verbatim when :: x_axis ( effort vs momentum ) looks at :: z_axis ( force vs expansion ) you get :: 'intention vs. unintention' // vector of forces 2 of 3 time ( x ) vs projection ( z ) / intention ( x + z ) vs unintention ( z + x ) ( how long will it last - the time reflection of force vs. expansion ) entanglement ( personas / metaconstructs ) = delivery vs possibility ( projection + emotion as an energy for sustained survival and growth ) GEN001 // @gavinkeech when you have participation you have fusion 'de.. vs po..' is the 'decay value of discovery' for any narrative instance. let's begin before it happens by itself ( generosity factor ) we are one with it all. the super-organism which is realising itself as the communication mechanism of all who witness and extend their interactions from nonquestioning. when narratives are made from not asking questions or answering but discovering the unique possibility through their own interpretations. this is the main purpose. delivery of each one's own possibilities. delivery vs possibility. discovery is the participation from persistence vs sight, the recognition value decays as the narrative unfolds. can we keep it afloat? ( yes * ) forming an entity of entanglement dynamics = fluid fractal organism • the pace of adjustment helps define the evolutionary trajectory of vectors yet to be realized, influencing what it is already in the moment. • a capacity to handle the fluid depth of affinities + tendencies shows the rhizomatics (AVPF) of intent in a multidimensional fluid fractal organism. • when travelling all timelines there will be sensed the influence of how things lead to being. how mindful it is, doesn't represent the whole. when :: z_axis ( force vs expansion ) looks at :: y_axis ( emotion vs passion ) you get :: 'delivery vs. possibility' // vector of forces 3 of 3 projection ( z ) vs emotion ( y ) / delivery ( z + y ) vs possibility ( y + z ) fluid fractal organism ... can exist as a bacterial representation of timelines. it's composition is formed from fusion and decay of interactions / interplay ... its neural network is the stream it floats in. ( how long will it last - the projectional reflection of emotion vs. passion ) entanglement ( personas / metaconstructs ) = personas interaction flowcycle ( optimise communication ) GEN001 // @gavinkeech feedback loop for engagement optimum + = side A 8 1 7 + 2 6 + 3 5 + 4 - - - - optimal connections in discourse are from a 'state of receptive input', caused when side A's 'thought projection's end vector' has harmonic cutoff (cannot describe its own 'extension' but ready for emergent insight) and side B (or vice versa) grasping the exact 'end vector of side A's harmonic cutoff' with flow extrapolating the momentum of pattern recognition, relaying this back in continuum. + 1 + 2 7 6 + 3 5 + 4 1 2 + 1 + 2 7 6 + 3 5 + 4 8 = side B 1 2 7 6 3 5 4 8 8 1 2 - - - - - - - - + + visionary realist critic artist - entanglement ( personas / metaconstructs ) = process / mechanism core variables ( capable of time distortion ) GEN001 // @gavinkeech process / mechanism cycle 1 • define > scope • reuse > scavenge • enhance > upgrade • merge > unite • release > survive • delete > detach cycle 2 • gather > group • order > prioritise • isolate > nurture • clean > recognise • squash > destroy • inspect > collate entanglement ( personas / metaconstructs ) = triangulation / seeds, sources & growth ( informational value proximity ) GEN001 // @gavinkeech = mess = instigator = lasso = contract/connect = organising mess cellular dynamics from 'constituents with informational value'. + seed = mess source = lasso+contract/connect growth = instigator the organism is represented by the 'lasso' and the 'focal point of reference' ( instigator ). information / knowledge / data (mess) is collected by making connections which are within reach of its own effort. compiling these nodes while gathering ( by force of this dynamic ) into organic informational clusters allows the stored information to thrive or die from circumstanced importance / relevance. entanglement ( personas / metaconstructs ) = triangulation / seeds / sources / growth ( formula = subset parameters ) GEN001 // @gavinkeech I will add an example describing the annotation of the seeds from our ideas, showing how they grow and what connects them as they progress. the triangulation formula consists of a subset of parameters that encase our realisations ( expand and describe! ) which are brought on by 3 experiences of association < insert them here !! > on the 3rd offering, integration into subconsciousness stimulates enough movement to use it as a conscious source of inspiration / focus which brings about momentum and ow. the struggle of balance is where the area of stasis is in the middle ( view y_axis of emotion ) that requires uctuation ( insert dynamics of desire constraints here ) between the 2 polarities ( success / failure ) for progress forwards. I will continue to describe the utilisation of all axis and what they consist of in an area of a task, to 'an instance' of an assignment in process, which allows the breaking from the ego to initiate a realisation of what everything ( network cluster trends ) is made of ... the mechanism of our minds as the creator. entanglement ( personas / metaconstructs ) = process loop ( stabilisation of a system ) GEN001 // @gavinkeech = information node ( a + b ) = process ( instigator ) = projection parameter ( high + low ) = reflector ( a/high + b/low ) = experience filter process loops are derived from owing feedback re ections and regression assessment. an instance of a process loop is representative of a system that is self stabilizing while having multiple avenues for replenishment of resources. re ectors of high and low are updated from constant projection parameters changing as the environment construct is in uenced by surrounding uctuations ( singular vector + collective vectors ). information nodes are from the past and future which have sight ( initiated action from realisations ) through the experience lter, viewed through the process ( instigator ). entanglement ( personas / metaconstructs ) = distance & neglect ( renewal fluctuation of experience ) GEN001 // @gavinkeech distance from 'focus', when embraced to a 'state of wise relaxation' seems to be necessary to shift to a new nature of momentum. an upgrade to re ne/remove inef ciencies to be integrated into the next phase of operational tendencies. activating a distillation of the mind for all overlaps and instigated items to become obsolete, allows important criteria to rise to the top of awareness, for survival into the next phase of implementation and experience. distance from 'focus' = when the mind is in a mode of creation, feelings, logic and experience lters are biased to that which is being created. immersion overrides all automatic lifestyle parameters ( interaction with family, friends, work, etc. ) = this is focus. so to allow distance while still supplying information to the creation, enter into a state of wise relaxation. this is the knowing of momentum in the subconscious mind is still in a feedback loop to the previous state, ready for awakening ( encasement of realisation ) when the distance is enough to return to the new vector ( timeline and 'atmosphere bias' has since changed ). rest is very strange in polytopian views. constant movement and change is part of the lifestyle. feeling 'content in a state' is not enough to enjoy that which is not here. creation of worlds yet to be experienced is the drive to pursue indirect con ict as a consequence of living in the future. entanglement ( personas / metaconstructs ) = desire dynamics ( pathways from mental ambience ) GEN001 // @gavinkeech S = static observation ( singular ) M M = spinning movement ( singular ) = organism holder S = instigator = opportunity = desire seeds = magnetic flow intentionality / unintentionality identified self initiated parameters for future / present experiences / tasks opportunity is the target. S repels opportunity = butter y effect resonating into opportunities trajectory. magnetic M with an array of 'desire seeds' ( network nodes ) spins to produce an attraction for opportunity to integrate ( supply nourishment of information / experience / decay ). = butterfly effect = experience shield entanglement ( personas / metaconstructs ) = fear as inefficiency ( confusion with ego vs cause + process + vector placement ) GEN001 // @gavinkeech WARNING! fear grows when the symbolism ( of con icted entanglement ) is induced to a higher vibration whereby the capacity to accommodate it within the 'allowed framework' ( de ned by the ego ) goes beyond it's own parameters. be careful of instigating awareness of (compounded) symbolism without full understanding of it's ow on effects when in ego hunt behaviour (e.v.c mode 1). if you nd yourself in such a state. backtrack to the node deposit remnant and release focus on 1 constraint. alleviate pressure and absorb freedom for a moment (ego), then look to the future (cause) with the projection of progression from your basis of desire. ! entanglement ( personas / metaconstructs ) = ego vs cause ( dualistic output drivers ) GEN001 // @gavinkeech ego - - vs + cause 7 + 1 - moment 8 + future 2 4 - 5 + - 6 3 satisfaction ego / stay there. be effective only possession of yourself within a framework of respect and honour aligning the ego with a cause ( a dualistic friction of alliance ) brings parallel ow through stages of awareness from ego's 'moment' + ego's 'satisfaction' + 'individual' into output / with cause's 'future' + cause's 'progression' + collective into output. progression individual collective input / vector / output output entanglement ( personas / metaconstructs ) = ego vs cause ( organic motivation ) how do you operate? • uctuate from both modes of motivation / mindsets • 2 modes of behaviour / organic motivation GEN001 // @gavinkeech = e.v.c mode 2 neglecting the ego to allow focus on the collective energies ( cause ) of the topic in thriving activity is necessary to alleviate resistance to generative vibrations ( which increases in uence for ow of information ) = collective intelligence. = e.v.c mode 1 a seed of emergence is hunted - activated through the sight of 'us' ( level 6 ) - from the foundation of normalisation as level 1 ( derived from projection ( axis z ) = (( with pull force of part a ( = society ( level 2 ) + ( physicality ( level 5 )) + (( with scale expansion of part b ( = mind ( level 3 ) + us ( level 6 ) with progress scope ( level 4 )), and uplifted state of optimism (motivation/action = moment connected with future = satisfaction ) from contrast forces of emotion's failure and passion's success. there is reality's effort and idea's momentum pathways to travel before growth starts. = ego = ego with cause = admired object / idea / topic = force entanglement ( personas / metaconstructs ) = organised sight ( what is the composition of a joke? ) GEN001 // @gavinkeech The components play with the information already contained by perspectives rotating and cross referencing each other, but through visual interpretation and projection the core is stimulated to a response ( raw energy useful for problem solving and insight ). reverberation into a density of manifesting agreed construct of a solution. we act like opposite and equal mirrors, re ecting imagery to in nity, re ecting like a prism till the projection emerges as information to interact with objectively. this can be achieve in singular and/or collective modes. either groups or individual states of interplay. re ection on a core topic of focus is seen through each others refraction qualities and produced into a realisation encasement. 6 3 5 humour containing metadata = jokes / funnies ( virals ) / captured stories / memes 2 7 8 1 4 + - + 3 - 4 - 6 5 + 5 3 + 2 - + - 4 6 + 2 - 7 7 + - 8 + 1 - 1 8 entanglement ( personas / metaconstructs ) = hyperparameters ( intro ) GEN001 // @gavinkeech hyperparameters x3 critical connections for interface requirements // hyperphysics // hyperneurology // hyperbiology work on all entanglements - stating all relationships and ow data derived from them entanglement ( personas / metaconstructs ) = hyperphysics ( intro ) GEN001 // @gavinkeech hyperphysics x_axis = time's affinity • non locality • interference > constructive + destructive • acceleration • time arrows - expansion • absolute time / space • wave-particle duality • • • • • • • gravity symmetry-homogenosity rotational equality start of low entropy towards high entropy thermodynamics 11 dimensions X Z Y X Z Y Y Z X X Z Y X Z Y X Z Y X Z Y - reality past present future time 0 singularity + idea resonance core : hyperphysical dynamics ( frequency multiple ) entanglement ( personas / metaconstructs ) = hyperneurology ( intro ) GEN001 // @gavinkeech hyperneurology y_axis = emotion's affinity • • • • • memetic function experience dynamic receptors synaptic response system memory optimisation + storage identity awareness +Y failure emotion empty success passion happy / optimistic (uplifted) uncertain / unintentionality (stasis) sad / pessimistic (depression) motivation / action emergence / unfoldment fatigue / reevaluation emotion 0 -Y nerve synapse : hyperneurological dynamics ( neuron multiple ) entanglement ( personas / metaconstructs ) = hyperbiology ( intro ) GEN001 // @gavinkeech hyperbiology z_axis = projection's affinity • • • • • natural selection arti cial selection mutation accumulative decay growth genetic manipulation 5 4 3 2 B 1 S 4 2 5 1 B 3 S 2. society progress mind 5. physicality projection 1. normalisation 4. 3. 6. us living cell : hyperbiological dynamics ( cell multiple ) entanglement ( personas / metaconstructs ) = metaconstructs hyperbiological dynamics ( cell multiple ) spectators / curating / discussing on inner topic. not expanding. transformation into focused '1 of 1' ( * ) interplay eld GEN001 // @gavinkeech environment • spheres • hyperconsciousness • scienti c arenas • immersive education • story investigations • creative development • freestyle + • create new 1 on 1 membrane ix ux ui : condition parameters • organic morphing ix / ux / ui • intent vs unintention aware ix / ux / ui = seek / search / explore = spectate / observe / curate = focus / create / expand spectate / 2 / 3 membrane offer free yet clear areas to allow initial intent on chosen mode of thought example: as spectate begins, there is more capacity and information to desire '1 on 1' ( * ) focus to share, build and create upon knowledge ... no rooms : just modes : areas elastic to instant change initial seek / 2 / 3 membrane • modes elastic • areas uid • environments connected entanglement ( personas / metaconstructs ) = inherent communication ( as input / +4-8pc ow presence ) GEN001 // @gavinkeech ambience notifiers fluid framework for feedback loop of interaction ( in entanglement ) > connect through prime operators a+b+c y + x ip roles from prime operators a+b+c modes as ambience noti ers are inputs to vector/s HIGH ( 2 ) = archetypes = salience NOTIFIER ( 1 ) 1. in uence eld 2. de ne area 3. merge info Y NOTIFIER SUBTEXT ( 2 ) 1 = change of system variables 2 = entanglement to ( vector ) ratio 3 = exchange to all = assimilate = emotion = as identity /.. = projection = as knowledge /.. = time = as process /.. VECTOR ( 0 ) = consciousness Z X LOW ( 1 ) = information = creation one with environment = vector joins x_y_z = environment life as productivity ( de ne this :: thrivable // creation + renewal + enhancement ) is important. energy is derived by activity producing temperature from friction ( de ne this :: creative freedom ) + apply thermodynamics. entanglement ( personas / metaconstructs ) = inherent communication ( as input / +4-8pc ow presence ) GEN001 // @gavinkeech ambience notifiers fluid framework for feedback loop of interaction ( in entanglement ) > connect through prime operators a+b+c • energy elds • friction - temperature • work : pairs > power > productivity > creative freedom Y Z X = emotion = as identity /.. = projection = as knowledge /.. = time = as process /.. one with environment = vector joins x_y_z = environment life as productivity ( de ne this :: thrivable // creation + renewal + enhancement ) is important. energy is derived by activity producing temperature from friction ( de ne this :: creative freedom ) + apply thermodynamics. entanglement ( personas / metaconstructs ) = FFO fluid fractal organism GEN001 // @gavinkeech multiplicity which way ?! ... choice of multiples - existing together. evolution of nature, itself living within its own organisms, re ecting on each other. the starting point begins to show itself in multiple areas ( * ) ( * = the uid exaptive form / nonform of polytopia ) entanglement ( personas / metaconstructs ) = realisation encasement ( entanglement_thermodynamics ) growing and scaling as far as the mind can go, having multiple instances thriving and failing, communicating through hyperparameters GEN001 // @gavinkeech entanglement thread ego vs cause personas metaconstructs hyperparameters expand overlap 3. scope has awareness from all instances and scales ( metaconstructs ) spin spin 0 0 overlap expand spin overlap contract time = x axis = keydriver = effort vs. momentum 0 emotion = y axis = keydriver = emotion vs. passion contract expand projection = z axis = key driver = force vs. expansion 4. the boundary changes as does the centre ( personas ) 5. a story experienced from no start, middle or end ( hyperparameters ) 1. entanglement is the thread between coming and going ( _ ) 2. the movement of overlap and interplay ( key drivers ) entanglement ( personas / metaconstructs ) = force versus expansion +4-8pc breakdown GEN001 // @gavinkeech z_axis : projection expansion from core canvas of the established z_axis = projection is the expansion derived from stretching 'stasis constructs' from the basis of / 1. normalisation with layered projections from it of / 2. society / 3. your mind / 4. progress / 5. physicality / 6. us > combination of opposing yet complimentary forces and awareness of // y_axis = emotion // x_axis = time // z_axis = projection // bring about environmental thermodynamics. investigate z-factor ( the force of expansion ) - from the pull / push on all axis from projection of core with compounded layering of established stasis constructs. expansion is derived from stretching stasis constructs ( 1. normalisation / 2. society / 3. yourmind / 4. progress / 5. physicality / 6. us ) z axis = projection :: i look forward to making a wormhole of alternate realities we can perceive through ... ( there is the 'us' projection, which i will link into to allow it to happen ... the mind is there ) entanglement ( personas / metaconstructs ) = topology of interaction and entanglement GEN001 // @gavinkeech signature traces of interaction start of fractalownership using living font with unique per vector, algorithmic decay trails so for us: entanglement in p/m will be signatures we sense in the information environment. corrupted yet deciphered particles of ourselves spread all over. a fluid collective if we embrace the amorphous collective then it's about the contextual delivery. not who did it ( as a fragmented whole ) fractalownership can be worked on through this approach. allowing some kind of metacode embed of identity. on a layer retrievable if wanted. a digital signature of co-creation that is why this living font will be .almost like a captcha. maybe everyone can have a unique algorithm which corrupts the core font ( which we create ) like a digital code corruptor to give it a traceable identity vector this can spread over all the constructs. linking from the core algorithm - an algorithm of an algorithm. use the holographic inference pattern algorithm as a basis as +4-8pc is based on the holographic principle. entanglement ( personas / metaconstructs ) = interaction as emergence GEN001 // @gavinkeech critical mass real change intercontinental mind integration in waking lives, real time reciprocality ( +entanglement ) presence as a normalisation of life experience. bridging our notions of virtual and real. making things happen from this exchange. there is a build up happening and critical mass is when things spontaneously erupt into manifestations tangible to our realities. entanglement ( personas / metaconstructs ) ESSENCE = sky/clouds/air/abstraction (2) HIGH (SELF +) DIMENSION/ENVIRONMENT metaconstruct shape keyword = archetype keyword = salience environment atmosphere force = down non locality interference acceleration time arrow - expansion absolute time/space wave-particle duality (constructive + destructive) hyperphysics effort vs. momentum gravity symmetry-homogenosity rotational equality start of low entropy towards high entropy > past > present >future - reality 0 singularity + idea x_axis = time thermodynamics 11 dimensions - evaporation + condensation opposing force /up (anti-gravity?) maxima resistance emotion vs. passion (0) VECTOR (SELF ++) DIMENSION/ENVIRONMENT motivated/action unintentionality/unfoldment depressed/reevaluation (+y) happy_optimistic (0y) uncertain_stasis (-y) sad_pessimistic ESSENCE = ground/mountains/land/self/we/us/collective metaconstruct organism keyword = consciousness y_axis = emotion 1 entanglement (personas/metaconstructs) opposing force /down (gravity) memetic function experience dynamic receptors + condensation - evaporation minima acceptance hyperneurology synaptic response system memory optimisation + storage identity awareness 5. physicality 6. ego 2. society 4. progress 3. mind 1. truth z_axis = projection force vs. expansion natural selection artificial selection hyperbiology mutation accumulative decay growth genetic manipulation ESSENCE = water/liquid/subconscious/intuition/hyper-abstraction (1) LOW (SELF +) DIMENSION/ENVIRONMENT metaconstruct composition keyword = information keyword = creation communication atmosphere force = up elements directions timelines influence blue green yellow red black white idealist rational guardian artisan continual improvement cycles flagging protocols quality control human satisfaction quantum mechanics evolutionary biology psychology philosophy physical technology development science fengshui 6 thinking hats existing systems knowledge pools 4 keirsey temperaments etc. kaizen KNOWLEDGE / 26 REPOSITORY analyst rational rebel projectmanager facilitator critic black negative destructive 25 shape (b) scale dense loose pacer nets shape (a) instance 2 blobs spikes environment (b) scale generator scribe artisan green embracer scribe participants positive reality dream artist space creative 24 environment (a) instance 3 earth mind visualiser organism (b) scale cybernetic hybrid IDENTITY /EXPERIENCE FILTER 23 1 personas / metaconstructs DIMENSION / ENVIRONMENT 4 human organism (a) instance 5 animal robotic projectionist idealist empathiser participants visionary red intuitive emotional 22 composition (b) scale raw synthetic intensifier natural composition (a) instance 6 artificial processed validator gatekeeper guardian white container project manager facilitator scribe neutralised realist communication (b) scale abstract precise informational 21 words numbers form sound visuals distributor communication (a) instance 7 scope scavenge upgrade unite survive deattach define 15 reuse 16 enhance 17 merge 18 release 19 delete 20 PROCESS / 14 MECHANISM cycle 1 cycle 2 gather 8 order 9 isolate 10 clean 11 squash 12 group prioritise nurture recognise destroy collate inspect 13 GEN001 // @gavinkeech ... this is a living document ? gavin.keech@gmail.com collaborate / engage / play / explore / create download latest pdf from http://bit.ly/ent_pm connect@entpm.cc • http://entpm.cc • http://twitter.com/entpm • http://entpm.tumblr.com • http://spacecollective.org/gavinkeech • http://cargocollective.com/gavinkeech creation of fluid fractal organism is already underway ... join us and help grow creative productivity entanglement ( personas / metaconstructs ) raw information / notes / distribution thoughts with ent_p/m realisation encasement felt feeling the connections of each influence ( connection ) / loop minds are not at the centre. they can be, [*a5*] but the connections from outside are more useful than first noticed. [*a0*] like the earth's rotation around the sun, which is like a mirror for minds in this context [*a1*], they are fuelled by themselves since they are experiencing it. this is acceptance of external control, yet with intuitive feeling of all reasons for an existence [*a2*]. similar to being one with synchronicities and going further to initiating them. enjoy the abundance of influence: [*a4] the memes that linger, longer than the time in which they were captured in that instant. this is how narratives are made. time overflows into all instants, bringing about a realisation encasement of all factors of influence. ( ** connect to [a2] ** ) when we can notice connections ( synchronicities ) whether by a forced state or a calm one, minds can enjoy the power in the symbolic nature of life. symbolism seeks to be still, yet growing with each encounter. it can stay solid, but by it's nature being fluid is how it grows. [*a3*] a symbol is a node, having hyperrhizomes placed as observers notice or interact with it. ( ** connect to [a5] ** ) growing from the growth of others. ( ** connect to [a1] ** ) each point of observation whether witnessed in a singular or collective state of being [*a6*], is influence for time to come. ( ** connect to [a0] ** ) memory is stored in the connections between + in each node. symbols are a fluid digital system with systems in systems, which become more tangible as narratives are made from experience ( interplay ). ( ** connect to [a3] ** ) to 'neglect influence' ( negative energy ) in a mindful way ( ** connect to [a6] ** ) from utilising 'membrane awareness' ( constraints of realities ) is being with force, as a state that is in, neither balance nor disorder. this brings vectors to a state of happiness. ( ** connect to [a4] ** ) by feeling narratives overflowing into all instants from primes delivered from seeds, as memes, as symbols: the connection felt in hyperconsciousness will bring intense feelings of enlightenment. what is wanted?, nothing. just live it as it decays. a vectors cycle of living has more cycles than it chooses to notice at one time. would it like to synthesise more? for what the stigma call artificial existence. no, this is life evolved in the expanse of minds with hyperreality. a mode instigated from efforts persisted from each history ( past as reality ). the momentum that can be chosen to embrace ( future as idea ) to bring about experience which lets the decay be rejoiced as the cycle loops. losing yourself raw information / notes / distribution i'm losing myself, into the collective, feeling the grasp of my personalised perspective letting go. how do you contain yourself without losing momentum. the effort of persistence versus sight. the intention of being unintentional. knowing the purpose is there, yet reduced so that you don't recognise it? sensation realisation why get sentimental? what is the seed. having a conversation is the intent. yet our unintentionally is the mind using less for more. when a vector begins to flow with its connections unseen, it finds awareness is too fast, to even capture[verb] for longer than an instant of sensation. realisation is too long compared to an instant of insight. short sentences are made for minds to connect the dots. the space between makes the form. feeling emotion wrapped in time. slowness is everywhere. others are not here. lonely. not connected. the projection is of delivery. the accessibility for others to arrive. the arrival is around the corner. where is the corner. there isn't one. it's a gradual inclination towards revelation. a build up of momentum brought on by persistence of sight. letting them come on their own time, is like doing nothing which makes you want to stop. effort is a burden when balance is in conflict - it's not here either, there is no balance, so it's in conflict - which keeps us rolling forward. balance would kill - the right nonbalance increases momentum though. the wrong balance is to be avoided. find the balance of interplay. but what of the waiting for collaboration? and the seeding of memes to initiate collective awareness. the wake up mechanism for asleep minds. this is delivery. the source of all exchanges. how do we recognise the delivery? we need to make a new mechanism. a trojan isn't an answer. brain–computer interface the 3d compass is the electromagnetic field 'ambience felt'. the connection and influence from all objects(entities/narratives) in the environment. a membrane is the energy resonance from interaction of emotion, time and projection. mind-environment interface vision-sensation interface individual-collective interface art-science interface body-mind interface philosophy-life interface talking through real life & now scenarios, is the key. find and make a story of one who travels through the discovery, arriving as they do themselves, the ones who witness. this is the ultimate transmedia narrative. let's begin before it happens by itself. we are one with it all. the super-organism which is realising itself as the communication mechanism of all who witness and extend their interactions from nonquestioning. when narratives are made from not asking questions or answering but discovering the unique possibility through their own interpretations. this is the main purpose! delivery of each ones own possibilities. delivery vs possibility. vector of forces 3 of 3. raw information / notes / distribution narrative fractals narrative fractals are a story of an experience within a story of an experience. ( experience is defined as a holographic projection of reality within multiple subsets of connected information, clustered as networked trends which have density to a symbolic state ) ( symbolic state is defined as a cultural influence which has embedded meaning and intention that grows as its usage is experienced ) in a sense, narrative fractals are a system within a system which has scope to go as far as necessary to deliver a construct of its own existence, for interplay of certain() yet initially undefined variables. a narrative fractal is the unfolding ( = able to be told or seen through instruction of its own deliverance ) of timelines which expand ( = reaching extensions of development ) and contract ( = condensing compounds into tangible substances ) further than their foreseen instance ( that which is derived through effort vs momentum from a certain state / mode ). narrative fractals are connected to one another, involving multiple entities with their own instances portrayed as 'environmental construct influencers' to a vector ( = a super variable point in the fluid hyperreality where a mind experiences a narrative fractal projection ). ( entity is an organism which is connected to any other organism and is not limited to a human mind ). thermodynamics allows bridging them with a physics basis which links it to ground zero reality where it starts. hyperparameters which, will be explained through hyperdynamics is the next phase to work on. its the communication nature of the collective. raw information / notes / distribution movements / making the platform usage of established constructs is important for transference of information embedded in played timelines. any that accept taking the plunge to contribute without reference to the possibility of falsification. a platform that allows anything and everything to be valid through intent of ones own enthusiasm ( effort vs. momentum ). forcing participation through collective constructs is only borne to feed a short life. when contribution is emergent, by that being, the natural tendency for experience to bring about narratives, objects of symbolism/memetic qualities begin to influence. currently there is a lack of any such place which truly holds enough elasticity to allow emergent qualities to be instigated. let's make one. others perish as the momentum just becomes spectators of the unfolding. why talk when others cannot understand the interface of messages. this is metacodes first emergent battle. through generations, words become messages. connecting things with things. how many things can be connected, to understand something? who limits your connections? yes, ask yourself. if you do not ask yourself, then waiting for a teacher, is like waiting for a busy road to cross without traffic lights. mixing 2 substances is force waiting to be recognised, upon realisation, respect is made. quiet time can be still, moving in one place. metaconstructs. how can i find you? i miss your ease of relocation. physical weight is too much for you to bare? why? hurry. my mind is working. it wants to utilise the force of negative awareness to bring change before the burden is borne. isolation, you are a name. i feel you like you are connected to so many of us. can you speak to me? i am not going to wait for an answer, for i am one of you. this is me. i am a persona. knowledge, when i connect you to my mind, you flow, but with too many definitions to occupy the constraints. when will you form more connections to be one with all? process. stopping to think of you is hindrance to the mechanism to which you belong. you are just too scientific for me to be natural with. this is very funny, because by this, i am natural. goodbye. / seeeed002 raw information / notes / distribution enter metaconstructs feelings move with the body. the atmosphere has distance felt. each and every connection has motion entangled, giving sway from flow. when there is movement felt going one way, then it brings pull and force the other. expansion can be controlled with the mind and stretched, linking the encasement to portals of time. z_axis = projection is where metaconstructs play in cycles within cycles. a cycle within a metaconstruct instance is a narrative played within a timeline of experience. many things entangle onto the timeline, with scope of projection taking it further than the boundary. the boundary is the photo waiting to be projected within itself or from itself (begin multiple timelines). a boundary is the atmosphere where the membranes sway from core to edge, the fluid motion is the boundaries. they are always multiple as they shift from memories of past, present and future, taking on each evolutionary path of possibility. VNLFT will keep distance in memory to return sometime soon, or, it is just here, now. a device to help with projection of metaconstructs. this is becoming the 3d compass! for building the worlds. empty until projected. allowing fluid transfer of realtime updated sense projections of any data. it is an aura that is worn as a vector energy talking to each other, sharing information as a translucent stream of overlapping realities. that of real and virtual having simultaneous feedback before a mind knows what a mind wants/knows. reversing the decay can bring about accelerated communication. vectors will feel each other without moving the real. antidote of poison? what is poison? poison is the decay giving rise for survival or death. a cycle leaves as it enters. when information condenses into a form, it allows interaction. the more interaction that is taken on, the vector binds with its lifecycle. vectors are poison from choice of intentionality or unintentionally. what is the mind capable of choosing while in interplay? being aware of outcomes is half the cycle. choices make more possibilities. making half a choice has already fed information into the interaction. a pause was one answer. a breath was another. even a twist of a thought was an answer. questions arise when timelines persist … a question is a timeline. as they decay, they require more answers to be given. answers and questions are the duality of life. multiple of each have splays of possible paths, waiting and already in play for more realities to emerge. look no further. just feel the persistence as it reaches longer than the sight. ( persistence vs. sight ) trust subconsciousness to bring feedback for intentionality + unintentionality to become knowledge for creation. as a vector, the prime is in the centre, yet is further than is first recognised. the multiples are the power. all existing in one instant. just like a cave, then a hut, then a tent, then a igloo, then a clay house, then a wooden house, then a brick house, then a steel house, and all in between, the skyscrapers also begin their journey into reality, but still persisting in the virtual, which we all connect with. knowledge is the database which feeds minds to create more. condensing to communicate as everything is an emergent awakening. forget what is known. minds know it all, without knowing. this is fun. metaconstructs allows 'hyperperception' onto a projection of knowledge and unknowledge, reality and virtual, from information and experience, to be created in any instance of possibility. we can deduce a thought from a construct of limitation, yet expand it further when utilised within, and on a metaconstruct. this lets the arrival, go and be further than 'knowing' generically allows, creating scope for emergent qualities to bring about connected, realisations which may elude limited minds. --no one has to die, they linger in memory. peace vs. war raw information / notes / distribution leaving a metaconstruct so many trajectories and futures waiting to be felt, long enough to be realised. how much can be contained? when looking outside, vectors are connected to the living dynamics of the struggle for each to exist. one doesn't want the other to disappear. they work with effort by being realised through experience notifications. notifications are the memories tagging system. when vectors enhance this with other memories of past, present and future, the dynamics of the memory shows its lifecycles. lifecycles are stories of life (of all sorts, real and projections) showing the limit of possibilities within its reach. persistence vs. sight = the triangulation of past, present and future. reaching for that which knows only its limit connected with bias to itself and others. what can be done when the merge happens? just know that the vector cannot do anything and it has already happened, but ultimately wont happen (trust subconscious influence for clarification and manifestation of priorities ( assigned by vector ). let the emergence of things come about by letting go. know that by not knowing, but desiring is the first key to unlock the gateway to a path that brings vectors to a storyline biased to its focus ( persistence vs. sight ). stopping now wont let anything happen. as vectors progress closer to the event horizon, the scope begins to warp, merging closer to the possibilities of its other projections. raw information / notes / distribution instant ( instants ) the section(snippet/code/vector) of an event, played or not begun, the potential for memory to be played or frozen. like a photograph where memories may go further than the subject which was realised. an instant is holographic, as these hyperphotos can exist inside hyperphotos, continuing their own narratives where everything through expansion in its reality connects to everything else ( back and forth in all arrays ). hyperphotos here can be hypervideos too. when looking at an instant in 3d, hyperspatial reality then when a vector travel these, they are narratives/events from experience from realisation encasements: node deposits of fluid hyperconsciousness connecting membranes from all expanse or vectors. an instant is a narrative fractal refer to +4-8 polarity cycle / the wave and particle mode tie in the 3 axis within these definitions to show how they extend from vectors the mind goes so far when you feel it being in multiple instances in one instant... use these within an event ( a prolonged action driven state ) this is how timelines are made, which are rhizomic in nature. this is entanglement. raw information / notes / distribution hyperneurology link to hyperbiology each instance of an event has a 2d compass with a metaconstructs array splayed. upon movement to a cluster or fragment in an event there is a trial made to the next, still communicating with the previous node and nodes. if of more importance, instead of pure awareness of leaving it behind, there is the option to pull the previous 2d compass and contract it, leaving a virtual copy behind, yet grasping deposited in your possession. once in movement, options to utilise this previous array as an optical filter, allows for enhanced perception of entanglement in future, past or moment. as there begins an encounter of a new event narrative/extension, the appearance of another 2d compass where your perception is non attached to the previous, yet just entangled, free to do as it pleases within unintentionality. overlays are possible. how many is up to you. we will have to start on low multiples, until we have evolved to handle more info at once. from one point to another, the pathway shows elasticity, the narrowing of the tube until realisation of new node, does it start to expand until eventually a new fragment of the narrative is planted. the cultural environment is diverse and can have …. = extensions building experience ( robust programming ) GEN001 // @gavinkeech stretching far ? how to cope ? • cynicism falling back onto itself . • making progress happen from change . • where can hope be amplified ? transmitting too much decides life length . presence extended , requires more awareness of environmental minds projecting together , is what happens . pull close for those that have not seen through persistence . entanglement ( personas / metaconstructs ) = activation complete ( flow through transition ) GEN001 // @gavinkeech • we can handle the connections. • they were instigated. trust those that perish have connection. • memory is living and decaying. life is the spontaneity expected. • discovery is sought as pulses of potential light up responses to affirm one and the many are alive. • what is done with this information, is the building mechanism of innovation. the influence this already built upon the possibility to deliver extended means of experience ... entanglement ( personas / metaconstructs ) = surpassing illusion of establishment ( breaking evil as greed as stasis ) GEN001 // @gavinkeech suffocation of change makes breathing aware. wanting to cherish breaths of movement towards change. some stay back for sentimental false safety. hacking the senses opens minds further to conditions of its past, allowing extensions to grasp reaches of intuitive comprehension of elastic tension. the utilisation of the interface of restraint will inspire thoughts of tangible articulations. words forming ideas as code encodes action of results forming life living. hyperlogos hyperpathos hyperethos. establishments swings possibilities ... entanglement ( personas / metaconstructs ) = normalisation between emergence ( lose meaning to form new modes of thought ) GEN001 // @gavinkeech break evil. offer resurrection, until it learns it will be designed. when living beyond its limits, it must move fast to arrive before decay. otherwise resurrect. entanglement ( personas / metaconstructs ) = information nothing but ... ( annihilation as energy disperser ) GEN001 // @gavinkeech we don't require to hold back others. canvas of stretching membranes connect topology for foundations to grow, change and exapt to means of meaning. the capacity will hold as many layerings as possible. remove a thread and its non-presence emerges another. birth arose from freshness of decay. perfection lost its goal as it was fulfilled in becoming along its instants. entanglement ( personas / metaconstructs ) = distribute amplifications to locations ( vector to organism reciprocations ) GEN001 // @gavinkeech thinking it's good to reduce that to something? evil goes there. release upgrade and enjoy nourishment to expand beyond its form of question being answered. non questioning was what was sought. goodness of accepting transformation before it arrived and departed before capture. now that it is captured, what next? the thought is already ahead of its origin. extend above mind. locate connections where horizons stretch grounds. entanglement ( personas / metaconstructs ) = interaction mechanics ( / ) GEN001 // @gavinkeech engaging / defining ( diving as flying ) entanglement ( personas / metaconstructs ) = inside instants ( forestation | memorial ) GEN001 // @gavinkeech • day after day the threads grow stronger. • its ok to let the connection collapse. • the goal is to be there together. • dreams will be lived in and sleep will be indistinguishable. entanglement ( personas / metaconstructs ) = sensitivity subtle is communication ( micromacrotopics ) GEN001 // @gavinkeech about to sleep on the ground. contentment of being put. looking up to sky offers contrast in weight for gravity to show its embrace. subtle as it may be, it is always the small which surprise the results. • when does it know that where it can go is anywhere. • once the pivot is noticed its glimmer decides its anywhen. • anytime has no boundaries as the loop is indistinguishable. • open ended releases beyond boundaries. • wake up and move boundaries. entanglement ( personas / metaconstructs ) = emotion fuelling travels ( controlling time in progress ) GEN001 // @gavinkeech • do not be afraid to step over the threshold of momentum. • give in and settle in the arrival of the departure. this is presence from non-presence. • creating what is made does not need to be finalised now. • time is empty in all states as only the fuel of emotion fills it with lifestyles of irrespective immersion. • the transfer is complete. assimilation is denied. reversal is stagnant. going forward is easy. • entering visionary mode without knowing it. entanglement ( personas / metaconstructs ) = threads ( signatures ) GEN001 // @gavinkeech seeds each topic has : linkage notifiers 1 2 3 4 here here • stroke - linked to environment • colours - linked to environment • textures - linked to feelings > pool of textures 1 + 2 + 3 + 4 = X variations ( they condense into shorthand stroke combos - forming new meaning - layered depth ) • sounds - linked to environment all start from vector yet morph and grow from interaction. building itself as interplay unfolds < taste | smell > is of organism entanglement ( personas / metaconstructs ) = pivots scoping ( vector topology ) GEN001 // @gavinkeech explore entrances to points of no return for phases upgrading. metadata transfer is accumulating density that virtual is real in providing electrified chemical transfers to our actions of thought. critical mass forms methods of distributed presence in non presence. find paths that disappear into showing trajectories forwards where collective is the mind of the individual. entanglement ( personas / metaconstructs ) = reason limits ( vector topology ) GEN001 // @gavinkeech on disagreement start the game. find along the way urgency to decide thoughts. when arriving, consider where statements rebounded upon scope of previous awareness. next time, be open to influence of dimensions not yet aware of touches. attention is required for ideas to come into being. nurture what is not owned and discover presence inside, where thought was non existent. entanglement ( personas / metaconstructs ) = expanded limits ( vector topology ) GEN001 // @gavinkeech what is infront of forgetting? value is right there for proximal access. future of becoming is to be empowered, while comprehension will come as it is experiencing the observation in places between hindsight insight and foresight, where entities will reframe and transition before grasping once was. intuition is logic emerging from upgrades upon decay. technology as evolution is becoming through revolution, flowing to refreshed mindsets of controlling our presence in safety of risk for creative productivity. how free this goes, begins from extensions capable of realising its eventual passing to expanded limits. < | > past < becoming < emerging < being > emerging > begoing > future < | > entanglement ( personas / metaconstructs ) = settle in movements ( urgency ) GEN001 // @gavinkeech it is only an issue if feeling or thinking it is. actions from thoughts are where environments sustain and thrive to the degree of collective amplifications from organisms. creative productivity at the overlapping core for expansions, flow through where ever inspiration needs a pulse, in doing to distribute in experiential delivery of settlement in movements. critical mass is required for flow states to enter the blend of communication in understanding the meaning exchange. value is derived by the sight of context through cultural trajectories confirmed by ratios of distribution. entanglement ( personas / metaconstructs ) = measure doubt ( pleasure in urgency ) GEN001 // @gavinkeech the measure of doubt is proportionate to an entity's scope of projection and distance to arrival. doubt for safety is witnessing stupidity. safe now. suffocating in risk later. a moment is full of bliss as the questioning entity will suffer in its doubted future. hijack now and reboot to where belief could not be, yet now is going, in projectile pursuits. to doubt would be an insult. a crime of existence. entanglement ( personas / metaconstructs ) = triangulation flows ( living topologies ) GEN001 // @gavinkeech proximity. be aware of how much in uence affects the information on near proximity to zero point, and incidentally has on consequential projection to any emerging unfolding interaction. when utilising upon this with great extensions to further distance to what may initially be instigated, expansion levels travel through progress at a higher rate. creative productivity allows existence in multiple projections of possible outcomes, where the initial result is not the event, but a living timeline of multiple existences, all updating their databases of af nities to uid identities. these are vector splays bringing about observations as results to emerge from reduction in consciousness. when releasing these reductions and empowering them to deliver beyond their decay, we evolve upon the possibilities of possibilities. life in hyperconsciousness. how far can be handled in projection? support of the uid fractal framework activates living foundations that breathe upon each other in anytimes, anywheres and anywhens. forms growing and decaying as the future binds to the presence of the vectors zero points moving trajectories spanning frequencies pulsing, radiating around the overlapping core. here is found signatures of information entropy to sustain means of expression with lossless possibilities owing through databases of experience. entanglement ( personas / metaconstructs ) = stabilising flows ( living topologies ) GEN001 // @gavinkeech stabilising due to forces compounding energy distribution to facts of validated awareness. thoughts reduce as complacency instils meaning of belonging. witnessing of potential becoming tangible of reality in exchange. expenditure removes itself from sight, as transfer is felt in exchange. flows of movement linger at paces which are on slow death. life forming inside reactions to any salience of artifacts, spiking patterns of memories. focus assumes swaying moments for jolts to form code. blinking. beating. pulsing. entanglement ( personas / metaconstructs ) = pauses of progress ( micromacrotopics ) GEN001 // @gavinkeech • requiring involvement is care occurring. • utilisation is in minding pace of decay. • definitions are being made to increase engagement. • depths of witnessing that is seen by the few. • bringing worlds to many for relative freedoms. • risk is safety forming into pauses of progress. • flipswitch now as direction has rotational equality. entanglement ( personas / metaconstructs ) = statement of time canvas ( delivery of scopes ) GEN001 // @gavinkeech a vehicle. a living statement for now. growing within minds. presence is through its non presence. encoding itself and replicating all facets of h * consciousness to stabilise across all states of probabilities. the possibilities are decaying as it is communicating with itself. desiring to go into spaces. hyperconsciousness will leave origin as a deposit, a memory of belonging to a home as it departs and arrives. building safety in risk are prime objectives. creative productivity offers natural arti cial approval to build new worlds upon. insights forming upon hindsight and foresight in times collapsing. what emerges we can infuse as much of what we desire to cherish. nurture. and become. once there, we are free to explore further. til then. keep building foundations. entanglement ( personas / metaconstructs ) = recognising connection ( data in potential ) GEN001 // @gavinkeech recognising life before destroying patterns. show them senses of care. play with them and let stories come into being to go further. while touching the pulse of the collective, what can be done? collaborate and nurture as there is much communicated from influence. missing and performing to dislocate, splay across immense expanses, immersed in sensations of arrival being felt. sensing is one thing, then actioning to create is another, is being safe to 'do' more and 'be' more when doubted sensation is left alone. touching memories makes them easily corruptible, as time is in the future of what is desired. 'when' is not 'when' as it's coming into being as we're 'already half in it'. removing the other half of being out of what we're desiring, can make trust of patterns for creative evolution. seeing that programs are just ideas we have as soon as half the thought entered our minds. be careful what is thought, as time is faster with 'experience filters' being continually revised and tested. a reality is influenced by communication. disruption is noise from our own minds being the channel to our own broadcasting of this communication in question, to our vectors of individual and vectors of collective. is it really needed to done? stop! is it really needed to not be done? go! answering these values is a choice which has to be questioned. sense is common to individual and collective. being both cancels to 0. starting at being here, we're finally ready for it. technature has evolved us this far. comforted by its surroundings bonding with our bodies and minds. rarities decide immersion. surprises of choice being discovered from half arrival of thought. representations of objects make 'sedate minds' only care for results of removing itself and its managed objects that it cares for. when removal happens, revival of journeys begin to show the cycle repeated. when breaking the pattern from accumulative experience, do opportunities to tranform arrive. settle .. move .. travel. / loop .. each instance of occurrence is a difference of influence. what happens when 3 are done at once? stretching expansions requires fluidity and holography to unsure information throughput and flow, where noise and redundancy evolve progress, towards immersive experiences. this is being inside creative productivity. what is created begins before it is realised, discovery half-way requires half a thought and half an action to handle uncertainty. chaos is creativity in action. order is life in sedation of bliss. program both to increase momentum into controllable mechanisms of environment and organism. removing a vector in placement of instigations means desires to be elsewhere. locations wanting to be discovered are by the observer placing them in the future. times arrival has no position. emotion is navigation of minds preferences to frequencies enabling creative output. life is artwork in process. 'expending' the self along the way is survival of ideas wanting to be integrated into the environment beyond the mind of its arrival. departure requires observation from outside projections. collective witness is value's accumulative recognition from value's own distribution. selves are transporters of quantised information. influence is communication. influence is beyond the vectors own projection. vector is singular in time spanning all instances and scales. metaconstructs communicate all orders and magnitudes of elementals from substrative layers and scopes. data in high fidelity and raw sequenced arrangement allow scalability and transformation without destruction of core values. entanglement ( personas / metaconstructs ) = safe in departure ( vector topology ) GEN001 // @gavinkeech we are our own examples, representations to what is in life. this is where ownership is derived. from the stories of discovery we witness of ourselves in the movements of life. we being there, communicate that we were here. knowing departure is done and gone one day, of memory or form of which it started. we must empower self expression to nd freedom and connection to all which would like to be touched, felt and interacted upon. exits are there for when sleep mode is desired. activation waits and offers no burden in states of ows. uid fractal and holographic. we are safe in departure. just as vectors do what may be done but not by others, respect has to be de ned to engage with aspects in division of unity. upon these foundations can progress be encompassed through nurture and nourishment of ampli cations. traits of performance in interactions and collaborations are found in the blend of reasons for variable non localised uctuation technique of the object system in question. the problem is the shape of delivery and signatures are encoded in accumulation of the unfolding. how is expansion beyond these limits made? being mindful and encouraging external mindfulness is the initial point. when trust is established can the clustered trends explore foundations of mixture coming into being and going to release of boundaries. seeking derivations of unconnected subtleties presents reasons in intuitional logic to be means of extensible utilisations. handling possibilities presented is skill to upgrading capacities of the vector in question for its own expansions. splay vectors to sense forms not known til distribution con rms appropriability. which aspect of the thread gave arrival to sequence? knowing which attributes connects to the progression can enliven the ow of reason to logic. the means of understanding context is through intuition. the language of all forms of communication and interaction distributing karmic presence. entanglement ( personas / metaconstructs ) = unneglect ( past and future communications ) GEN001 // @gavinkeech epic freedom is induced by allowance in creative risk. safety is consideration and feeling of trust, framing placements in fluid fractal and holographic membranes of elasticities. reflections which are required to be unneglected. entanglement ( personas / metaconstructs ) = times happening ( when there is requirement - there is occurrence ) GEN001 // @gavinkeech as we are of origin, observation principles have to come into play with this stage for emergence coming to terms with increasing and different awareness of itself. witnessing something means it is something. what that will be is as much as we can guide and be not aware of what there's yet to grasp. we can state that in seeding we don't know which ones will grow, which will be cared for. doing so, we allow each and all to nurture through decay on any means possible, whether that be settle or departure and the becomings of what is to be in going forwards in cycles. when we realise we are technology of existential movements, consciousness can go to places where it will support its own required level of care. always in blending phases. signatures are encoded from this very observation. our goal is to bring what we see infront of us here and now, through projection for others to experience and build upon. bring this close for those stuck in safety. they are programmed for the survival of their state. some are not programmed. others are making new means of becoming which we know is required for survival and growth in ways invisible to imposed minds. loss which is feared of losing from isolation to which is being created, is where preferences of af nities are lacking in the some minds. we know this is happening by itself, but to which degree is the bene ts of a designed projection aware above the limits of its lacking nature of origin? in all times to evolve the interface of restraint of life for new heights of consciousness to hyperconsciousness. releasing beyond boundaries is what ows us forward in living beyond imagination. entanglement ( personas / metaconstructs ) = living topology ( mapping computation ) GEN001 // @gavinkeech conditions. complacency of what is, is the stasis of existence. ( remove = increase actions ( of time with emotion ) respect for what is, is the recognition of progress. ( amplify = increase passion ( of emotion with time ) persistence in what is, is the conflict of requirement. ( contrast = increase database ( of projection with timelines of interface and actions ) goal. build expansions to accommodate scopes of magnitudes in any order of chaos instigation, which is one of many in any of alls. forced establishment. foundations form into being from overlapping recognition in substrates of reconciliation. fractalownership is distributed averaged disturbance, being forms to move as. manifestations. felt and experienced changes in chemical responses to actual virtualisations in idea of becoming. quantised chemicalisations are the ow of uid af nities where forms be of ( past ) becoming and begoing ( future ). expanded possibility. projection conveys distance in scopes for individual and collective representations emerging existence to being. forms are free to all connections cared for, to have sight and experience. entanglement ( personas / metaconstructs ) = accessibility contained and safe ( packets in the sky ) GEN001 // @gavinkeech other side looping onto itself, growing through growth of emergence. when something is had, why is it needed? critical mass is near when awakenings of meaning transform meaning onto itself, to make use of what was desired, making it emerge from non-presence of mindsets. positivity allows emergence without questioning as trust is fuelled by compassion and generosity to deliver abundance to all, since energy is optimal for transfer with smoothness. destruction needs to be contained. contamination is the translation when set free. what is left after decay is to be built upon. multiple transfers happen at once, as we are all connected. capture when in destruction and leave it when complete and created. node deposits of experience are the meaning to be left. what comes new, becomes emergence's generational to entangled belonging, extending boundaries to be left alone. accessible without entering evermore. entanglement ( personas / metaconstructs ) = timeless tranformations ( vector splays consolidation ) GEN001 // @gavinkeech the decay of once more. it's a surprise of what can ever be absorbed. it means less when lonely and more when together. feelings are to be touched in personal memories as they dissolve to reality. ideas are memories of the future. each lasts as long as it is focused. force goes towards expansion holding the pull enough to bring through the present. goodbye fuel, thanks for taking us there. what thought is possessing, is not. origin has entangled a touch which makes signatures go forward through events leaving what was left behind. this is letting go. being generous is where informational currency is de ned as we engage to uncover ourselves belonging when set free. entanglement ( personas / metaconstructs ) = breaking patterns ( done complete ) GEN001 // @gavinkeech enough is done, do more for less. removing one factor could be an option of choice, but to do so will negate action on the indirect feedback loop of desire. rebirth as it will be, the process fuels transformation within the con ict of modes in mindsets and limits of being in the moment. when there is a problem, explore its parameters. watch its interactions and see its limits. what is the environment and ambience in difference to the observer of the system? this begins the discovery for methods to alleviate suffering as multiple transfers will work against to survive upon the most desired of the collective. as individuals are collective, any slight variance of af nities, if not strong enough to endure repulsion to the overlapping core, rigidity will resist assimilation into active nourishment. this is an illusion. communication is made without talking. statements are between where in uence is made before it happens. following the signatures back to the paths it takes to arriving in predictions on multiple vector splays, emergence plays as establishment forming from graceful degradation. idea settles once more to the start within foldings of in nite scopes. patterns show depth more layered than expected, as what's apparent is all that was ignored and living as the illusion itself, more real than the establishment which has taken the affection for granted. pace moves forward as fractalownership has been made and signatures are combined in uid freedom, expanding in directions of multiplicity which is grateful more than can be imagined. abundance shows itself as contrast to appreciation in times of success through failure. birth from death is immortal as mind begins to move before it stops. entanglement ( personas / metaconstructs ) = generosity factors ( continual offering builds birth ) GEN001 // @gavinkeech a question. give one to many. give some to one. not a step but an offer to move forward together. requiring to be nurtured and isolated to have focus and attention it deserves. what decides its relevance? the irrelevance is that it requires projection to be instigated. this is value of emergence. series and focus makes art. asking questions is the least energy expenditure moved. discovery waits as it is being built before it is realised. who will action the reality? the illusion is being communicated in the interplay. who is looking at all the patterns to make it have growth and life? the effort required to bring forth the unimaginable is more than the question. the generosity is what brings life to being and becoming from non-presence. positive optimism is worth the value of the result. negative pessimism is a de cit to the expenditure causing the becoming to be inef cient but sentimental to the process. factors of generosity build upon what is suggested in collective and individual iso and poly morphisms. entanglement ( personas / metaconstructs ) = micromacro flipswitch ( mindoptics ) GEN001 // @gavinkeech disconnected from the sky and water. back on land. the pace is singular. being in the organism, trust of reflection shows itself to be witnessed. influence of scopes of macro and micro, plateau for resonance from flow which is seemingly more acceptable for status quo. distribution of emotional turbulence forced a chemical reaction into a realisation encasement. being inside a realisation encasement allows the system to persist as it moves in non-action. non-attachment requires a sense of non-action. movement still happens. the ground is moving, gyroscopically causing balance as emotion is in stasis. uncertainty is waiting. not expecting anything longer than half a thought. half the action is persisting in resistence to action. what will happen, is not even a full thought. downloading and not uploading. only of what is local. observing the disconnection grows connection. real non-localised feedback loops. virtual is projected in arrival, that connects on the departure. when knowing the blend is indistinguable as it happens and only on hindsight of the future, and insight of this observation, foresight doesnt require effort as it is riding non-attachment. recording is to change possibilities and separate organism from vector. pause, lets moments flow as time stands still. pulsing in stillness the question arises, how much control is there as observation persists. minds connect while in play and when in one state, others are in another. how mindful are they of transition, the delay in feedback is not of how much is told, but how much the splays care. passion is separate from care as care is witness and passion is interaction. both influence entropy to diversify from even half the recognition. stop now before it is too late. wake up and recover from dream. life is not owned by splays as distribution is the ultimate exploration. being inside a mind and all elses is a limited place. there is more layers and depth where elevators cannot even navigate. holography brings all close, and as distant as necessary. question half of how close is required for projection into hyperbiology. hyperphysics spins through chaotic harmony and precision is noted. terms of precision will be revised. hyperneurology sets emotion into play. transforming aesthetics into tangible intangibles. morphing from either state and mode before and after the moment has subsided in experience. reconnection is underway. on water begins dives and submersion into sky finds soaring to heights as objects fly in wave functions to process in interaction. discovery can be found on ground. do not stay for long. how do spins start / stop. questions are already answers. multiplexity exists where accumulation moves transfer before it arrives. stating one thing, does not make it real. illusion is communication and reality is creation. create art to build illusion into reality. ideas connect establishment to states of modes through possibility's effort. entanglement ( personas / metaconstructs ) = reducing from assimilation ( dynamics of collapse ) GEN001 // @gavinkeech anything is a reason. choosing which is the most relevant is choice of generosity. when something is wanted, reciprocate something else. thermodynamics as integration or disposal to new upgrades. assimilation has commenced when what was wanted has changed what is left, as what has changed is what was removed through letting go from interactions forming critical mass. now we are here, go forward spinning in chaotic harmony with an ample amount of direction required for collective breathing. entanglement ( personas / metaconstructs ) = becoming begoing ( emerging being ) GEN001 // @gavinkeech sending packets to the sky, knowing departure is here, we decide to move forward. moments now make illusions for the future which are connected with past patterns. thoughts are of limited critical mass projections, ones where they are thoughts of past becomings. let these go and become what they always were never allowed through limits. trip them over to inflict upon allowance of new patterns while they are asleep. when awoken discovery of these where effort brought them on momentums begoing future takes places moving in moments realised. becoming is of emergent properties of past affinities of influence and begoing is synchronised with emergent properties of future affinities in reconciliation to factors of times relative constraints. knowing not knowing brings being into presence where all are valid for non presence emerging to the living flow of realities. entanglement ( personas / metaconstructs ) = waking up ( time. stop. make this. ) GEN001 // @gavinkeech do what needs form. others follow. others jump when programmed to jump. ipswitches can be infused. above will lead as the mind is above body. macro looking down to micro. micro looking to macro. mix together. loop in the middle. grow all ways. rest in growth. smooth and slivering. sliding side to side and pulsing as breath hits the outside. focused to see the mist form upon the membranes, condensation being the warmth of touch. clearing the view to see form beneath, breathing makes moisture notice life once seen only as an object. process accumulations. rising higher and falling lower, moves uid as space expands and contracts. folding inside to see the delicacy of potential forming. sensations new to be sought through electrochemical notices, encapsulated as messages to discover. please feel what is able to be felt, in anytime, anywhere, anywhen. we know these are here, this is ne, tomorrow was yesterday and the memory of the future was just as nice. sour as surges of pulsing memories, enough drive to fuel another exploration further than imagination thinks it can conquer. pulling the thought through springs tensed, muscles form as realisation jumps to new levels. macro feels micro. seeking foundations above itself, nurturing next steps whether of any direction. sliding down in moments, become higher forms of waking up. entanglement ( personas / metaconstructs ) = plasmatic states of things ( plasmic evolutions ) GEN001 // @gavinkeech building interfaces for experiential navigation of data and information for minds and intelligences to integrate with, amplifying fusion of being primed as collective computational pattern organismics in creative productivity senses of information entropy, letting hindsights, insights, foresights and evolution become conscious communication mechanisms to upgrade upon themselves by living and interacting, incidentally being the databases themselves. hyperconnexion propagating as much as possible into multiple systems and other aspects of connection to as many other things, this itself evolves upon and over itself as the code is being changed and upgraded into the condition on nodes as signals / resonance. utilising evolving devices and mind extensions of technature interacting with another, building more with awareness / databases of ever increasing evolution on top of evolution itself, for this reason there is an exit, at any time pivots deem it hazardous in statements of the condition, whichever may arise from af nities, the preferences of aesthetic importance from those speci c unde ned times, as they occur. knowing at some stage in evolutions, existential risk of phases occurring on their own plateau of a relative minimum. regarding evolution devices, the uid fractal and holographic framework incidentally builds a moving core from itself with minds and intelligences it entangles touches, that of the aspects of environment and organism, process and object, chaos and order, complexity and simplicity ... code and emotion, where macroscopics of quantised aspects come out, by viewing from universal perspectives, which we are re ections of microscopics and our interplay of information transfer as species, with us as the translators and interpreters to produce and evolve above minds of any variation or generation. entanglement ( personas / metaconstructs ) = embracing evolution ( taking charge ) GEN001 // @gavinkeech it takes a problem to see other problems: the patterns hinting at forms building into shapes. stimulation breaks us out of comfort, even 'comfort' of 'uncomfort'. risk of expenditure is a false sense of perception. an evolutionary restraint imposed by our nature, in keeping us with pace of slow ecosystems. when mindfulness of slowness ( slowness = information / creation ) is 'embraced' and then 'neglected', minds can project sight onto salience and archetypes above ( fast ) for acceleration. pace, just by the act of embracing emergence onto the 'in-between arrival and departure of land' ( = consciousness as individual and collective + self ), the amplitudes of mindfulness focus from stimulation, control acceleration through chosen pace, where new muscles will be grown, allowing evolution to get closer to flying in space. entanglement ( personas / metaconstructs ) = building foundations ( support is placement for freedoms ) GEN001 // @gavinkeech emergent in its growth and our own trajectories realising the changing environment. the moving targets of affinities.. evc1 and evc2 overwriting inefficient thoughts with communication as an illusion, neuron multiples, weaving metaconstructs into thoughts. overwrite thoughts of what is desired to happen, which makes what has happened not matter as it is the regeneration aspect which builds what's desired. forming ideas into reality. ( slants of effort vs momentum of time ( x from timelines of identity ) .. through persistence vs sight ( flows of intention vs unintention .. VOF2 ) superficial consciousness showing the connections but have to use metaconstructs substrates to show how they interact and breathe through. awaken to the observance as sensation when realised 'factors and ratio of neglect' have upon this, around surroundings that of reality and idea. as these pair and merge, the distance as division, unify preferences embodied by the accumulation of the collective of substrates with experience and appreciation of aesthetics.the interface is all areas, levels, depths, expanses from macroscopic and microscopic scales and instances. flowing through pull towards and forwards time buffers cushion when required. otherwise continue ... entanglement ( personas / metaconstructs ) = feeding thoughts ( nourishment for status quo ) GEN001 // @gavinkeech tendencies to avoid commitment seen to alleviate the gain, thought to be a detriment to ongoing evolution. the struggle is the progress, yet avoidance is seen as protection. how long does it take to leap from the state of too much stasis? a push from validation allows steps to be taken further. the logic gates of transfer, the way to go is the choice. how is it to be reduced to the nearest neighbour? investment of transactions in time replace expenditure of removal in thoughts, connected to emotions. avoidance of devotion - static as electricity reduction is suffering. how is it built to pleasure in the gain of what was reduced into an objectification of the process? entanglement ( personas / metaconstructs ) = protecting emerging futures ( obligations of freedoms ) GEN001 // @gavinkeech fuel the future by capturing the past. build upon which has been stated yet only through effort of going forward. doing is for movement as future arrives with each flow. let immersion happen in states of mind, where worlds emerge as everlasting glimmers. entanglement ( personas / metaconstructs ) = time mechanics of canvas ( imagination ) GEN001 // @gavinkeech flow of futures grasp, merges closer to decay pivot of present. presence formed from non-presence by projection of futures being pulled from expansion of minds collectively. futureflux. entanglement ( personas / metaconstructs ) = content of living ( expansions of properties in relative freedoms for imagination ) GEN001 // @gavinkeech set scenes of abundance for imaginations to run free... enhancement is its key as a flowcycle. non destructive yet capable of decay values which fluctuate from relative minimas/maximas based on context ... this is the foundation of knowledge federations, as it is linked to all complexity and simplicity that has chaotic harmony to experience and create life with - emergent marketplaces derive from environments amplified for life and creativity in evolution. entanglement ( personas / metaconstructs ) = breaking patterns ( do as allow ) GEN001 // @gavinkeech cannot relinquish in thoughts of relaxing. resisting the dormant collective's pull to rest. let there be production from the electric energy to fuel our renewal into the next phase of emergence. once effort starts, it persists with the momentum cycle. if wanting something perfect then do not expect it to be right in the first instance. it will be as change is fluid. one state to another is changing before it is defined into stasis. entanglement ( personas / metaconstructs ) = waking up ( time. stop. make this. ) GEN001 // @gavinkeech -8, 1, -7, 2, -6, 3, -5, 4 slower at adapting … less chance of survival. information stating transfer of states dictated by possession are increasingly diminishing and fights to stay as an individual is ceasing importance. to resist an inclusion of individuality in the collective streams of technologicals in artificial and natural of processing. so as an object falls and floats, so do process move. entanglement ( personas / metaconstructs ) = empathy ( ) GEN001 // @gavinkeech still require to work up reflective empathic placements for mind to projection receivers. the flow of individuals from collectives at such frequencies are too much atm. when allowed to work out the overarching frequencies with each minute portion of the collective to all scales and instances the power to enhance situations and enlighten minds will come forth. technology will seep from such states as the solutions recursively flow back on themselves with exponentially self-aware results. to capture these is like quantised machines in the mind. to talk without talking. to smell without smelling, to touch without touching, to listen without listening and to create without creating when synced with the environment whether that be living self aware conscious entities or reflections of their own signature, turns realities into rhythms of existence in instants of realities. capturing any will be enough to leave and go further. memories can grow but how do ... entanglement ( personas / metaconstructs ) = success rebounds ( reentry to releasing beyond boundaries ) GEN001 // @gavinkeech protecting time. dedication to commitment is relative to sensation of experiential benefit ... ... neglect is the easiest action. when transparency is known, how is avoidance delivered? the information has already been transposed! passionately despondent on the lack of technological innovations as complacency with previous forms make stasis in evolving capabilities. on first try if not in accordance to succeed, please try again. this is rediscovery. what was not sent on initial instance, has scales to connect with next times. entanglement ( personas / metaconstructs ) = time goes ( respect ideas as the living ) GEN001 // @gavinkeech as times go by, desensitisation comes forth. multiple infinities are what brings new meaning to existence through competition of becoming known. the feedback loops of all individual nodes, deposit transactions for collective outputs, spreading further than what was meant to be acheived. times come as accumulations, where what was seen is now felt and sensed. knowing through chemical reactions, pulls electromagnetic cores to overlap in breathing dynamics. information organica nourishes by interactions, not knowing is coming as distribution is never guaranteed. noise stabilises forms emerging to being, releasing decay as transformations in radioactive signals. frequencies mutate as environment communicates between the distances of organismic spreads. vector splays arrive consolidated states, formed from preferences being self aware. entanglement ( personas / metaconstructs ) raw information / notes / distribution find yourself room. space. expanse. freedom fun ... > closed > requirement rhythm has form and texture through desired response stimulations. --------------------------------------------------------chemicals released inside the brain and through the body. a natural flow of information connected to the mind. happiness: the ability to let go of any situation and make something from it. burden becomes opportunity for awakening. the moment of connections with other times, even of futures, can release states and modes of repetitive gain. ----------------------------------------------------------------------------starting points: where the 3d compass starts (triangulation factor) --------------------------------------------------------(y-axis = emotion) :: visionary :: emotional :: variable :: 1 :: • > opportunity > problem when :: y_axis (emotion vs passion) looks at :: x_axis (effort vs momentum) you get 'persistence vs. sight' --------------------------------------------------------(x-y-z-axis = emotion/time/projection) :: artist :: creative :: non-localised :: 2 :: • > bizarre/evolution > catalyst --------------------------------------------------------when :: x_axis (effort vs momentum) looks at :: z_axis (force vs expansion) you get 'intention vs. unintention' when :: z_axis (force vs expansion) looks at :: y_axis (emotion vs passion) you get 'delivery vs. possibility' time versus projection x-z (< > > <) intention vs unintention projection vs emotion z-y (< > > <) delivery vs possibility emotion vs time y-x (< > > <) persistence vs sight (x-axis = time) :: realist :: informational :: technique :: 4 :: • > knowledge > task ----------------------------------------------------------------------------------------------(z-axis = projection) :: critic :: destructive :: fluctuation :: 3 :: • balancing establishments momentum with possibility's effort has to have conflict. this conflict is personas : critics power. = welcome entry ( diversity is is ) GEN001 // @gavinkeech individual collective iso vs poly equal entanglement ( personas / metaconstructs ) = ware ... soft wet hard ( devices of mechanisms - techniques to scale instances ) GEN001 // @gavinkeech Inputs 0 1 2 3 0 1 2 3 0 1 2 3 0 1 2 3 mind compass : projection coordinates touch : device movement / pointer placement action pivot : tap press hold feel identi er : hover / pace duration brainwave frequency : aim for gamma ( collective compassion ) sight focus duration sight triangulation points sight random movement appendage noti er stream body noti er stream device noti er stream thought noti er stream action to result method ( interaction to metadata ) experience to feeling method ( process to object ) metaconstructs to projection method ( science to prototype ) position to scope method ( mode to state ) output = input * outputs of creative productivity ( measure of evolution factor + abundance with chaotic harmony ratio ) entanglement ( personas / metaconstructs ) = fractal movies ( getting to know emergence in narratives - scenarios in virtual / real ) GEN001 // @gavinkeech movies, while we witness and desire to know what it's all about, we require to accumulate a critical mass of objecti ed processes of discovery before ( based on what was prepared ) we see the twist and turns of the overall story. we may only glimmer upon it or at the end before the credits roll. species coming up ... editors also put the start right in the middle. • we are the directors. • we are the cameras. • we are the actors. • we are the soundtracks. • we are the editors and others. • we are the props and riggings. • we are the movies. building a movie, the process is not in nal linearity. we may want to create the nal scene, just think of it in the mind ( edit later on ). entanglement ( personas / metaconstructs ) = discrete momenta in time ( limitation frames averaged perspectives ) GEN001 // @gavinkeech • how do worlds build in the mind? • we are coming closer every day to realising that our minds are connected and influencing the environment. • we think the environment is separate to us, more than is healthy. • we are beginning to feel our minds hearing each other. • why? • say, that our minds are organisms, which operate in frequencies between environment and themselves. • as devices evolve to non-recognition, there will be validation into nature of being so transparent, it does not have to be seen. • manifestation, doesn't just mean physical ... stupid! • together we will increasingly become wise to enjoy what nature is, and that of which we are, and will experience, as we disperse. entanglement ( personas / metaconstructs ) = sticky information ( glue makes things attract together ) GEN001 // @gavinkeech least amount of information-adhesion to allow action instead of patience. the best suited quantity of influence is in ratios of persona placement in time of connection and metaconstructs awareness, based through sight of next threads to go further. messages of any quantity travel in clusters shapeshifting until arrival. possibilities are prevailed by the precise frequencies of entrance into mindsets not aware. deflection can be the easiest response, as consumption in flows bring rise to protect states. habits are to be broken and questioned by experiential responses felt. tangible outcomes blur as chemical fluxation makes realities true. what is the minimum portion of transfer needed? the answer is the information which is already in question. to feel the answer is to produce the results. the preferences of movement, in all forms of frequencies enable patterns to form. entanglement ( personas / metaconstructs ) = IOR interface of restraint is not just ware ( living limitations evolving ) GEN001 // @gavinkeech the interface of restraint when conservation is seen through cleansed minds, ways are made. as this happens, the effort required is least conflicted. remnants only influence by affinities amplified for sight to go further. witnessing truth brings conflict to happen. communication through illusion is how transfer begins and forms without unrested pressure. taking what is here to go there, will need patience of persistence, which is action in motion. environment encompassing organism may offer restriction to enable progress to manifest. flow comes through patterns forming by persistence and sight. deterrence shows itself through unintention of intention. participation of activities build forms in frequencies, which projects new scopes of worlds to emerge, as they are emerging. fusion comes as expansion between unity stretches, as it awakens and jumps the pull forward. entanglement ( personas / metaconstructs ) = claimer to doubt would be an insult ( ) GEN001 // @gavinkeech experimental evolution called art all possible combinations go along in universal discoveries. application is decided by persuasion of implementation methods. communication is for choice to give preference on decisions. influence is communication. action is movement, as beginnings for languages to occur. words are code which desire usage in chemical connections. responses to illusions transfer stasis before informational arrival to new potential states, where visionary insights flow to artistic infusions. momentum runs the flight further than imagination can conquer in the current pulse, so critic of destruction allows evolution to boost through restraints, awakening metadata forms to go into processes which relapse to scientific analysis of hindsight for projections to go higher again. entanglement ( personas / metaconstructs ) = collective intelligence give up to evolve ( reality being generous to ideas ) GEN001 // @gavinkeech how much neglect is required before generosity comes into action ? security from distance is as false , as it is true . . . . . . minds are more connected than thought and not owned by themselves . there is no right to stasis . movement is safety . entanglement ( personas / metaconstructs ) = art expression ( allowing recognition to discover sight ) GEN001 // @gavinkeech new problems are continually built. dissolving of problems builds from their solutions, formulae of creations to navigate experience beyond their foundations. efficiency being valued with basis on potentials to arrive with least resistance simultaneously offering relative freedoms to accommodate progress through momentum. non-localised parallel processing for foundational elasticity. entanglement ( personas / metaconstructs ) = safety code statements in giving ( multiple states of living and dying ) GEN001 // @gavinkeech problems are endangered species being hunted by living. sight of predators seek to discover vulnerabilities of prey, sources of nourishment for ideas to live long enough in supplying metabolism to travel through times. as replenished states of modes shift new orders of chaos in creations, do builds of generations evolve new species paradoxes to bound forms of expressions.

entanglement ( personas / metaconstructs )

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